The Big Book of MSX Games
Author: Alessandro Scaccia
Publisher:
Published: 2020
Total Pages: 782
ISBN-13:
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Author: Alessandro Scaccia
Publisher:
Published: 2020
Total Pages: 782
ISBN-13:
DOWNLOAD EBOOKAuthor: Jim Gregory
Publisher: HarperCollins
Published: 1985-01-01
Total Pages: 190
ISBN-13: 9780003830835
DOWNLOAD EBOOKAuthor: Andrew Lacey
Publisher:
Published: 1984
Total Pages: 224
ISBN-13: 9780861611720
DOWNLOAD EBOOKAuthor: Wim Dewijngaert
Publisher:
Published: 2018-11
Total Pages: 840
ISBN-13: 9781644673522
DOWNLOAD EBOOKIt's hard to imagine, but at the beginning of the eighties, the PC had yet to be invented. If you wanted to create software or play video games, you had to buy a machine called a 'home computer'. Unfortunately, each manufacturer released its own hardware, with its own (incompatible) software. Microsoft and ASCII Corporation Japan wanted to do something about this and invented a standard called MSX (which is short for Microsoft eXtended or Machines with Software eXchangeability - depending on who you ask). The specificationsdescribed a set of minimal software and hardware a machine should have in order to be considered MSX compatible. The ColecoVision, Sega SG-1000 video game system and the Spectravideo SV-318/328 were used as a source of inspiration. The first MSX compatible computer was officially released in 1983. Almost every well known electronics manufacturer jumped on the bandwagon and put its own machines on the market, including Sony, Philips, Yamaha, Pioneer and Sanyo, among many others. However, most companies stayed out of the USA, where the Commodore 64 was dominating at that time.The MSX spawned four generations: MSX, MSX2 (1985), MSX2+ (1988), and MSX turboR (1990). Each version of the MSX standard was downwards compatible with the previous one, but added a faster processor or better graphical capabilities. Using the MSX cartridge system, manufacturers could add modems, MIDI interfaces, touch tablets or sound cards. Several artists composed their music using an MSX at that time. A Sony MSX2 was used as a broadcast video workstation on board at the MIR space station. In total, about over 5 million MSX computers were sold in Japan alone. While not as much as the Commodore 64, this was far more than most other home computers available at that time. However, the MSX never became a worldwide standard, mainlybecause the machines arrived too late in an already saturated market. The MSX was one of the major platforms on which big Japanese game studios, such as Konami, released their games. Some of Konami's most popular titles debuted on the MSX, and its software is considered to be the highest quality available. In the current retro game business, Konami's MSX games are on many people's most wanted list. Rare cartridges, like the Word Processing Unit, are sold for more than $1,500, making the MSX one of the most valuable retro computers on eBay. This book provides an overview of all the hardware and software released by Konami on the MSX, including comparisons, screenshots, tips, tricks, facts and figures.
Author: Hawken Kieren
Publisher:
Published: 1901
Total Pages: 0
ISBN-13: 9781789821604
DOWNLOAD EBOOKAuthor: Hawken Kieren
Publisher:
Published: 1901
Total Pages: 0
ISBN-13: 9781789820607
DOWNLOAD EBOOKAuthor: Eric Boez
Publisher:
Published: 2019-03
Total Pages: 342
ISBN-13: 9781798401965
DOWNLOAD EBOOKMSX DATA BOOK, includes originals 1984 specifications of the MSX standard computers.Hardware Specification, covers the MSX standard hardware configuration in terms of the requirements for the LSis,memory size, interrupts, screen, keyboard, and sound used in the main unit; and the various (cassette, floppy, printer, serial, and slot) interfaces and connectors. It also covers topics such as cartridges, expansion, ports, and memory maps.It contains a reference guide for MSXBASIC and information for advanced programming, contains a user's guide to MSX-DOS and Disk BASIC. The book covers the serial (RS-232C) expansion and BIOS calls available in the extended version. Also a SOFTWARE DEVELOPMENT GUIDE, contains information for software developers, and more...
Author: Kieren Hawken
Publisher:
Published: 2020
Total Pages: 0
ISBN-13: 9781789822472
DOWNLOAD EBOOKAuthor: Kieren Hawken
Publisher:
Published: 2019
Total Pages: 0
ISBN-13: 9781789820591
DOWNLOAD EBOOKThe A-Z of MSX Games: Volume 1 features reviews of three different games for each letter of the alphabet. The games range from the very earliest releases at the start of the eighties to the modern homebrew games of today. This book shows you just how diverse the library of titles is for the MSX and how it helped revolutionise the home computer market in Japan and parts of Europe.
Author: Kieren Hawken
Publisher:
Published: 2019
Total Pages: 0
ISBN-13: 9781789821598
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