An illustrated book that tells the stories of several of the most famous and infamous wizards of the City of Gateway, a fictional metropolis where magic, the driving force of life in Gateway, is under threat from an oppressive oligarchy. The book is presented as a form of protest against the ruling class and their desire to keep these stories suppressed.
The BIG Book Of Spells & Potions⦁ Simple Spells⦁ Voodoo⦁ White Magic⦁ Black Magic⦁ Protection Spells⦁ Healing Spells⦁ Well-Being Spells⦁ Candle Spells⦁ Money Spells⦁ Wicca Spells
From the author of How to Train Your Dragon: Two young heroes fight to save their beloved homes in the next thrilling installment of the internationally bestselling Wizards of Once series. Xar and Wish are heroes with a huge task ahead -- confronting the Nuckalavee is not for the fainthearted. But with Magic and Iron together, they might just have a chance of saving their beloved homes from those who seek to destroy everything they hold dear. The third electrifying book in The Wizards of Once series fizzes with magic and introduces us to a host of glorious new characters: bears and piskies and magical pins and needles to name but a few. Beloved bestselling author Cressida Cowell once again brings her trademark wit and stunning combination of action, adventure, humor, and incredible artwork to this epic new adventure, sure to transport and enchant readers. Stunningly written, magnificent in scope, hilarious and thrilling, Knock Three Times immerses you in a world you won't ever wish to leave.
A Guided Tour through the Untamed Territories of Magic Book 1 of the Great Wizards of History Trilogy The history of wizardry comes alive with dozens of unique portraits capturing the most remarkable and infamous practitioners of magic and alchemy. Combining up-to-date historical scholarship and his own keen interpretations of primary texts, Guy Ogilvy develops a fascinating saga of magical thought and practice. The story begins with the prehistoric culture of the Lion Man and moves on to Orpheus and the great figures of myth. Discover the unparalleled influence of Pythagoras and the pre-Socratics as they experience the mysterious glories of Apollo's touch. Behold the leading alchemists of the Middle Ages and the Renaissance as they carry forth the surviving wisdom of the ancients, working their unique magic even as powerful social and political forces align against them. Magic is a vital element of history. The Great Wizards of Antiquity weaves together the loose threads of magic to form a comprehensive tapestry, challenging the ideas brought forth by peddlers of the mundane and returning a sense of enchantment to its rightful place in the human spirit. In this book, you will discover the beliefs and teachings of sorcerers, healers, philosophers, alchemists, and mythological figures, including: The Lion Man Animal magic & the modern mind Orpheus Incantations & the magic of music Dionysus Wild rites & the gift of wine Pythagoras Metempsychosis & the wisdom of the cave dwellers Pherekydes Open secrets & the immortality of souls The Pythia The oracle at Delphi & ecstatic prophecy Epimenides Sacred caves & the unknown gods Abaris The golden arrow & the Hyperborean Apollo Zalmoxis Thrace & the Celtic connection Hermotimus Astral travel & the preeminence of psyche Aristeas The form of a raven & the wonders of Apollo Parmenides The man who knows & the nightmare ride to hell Empedocles Bronze sandals & the four elements Zosimos Transmutation & inner purification J?bir ibn ?ayy?n Islamic alchemy & the theory of balance Jan Baptista Van Helmont The stranger & the projecting powder The Comte de Saint-Germain Universal medicine & the elixir of life Paracelsus Legendary cures & the open book of nature James Price The Royal Society & the Philosopher's Stone
An accessible look at the art of investing and how to adopt the practices of top professionals What differentiates the highly successful market practitioners—the Market Wizards—from ordinary traders? What traits do they share? What lessons can the average trader learn from those who achieved superior returns for decades while still maintaining strict risk control? Jack Schwager has spent the past 25 years interviewing the market legends in search of the answers—a quest chronicled in four prior Market Wizards volumes totaling nearly 2,000 pages. In The Little Book of Market Wizards, Jack Schwager seeks to distill what he considers the essential lessons he learned in conducting nearly four dozen interviews with some of the world's best traders. The book delves into the mindset and processes of highly successful traders, providing insights that all traders should find helpful in improving their trading skills and results. Each chapter focuses on a specific theme essential to market success Describes how all market participants can benefit by incorporating the related traits, behaviors, and philosophies of the Market Wizards in their own trading Filled with compelling anecdotes that bring the trading messages to life, and direct quotes from the market greats that resonate with the wisdom born of experience and skill Stepping clearly outside the narrow confines of most investment books, The Little Book of Market Wizards focuses on the value of understanding one's self within the context of successful investing.
Get into the minds of the greatest gamblers of all time. Read in-depth interviews with eight masters of the games. Learn how they think, how they play, and what made them successful. The interview subjects include: Billy Walters (sports betting), Chip Reese (poker), Doyle Brunson (poker), Mike Svobodny (backgammon), Stan Tomchin (backgammon and sports betting), Cathy Hulbert (blackjack and poker), Alan Woods (blackjack and horse racing), and Tommy Hyland (blackjack).
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
A novel “filled with very credible teen angst, morality, and an intriguing blend of science fiction and fantasy” from the author of A Wizard Abroad (School Library Journal). Still recovering from an overly eventful vacation in Ireland, teenage wizard Nita Callahan is looking forward to some peace and quiet in her suburban New York home. Instead, her close friend Kit seems to be acting a little weird, and Nita keeps running into problems for which wizardry either isn’t the answer or else it’s the wrong one. How do you fix what can’t be fixed? Only the Transcendent Pig knows, and it’s not telling. But Nita needs to find out—and soon. Her wizardly partnership with Kit starts to fall apart. Much worse, her mother gets sick . . . so sick she may never leave the hospital.Only one person can help Nita—the One she’s devoted her life to fighting. “Powerful and satisfying.”—Kirkus Reviews (starred review) “A gripping and dynamic fantasy . . . Fans of the author will flock to this new adventure, which likely will bring new readers to the series.”—VOYA Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book
In the first book of a new series by the bestselling author of How to Train Your Dragon, the warring worlds of Wizards and Warriors collide in a thrilling and enchanting adventure. Once there were Wizards, who were Magic, and Warriors, who were not. But Xar, son of the King of Wizards, can't cast a single spell. And Wish, daughter of the Warrior Queen, has a banned magical object of her own. When they collide in the wildwood, on the trail of a deadly witch, it's the start of a grand adventure that just might change the fabric of their worlds. With Cressida Cowell's trademark wit, and the same stunning combination of action, adventure, heart, humor, and incredible artwork that made How to Train Your Dragon a beloved bestselling franchise, The Wizards of Once will transport and bewitch readers.
Rhiow seems a perfectly ordinary New York City cat. Or so her humans think--but she is much more than she appears. With her partners Saash and Urruah, she collaborates with human wizards, protecting the earth from dark forces and helping to maintain the network of magical gateways between different realities.