A source for programmers of comparative information about the principle graphical interfaces (GUIs) currently available. Compares features, capabilities, appearance, behavior, and strengths of various GUIs. Includes design guidelines for portability and migration, and recommendations for handling conflicting or incomplete style guides. Covers GUI environments such as Microsoft Windows and Windows NT, OSF/Motif, NeXTSTEP, IBM OS/2, and Apple Macintosh. Contains numerous diagrams. Annotation copyright by Book News, Inc., Portland, OR
Nearly a decade ago, Johanna Drucker cofounded the University of Virginia’s SpecLab, a digital humanities laboratory dedicated to risky projects with serious aims. In SpecLab she explores the implications of these radical efforts to use critical practices and aesthetic principles against the authority of technology based on analytic models of knowledge. Inspired by the imaginative frontiers of graphic arts and experimental literature and the technical possibilities of computation and information management, the projects Drucker engages range from Subjective Meteorology to Artists’ Books Online to the as yet unrealized ’Patacritical Demon, an interactive tool for exposing the structures that underlie our interpretations of text. Illuminating the kind of future such experiments could enable, SpecLab functions as more than a set of case studies at the intersection of computers and humanistic inquiry. It also exemplifies Drucker’s contention that humanists must play a role in designing models of knowledge for the digital age—models that will determine how our culture will function in years to come.
This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional field of HCI.
Here is all the practical, hands-on information you need to build, manage and maintain a heterogeneous computing environment with hardware, software, and network equipment from a number of different vendors. Packed with real-world case studies and proven techniques for integrating disparate platforms, operating systems and servers, Handbook of Heterogeneous Computing is a one-stop, non-nonsense guide that shows you how to: * port and develop applications in a heterogeneous environment * manage desktops, data access, communications, and security in a heterogeneous environment * and build distributed heterogeneous systems What is best for your installation? Should you standardize on the Windows environment for both production applications and office applications? Should you adopt the Windows NT workstation as a standard desktop and use Windows NT as the network operating system? Handbook of Heterogeneous Computing details the advantages and disadvantages of these and other approaches. The book also explains: * the arts of porting and developing applications in a heterogeneous environment using Java, CGI/Perl, and other tools * how to build interfaces with mainframe legacy systems * how to use CORBA to integrate distributed database systems while at the same time managing database gateways and interoperability * how to manage interlan switching, multicast networking structures, SNA-LAN integration, and all aspects of enterprise networks * and how to use Kerberos, firewalls, PGP, RSA public keys, and other tools to assure security in heterogeneous environments. Heterogeneous computing is here to stay. It is therefore up to corporate end-users to make competing products fit into their environments efficiently, effectively and economically. Handbook of Heterogeneous Computing gives you t
This book constitutes the thoroughly refereed post-proceedings of the 8th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2001, held in Glasgow, Scotland, UK, in June 2001. The 12 revised full papers presented have gone through two rounds of reviewing, selection, and revision. The book offers topical sections on mobile interface design, context-sensitive interfaces, supervision and control systems, temporal and stochastic issues, and new perspectives.
Understand how to use the Fyne toolkit to build exciting apps for a range of devices and deploy them effectively Key FeaturesLearn how to use standard widgets, dialogs, and layouts as well as how to build your ownUnderstand how to develop an app and package and distribute it to different operating systems and app storesExplore the design principles and vision of the Fyne toolkit and how that may align with your projectBook Description The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code. What you will learnBecome well-versed with the history of GUI development and how Fyne and the Golang programming language make it easierExplore how the Fyne toolkit is architected and the various modules are providedDiscover how Fyne apps can be tested and constructed using best practicesConstruct five complete applications and deploy them to your devicesCustomize the design of your apps by extending widgets and themesUnderstand the separation and presentation of data and how to test and build applications that present dynamic dataWho this book is for This Fyne-Golang GUI book is for developers from any background who are looking to build cross-platform applications with a modern toolkit. It will also be useful for Go developers who are looking to explore graphical apps and GUI developers looking for a new toolkit for cross-platform development. Basic knowledge of Graphical User Interface (GUI) development is assumed (although a brief history is also included in the book). The book also features a short introduction to the Go language as a quick refresher.