The Complete Encyclopedia of Checkers: Power play
Author: Derek Oldbury
Publisher:
Published: 1983
Total Pages: 256
ISBN-13: 9780906557037
DOWNLOAD EBOOKRead and Download eBook Full
Author: Derek Oldbury
Publisher:
Published: 1983
Total Pages: 256
ISBN-13: 9780906557037
DOWNLOAD EBOOKAuthor: Derek Oldbury
Publisher:
Published: 1978
Total Pages: 124
ISBN-13: 9780906557020
DOWNLOAD EBOOKAuthor: William Francis Ryan
Publisher:
Published: 1943
Total Pages: 284
ISBN-13:
DOWNLOAD EBOOKAuthor: Robert W. Pike
Publisher: Sterling Publishing Company
Published: 2001
Total Pages: 516
ISBN-13: 9780806979755
DOWNLOAD EBOOKUniversally popular, checkers is one of the world s oldest and most elegantly structured board games and on a high level, it can demand real strategic thought. Put your skill to the test with these puzzles all based on the Standard American game. (Federation rules appear in their entirety.) Each is solvable in no more than six-and-a-half moves, and sometimes, the winner even seems at a serious disadvantage at the start. Quite a few of the solutions list alternative patterns of play. "
Author: Robert Frederick Foster
Publisher:
Published: 1914
Total Pages: 744
ISBN-13:
DOWNLOAD EBOOKAuthor: Richard Pask
Publisher: Createspace Independent Publishing Platform
Published: 2017-01-27
Total Pages: 734
ISBN-13: 9781542464369
DOWNLOAD EBOOKComplete Checkers is the definitive guide to 3-move ballot checkers, a reference for the 21st century and beyond. Grandmaster Richard Pask has combined the wisdom of the great past masters with his own deep insights, supported by modern computer tools. The result is an authoritative guide that every serious checker player will want to own.
Author: British Library
Publisher:
Published: 1983
Total Pages: 570
ISBN-13:
DOWNLOAD EBOOKAuthor: Library of Congress
Publisher:
Published: 1982
Total Pages: 1004
ISBN-13:
DOWNLOAD EBOOKAuthor: Rodney P. Carlisle
Publisher: SAGE Publications
Published: 2009-04-02
Total Pages: 1033
ISBN-13: 1452266107
DOWNLOAD EBOOKCHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.