This epic tale leads readers on an extraordinary journey into a world of magic and monsters -- a journey fraught with peril at every turn. Can one boy and girl stand in the way of a colossal evil with its roots sunk deep in ages of wickedness?
Take a doomed princess, a dispossessed prince and a wicked king, a vengeful magician and a melancholy witch; now add fairies, ogres, changelings, scheming barons, wanderers who are not what they seem, robbers, orphans, and a race of hardbitten warriors at war with all humanity. Stir in politics, intrigue, plots and assassinations, battles and sieges, then set it all to simmer in a mythical archipelago across the western sea before the time of Arthur. Jack Vance draws together the threads of fairy tale and pagan myth to weave an epic tapestry of adventure and intrigue in the Elder Isles. The result is a masterpiece. - Matt Hughes "Suldrun's Garden" is Book I of the Lyonesse series, and Volume 52 of the Spatterlight Press Signature Series. Released in the centenary of the author's birth, this handsome new collection is based upon the prestigious Vance Integral Edition. Select volumes enjoy up-to-date maps, and many are graced with freshly-written forewords contributed by a distinguished group of authors. Each book bears a facsimile of the author's signature and a previously-unpublished photograph, chosen from family archives for the period the book was written. These unique features will be appreciated by all, from seasoned Vance collector to new reader sampling the spectrum of this author's influential work for the first time. - John Vance II
The Elder Isles. Where ancient wisdom and weary virtue struggle to survive amidst the cruel sorcery of the immortal opponents of Good. Three fearsome kings weave a shadowy fabric of bloodshed about the Isle's fragile peace. In the furor of their tumultuous war, Madouc, an irrepresible young princess, holds victory's secret.
Lyonesse is one of the ten kingdoms of the Edler Isles and Casmir, its ruthless and ambitious king, is at the centre of intrigue as their rulers contend for control. Casmir¿s beautiful but other-worldly daughter, Suldrun, is a key element in his plans: he intends to cement alliances by arranging a marriage. But Suldrun defies him. She is confined to her beloved garden, where she meets her love, and her tragedy unfolds. Lyonesse is a spellbinding fantasy masterpiece of eerie beauty, mystery and enchantment as intrigue, war, magic, adventure and romance are interwoven in a rich and sweeping tale set in a fabled land.
In the second volume of the Lyonesse trilogy, new threads are woven into the epic tapestry begun in Suldrun's Garden. While war rages across the Elder Isles, King Aillas's true love, Glyneth, is carried off to a parallel world by an amoral magician in the pay of the wicked King Casmir. Meanwhile, a sorceress's malice, condensed into a green pearl, passes from hand to hand bringing poignant misery to whomever it touches. Jack Vance conjures up a tale of war and politics, magic and derring-do, presented in the inimitable style that has made him one of fantasy's acknowledged grandmasters. - Matt Hughes "The Green Pearl" is Book II of the Lyonesse series, and Volume 53 of the Spatterlight Press Signature Series. Released in the centenary of the author's birth, this handsome new collection is based upon the prestigious Vance Integral Edition. Select volumes enjoy up-to-date maps, and many are graced with freshly-written forewords contributed by a distinguished group of authors. Each book bears a facsimile of the author's signature and a previously-unpublished photograph, chosen from family archives for the period the book was written. These unique features will be appreciated by all, from seasoned Vance collector to new reader sampling the spectrum of this author's influential work for the first time. - John Vance II
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
A romantic tale follows a space swashbuckler and conman as he travels from world to world, plying his trade, drinking in wild bars, and flirting with women.
Transported to a medieval realm of magic and myth, a World War II resistance fighter undertakes a perilous quest in this classic fantasy adventure. Holger Carlsen is a rational man of science. A Danish engineer working with the Resistance to defeat the Nazis, he is wounded during an engagement with the enemy and awakens in an unfamiliar parallel universe where the forces of Law are locked in eternal combat with the forces of Chaos. Against a medieval backdrop, brave knights must take up arms against magical creatures of myth and faerie, battling dragons, trolls, werewolves, and giants. Though Holger has no recollection of this world, he discovers he is already well-known throughout the lands, a hero revered as a Champion of Law. He finds weaponry and armor awaiting him—precisely fitted to his form—and a shield with three hearts and three lions emblazoned upon it. As he journeys through a realm filled with wonders in search of the key to his past, Holger will call upon the scientific knowledge of his home dimension, the destinies of both worlds hanging in the balance. Before Thomas Covenant, Roger Zelazny’s Amber, and J. R. R. Tolkien’s The Lord of the Rings, the great Poul Anderson introduced readers to the Middle World and the legendary hero Ogier the Dane. Inventive and exciting, Three Hearts and Three Lions is a foray into fantasy that employs touches of science fiction from an award-winning master of the speculative.
Jack Vance has long been one of the most influential, admired and imitated writers in science fiction and fantasy literature, the award-winning author of such widely acclaimed works as The Dying Earth, the Lyonesse trilogy, the adventures of Cugel the Clever, the Demon Princes series, and many other masterful tales set among the stars, in exotic fantasy realms or on our own Earth. For much of his career, Vance has also been one of the field's most private writers, an author who preferred to let his work speak for him. Now, at last, to coincide with the release of the tribute anthology Songs of the Dying Earth, Jack gives us this intimate and fascinating glimpse into his rich and eventful life, and a valuable insight into how he went about practicing his craft. For fans of the Grand Master's work, these memoirs are something to be treasured.