The Boardgamer Volume 2

The Boardgamer Volume 2

Author: Bruce A. Monnin

Publisher: Past Into Print Publishing

Published:

Total Pages: 124

ISBN-13:

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The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume are: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase Of TV Wars History Of The World - PBEM Ladder Rules Pre-ASL AREA Recreation - Update October 1996 Pre-ASL AREA Records - Mid-November 1996 Gettysburg ‘88 - A Union Opening Strategy AREA News - Tournament A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status On Various AREA Competitions AREA News - Our AREA Scribe AREA Code Of Conduct - Guidelines For Playing By Mail War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon Hill Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro Golf - Four Legends At Augusta National


The Boardgamer Volume 9

The Boardgamer Volume 9

Author: Bruce A. Monnin

Publisher: Past Into Print Publishing

Published:

Total Pages: 324

ISBN-13:

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The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Obstacles On The Rocky Road To Kingmaking - New Cards For Kingmaker A Three Hour Tour - An Analysis of the Victory In The Pacific Sea Areas Battle Cry - An Introduction to the Hasbro / Avalon Hill Game The Napoleonic Wars - As a Six (or More) Player Game Jutland In The Mediterranean - Germans, Austrians, British and French Maharaja Rules Adjustments - Addressing Game Imbalance The Tao Of Panzerblitz / Panzer Leader - Utility / Psychology in a Game System AREA Ratings Calculations - The Formulas Behind The Ratings Insert: Kingmaker Replacement and Variant Card Decks Insert: Countersheet for Jutland Scenario Enemy In Sight - Expansion Rules Top Guns: Dauntless Analysis - An Evaluation of Fighter Aircraft in Air Force and Dauntless A Tour Of The Magic Realm - Villains, Maps, Magic & Activity March Madness - Men’s and Women’s Teams Down With The Queen! - Evening The Odds In B-17: Queen Of The Skies Flame Tanks And Other New Units - In Panzerblitz / Panzer Leader Yeah!!! Well, So’s Your Horse - An Analysis of Gunslinger’s Showdown 7: The Bar Fight Hoka Hey! It’s a Good Night To Die - An Analysis of Gunslinger’s Showdown 8: The Campfire Hidden Movement and Searching - Without a Referee Builders and Shapers - Strategies in Puerto Rico The War of 1812 - 1813 Campaign Played on 1776 The Making of Crucible of Liberty - An Extension to the Map of 1776 Gunslinger - The Early Years Landing Forces - In Victory in the Pacific “Advanced” Naval War - Additional Rules for the Naval War Expansion Kit Reconnaissance Units - In Panzerblitz / Panzer Leader Insert: Countersheet Reconnaissance Units Panzerblitz, Panzer Leader 1940, and Panzer Leader Insert: Countersheet War of 1812 Scenario for 1776 Inserts: Hidden Movement and Search Tables for Bismarck 1968 and 1979, Jutland, Guadalcanal 1992, and Midway 1964 and 1992 TLD Mambo No. 5 - Strategy, Tactic, Play-Aids and Variants for The Longest Day Coffeeville First National Held Up - An Analysis of Gunslinger Showdown #9: The Bank Robbery Apache Hunting - An Analysis of Gunslinger Showdown #10: Eagle Pass 2004 March Madness Sweet Sixteen - Men’s and Women’s Teams The Jumbo Sherman - In Panzer Leader The Rails of August - A Guns of August Variant Clostermann’s First Kills - Le Havre, France; July 1943 Insert: The Longest Day Player Aid Card


The Boardgamer Volume 8

The Boardgamer Volume 8

Author: Bruce A. Monnin

Publisher: Past Into Print Publishing

Published:

Total Pages: 174

ISBN-13:

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The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Strategy And Tactics In The Civil War - And Variant Rules The First Spoke - Where To Start In Air Baron War At Sea Series Replay - A Game On The AREA Ladder Mission SPB1 - Breakfast At The Café Gondree French Dune - Highlights Of The New Version Leaders And Morale - In Panzerblitz / Panzer Leader A.R.E.A. News - Technology Crunch Strategies For Winning At 7th Fleet - A Look At Scenarios 1-5 The Skies Of Caen Escorts Over Leipzig Escort To Muenster: An Ace Is Born A Legend's First Kill - Four Airforce / Dauntless Scenarios Strategies For Winning At 7th Fleet - A Look At Scenarios #6 Through #9 More New Scenarios - For Israeli Defense Force Battle Of Porto Praya - A Wooden Ships & Iron Men Scenario Adel Verpflichtet, By Hook Or By Crook, By Fair Means Or Foul - A Lot Of Fun, No Matter How You Say It! Adel Verpflichtet - Series Replay Modified 501 City-Fight-In-Four - A Modified Up Front Scenario Jutland In The Baltic - Battles Between the Germans and Russians The French Sellout - Not Your Average Advanced Third Reich Series Replay Potpourri For The Gamer - DEN, W&P, FE, VITP/WAS, SUB & FT 1999 March Madness Sweet Sixteen - Men’s and Women’s Teams Termoli - Panzer Leader Situations The Star of Africa - Air Force Scenarios Featuring Hans Joachim Marseille Unit ID Numbers For Counters - From The Boardgamer'’s Special Panzer Leader Issue Insert: Countersheet for Jutland Variant In Short, The Longest Day - An Old Monster Gets A Facelift Brethren Of The Coast - A Variant For Blackbeard The “Liberator” of Europe - The B24J Joins the Queen of the Skies A New (Inter)face - For Panzerblitz and Panzer Leader Point Of Decision - Allied Turn 2 Strategies in Victory In The Pacific AREA Scoring System For Board Games - An Open Letter to Tournament GM’s & Game Club Presidents


The Boardgamer Volume 4

The Boardgamer Volume 4

Author: Bruce A. Monnin

Publisher: Past Into Print Publishing

Published:

Total Pages: 152

ISBN-13:

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The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Home Fleet - Team Variants & Short Scenario For Atlantic Storm Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg Guns Of August - A West Front 1914 Scenario Sideshows & Diversions - Article #3 In The Third Reich Workshop Series The British Receding - A 1776 Series Replay Patton’s Other Best - The Saga Of The 2nd Armored Division Avaloncon 1998 - More Returns From The National Championships AREA Ratings Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What Do We Do Without Carriers? - A Victory In The Pacific Game Narrative Circus Maximus Chariot Generation - A Non-Random Method To Start Circus Maximus Tournament Bitter Woods - Four December Days in the Ardennes The Rifle Grenade In Up Front - A New Option 1999 Midwest Open - Victory In The Pacific Tournament Crowning Strategies For The British - Strategy In We The People Ghosts Of The Third World War - Tournament Rules and Scenarios for MBT The Heir To The Rex - A Tyranno Ex Variant A Diamond In The Rough - The 1812 Scenario In War & Peace Breakout: Normandy Series Replay, Part 1 - Commentary by German Player and Neutral Commentary Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary Katyusha - Russia’s Secret Weapon Against The Blitz Lesser Mortals - Historical Intermediate and Short Games for Successors Warhorses And Nags - The Planes in the Mustangs Stable Attack Sub - Some More Options Fixing Hitler‘s War - Correcting Some of the Obvious Bugs A Difficult Birth In Baltimore - History of the Gamer’s Guide to Third Reich The Editor Went Down To Baltimore - He Was Looking For Some Plaques To Steal


The Boardgamer Volume 5

The Boardgamer Volume 5

Author: Bruce A. Monnin

Publisher: Past Into Print Publishing

Published:

Total Pages: 168

ISBN-13:

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The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The Tournament Scenario WBC Hall Of Fame Update World Boardgaming Championships - The Early Returns Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination - Variations For Stellar Conquest Captured Weapons In Up Front - Another New Option World Boardgaming Championships - Brief Summaries Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy Scenario Winter War XXVI - A Brief Recap Maintaining The Offensive - Gaining & Keeping Momentum in 4th Ed. Third Reich Updating Jutland - Integrating Rules Updates To The Game Siege Of Jerusalem - Sequence Of Play Aid Trouble Areas - Realistic Supply Movement In 1776 Midwest Open 2000 - Victory In The Pacific Tournament But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic Storm Series Replay Historical Up Front - And an Anti-Tank Stronghold Scenario 10 Hints Everyone Ought To Know By Now - Quick Tips For War At Sea A.R.E.A. News - A.R.E.A. Goes Metric Avalon Hill Reliability, Experience and Ability - Scoring System


The Boardgamer Volume 6

The Boardgamer Volume 6

Author: Bruce A. Monnin

Publisher: Past Into Print Publishing

Published:

Total Pages: 162

ISBN-13:

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The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: To The Strongest - Strategy and Tactics In Successors The Philosophy Of The Lone Ranger - A Solitaire Player’s View of Wargames Blackbeard - A Few New Options WBC 2000 Sampling - Previews of the WBC 2000 Yearbook Buckeye GameFest - War At Sea Tournament (and More) Triple War At Sea - Or The Russians Are Waiting For Their Convoys Chess Clocks and Victory In The Pacific - Experimenting To Reduce Slow Play Successors Insert - In The GENERAL Volume 32, Number 3 Advanced Card And Game Play - For GMT’s Paths Of Glory The Compleat Fleet - Wrapping Up The Rules For The “Fleet” Series Pyrrhus In Italy And Sicily - One Battle Shy Of A Victory In Hannibal Extending The Long Campaign - Further Polishing Of The Up Front Campaign Game The Cards Of Atlantic Storm - Analyzing The Card Based Naval Game Game Mastered Gunslinger - Rules For Playing With A GM Blind Scenario - For Game Mastered Gunslinger More Horse …… Rules For Gunslinger - Leading A Horse Weather Rules - For Gunslinger PBM, PBeM Addendum, Rules Errata and Additions - For Gunslinger Midwest Open 2001 - Victory In The Pacific Tournament New Scenarios For Jutland - Battles Between English & Germans Traveling Europe On 3 K-Rations A Day - Solitaire ASL In Normandy Axis & Allies At Winter War - Testing Unlimited Production And A Tiebreaker Playing Aids For Blackbeard - Nineteen Good Reasons To Curse Your Luck Insert: Countersheet for Jutland Scenarios PanzerBlitz - Situation 99 – Rasienal The Panzerblitz Point System - For DYO Purposes The Panzer Leader Point System - For DYO Purposes 2001 March Madness Sweet Sixteen - Men’s & Women’s Teams Summary Of Maneuvers - In Three Avalon Hill Card Games War Of 1812 - New Block Units Expansion BOARDGAMER’s Unofficial Guide To 1776 - Errata and Clarifications WBC Hall Of Fame - Update My Week - At The World Boardgaming Championships Your Editor At The WBC - Ignore The Family; Play The Games WBC Early Reports - Some Highlights From The WBC


The Boardgamer Volume 3

The Boardgamer Volume 3

Author: Bruce A. Monnin

Publisher: Past Into Print Publishing

Published:

Total Pages: 136

ISBN-13:

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The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional Rules and New Scenarios Tokyo Express Preserving The Red Berets - Panzer Leader Scenario #10 A.R.E.A. News - Thoughts I Asked For It - Definitions For The Cynical Gamer’s Dictionary Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory In The Pacific A.R.E.A. News - Missing In Action Across Five Aprils Series Replay - First Bull Run Avaloncon Hall Of Fame Update The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding - A New 1776 Scenario In The South - 1781 1776 Revisited - A 1776 Scenario At Avaloncon Deciphering The Panzerblitz Rules - Revised 7-17-97 March Madness Series Replay - Ohio Schools vs Florida Schools 1998 Midwest Open - Victory In The Pacific Tournament Recap Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The East - Some Panzerblitz / Panzer Leader Scenarios Avaloncon 1998 - Early Returns From The National Championships, Part 1


The Everything Tabletop Games Book

The Everything Tabletop Games Book

Author: Bebo

Publisher: Everything

Published: 2019-07-16

Total Pages: 320

ISBN-13: 1507210620

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Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.


Storytelling in the Modern Board Game

Storytelling in the Modern Board Game

Author: Marco Arnaudo

Publisher: McFarland

Published: 2018-08-28

Total Pages: 233

ISBN-13: 1476633606

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Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.