The Dark Side of Game Play

The Dark Side of Game Play

Author: Torill Elvira Mortensen

Publisher: Routledge

Published: 2015-06-05

Total Pages: 280

ISBN-13: 131757446X

DOWNLOAD EBOOK

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?


The Dark Side Sourcebook

The Dark Side Sourcebook

Author: Bill Slavicsek

Publisher:

Published: 2001

Total Pages: 0

ISBN-13: 9780786918492

DOWNLOAD EBOOK

In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.


Those Dark Places

Those Dark Places

Author: Jonathan Hicks

Publisher: Lulu.com

Published: 2007-07-27

Total Pages: 190

ISBN-13: 1847536697

DOWNLOAD EBOOK

Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence


Star Wars Revised Rulebook

Star Wars Revised Rulebook

Author: Bill Slavicsek

Publisher:

Published: 2002-05

Total Pages: 0

ISBN-13: 9780786928767

DOWNLOAD EBOOK

Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new "Star Wars: Attack of the Clones" material.


Yoda: Dark Rendezvous: Star Wars Legends

Yoda: Dark Rendezvous: Star Wars Legends

Author: Sean Stewart

Publisher: Random House Worlds

Published: 2005-12-06

Total Pages: 354

ISBN-13: 0345492692

DOWNLOAD EBOOK

A gripping Clone Wars–era adventure featuring a showdown between Grand Master Yoda and his former apprentice, the sinister Count Dooku. The savage Clone Wars have forced the Republic to the edge of collapse. During the height of the battle, one Jedi Knight escapes the carnage to deliver a message to Yoda on Coruscant. It appears that Dooku wants peace and demands a rendezvous. Chances are slim that the treacherous Count is sincere but, with a million lives at stake, Yoda has no choice. The meeting will take place on Vjun, a planet steeped in evil. The challenge could not be more difficult. Can Yoda win back his once promising pupil from the dark side or will Count Dooku unleash his sinister forces against his former mentor? Either way, Yoda is sure of one thing: this battle will be one of the fiercest he’ll ever face.


Lunabean's Star Wars

Lunabean's Star Wars

Author: Allison Schubert

Publisher: Lunabean, LLC

Published: 2004

Total Pages: 163

ISBN-13: 097494839X

DOWNLOAD EBOOK

This extensive strategy guide includes both our Light Side and Dark Side KOTOR II Strategy guide. It will take you through the game as a Light or Dark Side Jedi. Comprehensive walkthrough and strategy guide, covering all levels and planets. 163 pages. 660 KB. In Adobe PDF format. Free Adobe Reader required, if you do not already have it. Lunabean's Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough and Strategy Guide was written with one goal in mind: To get you through the game. This is a difficult task as how this game is played determines how the game plays out. For example, you will often have to choose sides through the game. If you choose to help a certain group, your tasks will be different than had you have chosen to help the other group. For that reason, this COMBO guide contains both the Light Side and the Dark Side versions of our Guide.


The Dark Side of Game Play

The Dark Side of Game Play

Author: Torill Elvira Mortensen

Publisher: Routledge

Published: 2015-06-05

Total Pages: 402

ISBN-13: 1317574451

DOWNLOAD EBOOK

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?


Medievalism in Technology Old and New

Medievalism in Technology Old and New

Author: Karl Fugelso

Publisher: DS Brewer

Published: 2008

Total Pages: 230

ISBN-13: 9781843841562

DOWNLOAD EBOOK

Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER