Board and Table Games from Many Civilizations

Board and Table Games from Many Civilizations

Author: R. C. Bell

Publisher: Courier Corporation

Published: 2012-04-30

Total Pages: 474

ISBN-13: 0486145573

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This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.


One Jump Ahead

One Jump Ahead

Author: Jonathan Schaeffer

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 511

ISBN-13: 147572733X

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This extraordinary book tells of the creation of the world-class checkers computer program, Chinook. From its beginnings in 1988, Chinook became a worthy opponent to the world champion and by 1992 had defeated all the worlds top human players. In his fascinating account, Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing story of failures and successes. He describes the human story behind Chinook and his own feelings in his continuous effort to improve the programs performance. We follow the development of Chinook from an innocent question asked over lunch, through to the final match against the then world champion, Marion Tinsley. As the story unfolds, readers are introduced to the rules of checkers and the basics of computer game programs, as well as to the key figures in the story. The culmination of this new edition expounds upon checker finally perfected and solved by Chinook ten years after the story was originally told.


Advanced Intelligent Paradigms in Computer Games

Advanced Intelligent Paradigms in Computer Games

Author: Norio Baba

Publisher: Springer

Published: 2007-06-26

Total Pages: 202

ISBN-13: 3540727051

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This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE’s entropy; and capturing player enjoyment in computer games.