The Creativity Code

The Creativity Code

Author: Marcus Du Sautoy

Publisher: Belknap Press

Published: 2020-03-03

Total Pages: 321

ISBN-13: 0674244710

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“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times


The Creativity Code

The Creativity Code

Author: Gore Alex

Publisher:

Published: 2016-09-02

Total Pages:

ISBN-13: 9780997927528

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What if you are one sketch away from success? What if you are one connection away from a breakthrough? The Creativity Code provides the mold to pour your creativity into.


Cracking the Creativity Code

Cracking the Creativity Code

Author: Arie Ruttenberg

Publisher:

Published: 2016

Total Pages:

ISBN-13: 9789351508014

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Creativity is an acquired skill, one that improves with practice. This title shows you how! The book provides a proven method for generating world-changing ideas. It empowers individuals who have given up on their innate creativity, who believe that they have lost their creative powers through years of disuse. In a light, entertaining style, the authors describe their unique, structured approach to creativity. To bring the reader closer to this lost art, the authors present a 'Zoom in, Zoom out, Zoom in' technique to make 'creation' more accessible to everyone


Anyone Can Code

Anyone Can Code

Author: Ali Arya

Publisher: CRC Press

Published: 2020-11-23

Total Pages: 601

ISBN-13: 0429521162

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Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries; Includes engaging examples, including video games and visual effects; Provides exercises and reflective questions. This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later.


Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)

Author: Ed Catmull

Publisher: Random House

Published: 2014-04-08

Total Pages: 367

ISBN-13: 0679644504

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The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.


Creativity in Product Innovation

Creativity in Product Innovation

Author: Jacob Goldenberg

Publisher: Cambridge University Press

Published: 2002-01-03

Total Pages: 246

ISBN-13: 9780521002493

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Creativity in Product Innovation describes a remarkable new technique for improving the creativity process in product design. Certain "regularities" in product development are identifiable, objectively verifiable and consistent for almost any kind of product. These regularities are described by the authors as Creativity Templates. This book describes the theory and implementation of these templates, showing how they can be used to enhance the creative process and thus enable people to be more productive and focused. Representing the culmination of years of research on the topic of creativity in marketing, the Creativity Templates approach has been recognized as a breakthrough in such journals as Science, Journal of Marketing Research, Management Science, and Technological Forecasting and Social Change.


Nurturing Creativity in the Classroom

Nurturing Creativity in the Classroom

Author: Karen Hosack Janes

Publisher: Critical Publishing

Published: 2022-01-12

Total Pages: 116

ISBN-13: 191345391X

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A must for all classroom teachers and those training to teach, this book explores the nature of creativity with ideas and practical strategies for nurturing pupils’ creative skills in primary and secondary schools. It offers a detailed exploration of pedagogy that nurtures creativity, specifically examining the concept of creative agency by looking at how individuals are encouraged to develop their own skills of imagination, innovation and collaboration. Accounts from people well-known for being creative provide a lens through which to critically examine a variety of theoretical frameworks, published creative education checklists, and other relevant research and case studies demonstrating creative pedagogical practices. The book thus draws together consensus from multiple perspectives about the conditions most effective for nurturing creativity. This practical theorising approach will help professionals in educational settings engage in critical enquiry about teaching for creativity, while reflective questions encourage the reader to explore their own perceptions and practice.


The Seven Games of Leadership

The Seven Games of Leadership

Author: Paolo Gallo

Publisher: Bloomsbury Publishing

Published: 2023-10-12

Total Pages: 273

ISBN-13: 1399405489

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A fresh take on assessing your priorities – both professionally and personally – to ensure you are in the best position to make a positive difference to the people and places around you, and in the process to transform your own life. The disruptive moment in which we find ourselves living demands that we are our own agents of change. The Seven Games of Leadership is a guide for readers through seven key phases of personal and professional development, with the aim not of climbing a corporate ladder but of finding true and lasting satisfaction in what they do. It encourages the realization that revolutionary change is not about destroying the current status quo, but about co-designing and rebuilding different paths for individuals to thrive, and go on to have a positive impact on society at large. The objective is to allow people to identify a career that is better aligned not only with their individual values, but with a broader purpose centred on a wider sense of humanity and sustainable prosperity for all. The Seven Games of Leadership provides the tools and practical advice you need to reassess your priorities and take the steps necessary to refocus your life, your career and the issues of the world around you.


Innovate Your Innovation Process: 100 Proven Tools

Innovate Your Innovation Process: 100 Proven Tools

Author: Shlomo Maital

Publisher: World Scientific

Published: 2016-07-21

Total Pages: 199

ISBN-13: 9814759961

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Through a series of short stories and brief case studies about great innovators, this book will help managers and entrepreneurs rethink their innovation processes, using the tools outlined in the book. The eight chapters include narratives on: From Ideas to Action; Breaking the Rules; Learning Creativity from our Kids; Innovation as a Team Sport; and Innovating for Those with Less. The basic idea is that the best way to become a world-class innovator is to learn from other world-class innovators and to study what they did and how they did it.