Math for Programmers

Math for Programmers

Author: Paul Orland

Publisher: Manning Publications

Published: 2021-01-12

Total Pages: 686

ISBN-13: 1617295353

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In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks


The Code Book: The Secrets Behind Codebreaking

The Code Book: The Secrets Behind Codebreaking

Author: Simon Singh

Publisher: Delacorte Press

Published: 2002-05-14

Total Pages: 274

ISBN-13: 0375890122

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"As gripping as a good thriller." --The Washington Post Unpack the science of secrecy and discover the methods behind cryptography--the encoding and decoding of information--in this clear and easy-to-understand young adult adaptation of the national bestseller that's perfect for this age of WikiLeaks, the Sony hack, and other events that reveal the extent to which our technology is never quite as secure as we want to believe. Coders and codebreakers alike will be fascinated by history's most mesmerizing stories of intrigue and cunning--from Julius Caesar and his Caeser cipher to the Allies' use of the Enigma machine to decode German messages during World War II. Accessible, compelling, and timely, The Code Book is sure to make readers see the past--and the future--in a whole new way. "Singh's power of explaining complex ideas is as dazzling as ever." --The Guardian


Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications

Author: James M. Van Verth

Publisher: CRC Press

Published: 2008-05-19

Total Pages: 706

ISBN-13: 0123742978

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.


Error Correction Coding

Error Correction Coding

Author: Todd K. Moon

Publisher: John Wiley & Sons

Published: 2005-06-06

Total Pages: 800

ISBN-13: 0471648000

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An unparalleled learning tool and guide to error correction coding Error correction coding techniques allow the detection and correction of errors occurring during the transmission of data in digital communication systems. These techniques are nearly universally employed in modern communication systems, and are thus an important component of the modern information economy. Error Correction Coding: Mathematical Methods and Algorithms provides a comprehensive introduction to both the theoretical and practical aspects of error correction coding, with a presentation suitable for a wide variety of audiences, including graduate students in electrical engineering, mathematics, or computer science. The pedagogy is arranged so that the mathematical concepts are presented incrementally, followed immediately by applications to coding. A large number of exercises expand and deepen students' understanding. A unique feature of the book is a set of programming laboratories, supplemented with over 250 programs and functions on an associated Web site, which provides hands-on experience and a better understanding of the material. These laboratories lead students through the implementation and evaluation of Hamming codes, CRC codes, BCH and R-S codes, convolutional codes, turbo codes, and LDPC codes. This text offers both "classical" coding theory-such as Hamming, BCH, Reed-Solomon, Reed-Muller, and convolutional codes-as well as modern codes and decoding methods, including turbo codes, LDPC codes, repeat-accumulate codes, space time codes, factor graphs, soft-decision decoding, Guruswami-Sudan decoding, EXIT charts, and iterative decoding. Theoretical complements on performance and bounds are presented. Coding is also put into its communications and information theoretic context and connections are drawn to public key cryptosystems. Ideal as a classroom resource and a professional reference, this thorough guide will benefit electrical and computer engineers, mathematicians, students, researchers, and scientists.


Error Correcting Codes

Error Correcting Codes

Author: D J. Baylis

Publisher: Routledge

Published: 2018-05-11

Total Pages: 232

ISBN-13: 1351449842

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Assuming little previous mathematical knowledge, Error Correcting Codes provides a sound introduction to key areas of the subject. Topics have been chosen for their importance and practical significance, which Baylis demonstrates in a rigorous but gentle mathematical style.Coverage includes optimal codes; linear and non-linear codes; general techniques of decoding errors and erasures; error detection; syndrome decoding, and much more. Error Correcting Codes contains not only straight maths, but also exercises on more investigational problem solving. Chapters on number theory and polynomial algebra are included to support linear codes and cyclic codes, and an extensive reminder of relevant topics in linear algebra is given. Exercises are placed within the main body of the text to encourage active participation by the reader, with comprehensive solutions provided.Error Correcting Codes will appeal to undergraduate students in pure and applied mathematical fields, software engineering, communications engineering, computer science and information technology, and to organizations with substantial research and development in those areas.


Introduction to Coding Theory

Introduction to Coding Theory

Author: J. H. van Lint

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 181

ISBN-13: 3662079984

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Coding theory is still a young subject. One can safely say that it was born in 1948. It is not surprising that it has not yet become a fixed topic in the curriculum of most universities. On the other hand, it is obvious that discrete mathematics is rapidly growing in importance. The growing need for mathe maticians and computer scientists in industry will lead to an increase in courses offered in the area of discrete mathematics. One of the most suitable and fascinating is, indeed, coding theory. So, it is not surprising that one more book on this subject now appears. However, a little more justification of the book are necessary. A few years ago it was and a little more history remarked at a meeting on coding theory that there was no book available an introductory course on coding theory (mainly which could be used for for mathematicians but also for students in engineering or computer science). The best known textbooks were either too old, too big, too technical, too much for specialists, etc. The final remark was that my Springer Lecture Notes (# 201) were slightly obsolete and out of print. Without realizing what I was getting into I announced that the statement was not true and proved this by showing several participants the book Inleiding in de Coderingstheorie, a little book based on the syllabus of a course given at the Mathematical Centre in Amsterdam in 1975 (M. C. Syllabus 31).


Programming for Mathematicians

Programming for Mathematicians

Author: Raymond Seroul

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 439

ISBN-13: 3642571298

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Aimed at teaching mathematics students how to program using their knowledge of mathematics, the entire books emphasis is on "how to think" when programming. Three methods for constructing an algorithm or a program are used: manipulation and enrichment of existing code; use of recurrent sequences; deferral of code writing, in order to deal with one difficulty at a time. Many theorems are mathematically proved and programmed, and the text concludes with an explanation of how a compiler works and how to compile "by hand" little programs. Intended for anyone who thinks mathematically and wants to program and play with mathematics.


In Code

In Code

Author: Sarah Flannery

Publisher: Algonquin Books

Published: 2002-01-01

Total Pages: 364

ISBN-13: 9781565123779

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Originally published in England and cowritten with her father, "In Code" is "a wonderfully moving story about the thrill of the mathematical chase" ("Nature") and "a paean to intellectual adventure" ("Times Educational Supplement"). A memoir in mathematics, it is all about how a girl next door became an award-winning mathematician. photo insert.


A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics

Author: Jeremy Kun

Publisher:

Published: 2020-05-17

Total Pages: 400

ISBN-13:

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A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.