It's time to gather family and friends to share some seriously fantastic fun. You'll act, sculpt, guess, draw and laugh your way through every page of this wonderful book that's packed with games and activities. Turn your dining room into a game show set with Wheel of Words! Move and groove around the house as you throw your own Dance Party! Sculpt a new 'do' (or two) with Hairdo Hilarity! With tons of fun games and activities everyone can share in the fun. You will find * Cranium Mini Fantastic Fun Game * An extra large tub of Cranium Clay® * Cranium Super Spinner * Two Flipper Frogs TM * Deluxe Game Piece * 100 Game Cards * Erasable Marker and a Sand Timer
Get ready to train your brain with superfun activities, mystifying mazes, and cryptic codes. You will uncover hidden messages, hack your mind and learn how to harness your creative brain with imagination-boosting challenges. -- From back cover.
Think you know your cranium from your clavicle? Tibia from your trachea? Think again… Test your brain, solve riddles and learn about how the body works with this unique puzzle book using illustrations from Gray’s Anatomy. Divided into different sections of the body, the Gray’s Anatomy Puzzle Book takes the medical reference classic as its starting point for puzzles, riddles and general knowledge questions that will test your wits and challenge your brain. Learn more about the body in an easy and fun way with questions that vary in difficulty, from easy to fiendish, and are suitable for those with little knowledge of the human body, or those in the know who are interested in testing themselves with a new challenge. Puzzle types include: Sudoku Anagrams Crosswords Encoded pairs Missing letters Secret codes Lettermorphosis Follow visual clues and apply logic to reveal fascinating facts from medical history and learn about how our amazing bodies function.
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--
Skulls is a beautiful spellbinding exploration of more than 300 different animal skulls—amphibians, birds, fish, mammals, and reptiles—written by New York Times bestselling author, Simon Winchester and produced in collaboration with Theodore Gray and Touch Press, the geniuses behind The Elements and Solar System. In Skulls, best-selling author Simon Winchester (author of The Professor and the Madman; Atlantic: A Biography of the Ocean; Krakatoa: The Day the World Exploded; and others)tells the rich and fascinating story of skulls, both human and animal, from every perspective imaginable: historical, biographical, cultural, and iconographic. Presenting details about the parts of the skull (including the cranium, the mandible, the shape and positioning of the eye sockets, and species-specific features like horns, teeth, beaks and bills), information about the science and pseudoscience of skulls, and a look at skulls in religion, art and popular culture, his stories and information are riveting and enlightening. At the center of Skulls is a stunning, never-before-seen-in-any-capacity, visual array of the skulls of more than 300 animals that walk, swim, and fly. The skulls are from the collection of Alan Dudley, a British collector and owner of what is probably the largest and most complete private collection of skulls in the world. Every skull is beautifully photographed to show several angles and to give the reader the most intimate view possible. Each includes a short explanatory paragraph and a data box with information on the animal's taxonomy, behavior, and diet. Skulls was published in December 2011 as an e-book for the iPad by the innovative e-book publishers Touch Press, creators of the best-selling e-books for iPad The Elements and Solar System. Both books were also published in print by Black Dog & Leventhal.
From the Ben Thompson, author of Badass: The Birth of a Legend, comes a collection of history’s most awe-inspiring duels and showdowns, brutal crusades and epic brawls, and profiles of the fascinating people who fought in them. From Caliphs to Green Berets, some of civilization’s toughest warriors are profiled in Badass: Ultimate Deathmatch, including Cyrus the Great, St. Moses the Black, and The Rani of Jhansi, as well as in-depth analyses of how they battled their way to victory. Featuring original artworks by top graphic artists and comic book illustrators, and Ben Thompson’s signature wry, side-splitting commentary, Badass: Ultimate Deathmatch is the history of badasses, the only way it should be written: covered in blood!