Blood stains her Celtic home and kingdom. The warrior Druid princess will do anything to retake her kingdom. Although Catrin is the rightful heir to the Celtic throne in Britannia, she is lucky to be alive. After witnessing the slaughter of her family at the hands of her half-brother, who was aided by the Romans, she is enslaved by a Roman commander. He disguises her as a boy in the Roman Legion with the belief that she is an oracle of Apollo and can foretell his future. The sole bright spot in her miserable new life is her forbidden lover Marcellus, the great-grandson of the famed Roman General Mark Antony. But Marcellus has been wounded and his memories of Catrin and their secret marriage were erased by a dark Druidess. Though Marcellus reunites with Catrin in Gaul and becomes her ally as she struggles to survive the brutality of her Roman master, he questions the legitimacy of their marriage and hesitates to help her escape and retake her kingdom. If their forbidden love and alliance are discovered, her dreams of returning to her Celtic home with Marcellus will be shattered.
Kazu Kibuishi's #1 NEW YORK TIMES bestselling series is now available in eBook! Emily and Navin's mother is still in a coma from the arachnopod's poison, and there's only one place to find help: Kanalis, the bustling, beautiful city of waterfalls. But when Em, her brother, Miskit, and the rest of the robotic crew aboard the walking house reach the city, they quickly realize that seeking help also means looking for trouble.
Kazu Kibuishi's #1 NEW YORK TIMES bestselling series continues! Navin and his classmates journey to Lucien, a city ravaged by war and plagued by mysterious creatures, where they search for a beacon essential to their fight against the Elf King. Meanwhile, Emily heads back into the Void with Max, one of the Elf King's loyal followers, where she learns his darkest secrets. The stakes, for both Emily and Navin, are higher than ever.
Kazu Kibuishi's #1 NEW YORK TIMES bestselling series is now available in eBook! After the tragic death of their father, Emily and Navin move with their mother to the home of her deceased great-grandfather, but the strange house proves to be dangerous. Before long, a sinister creature lures the kids' mom through a door in the basement. Em and Navin, desperate not to lose her, follow her into an underground world inhabited by strange creatures, robots, and talking animals.Eventually, they enlist the help of a small mechanical rabbit named Miskit. Together with Miskit, they face the most terrifying monster of all, and Em finally has the chance to save someone she loves.
In the ancient Greco-Roman world, it was common practice to curse or bind an enemy or rival by writing an incantation on a tablet and dedicating it to a god or spirit. These curses or binding spells, commonly called defixiones were intended to bring other people under the power and control of those who commissioned them. More than a thousand such texts, written between the 5th Century B.C.E. and the 5th Century C.E., have been discovered from North Africa to England, and from Syria to Spain. Extending into every aspect of ancient life--athletic and theatrical competitions, judicial proceedings, love affairs, business rivalries, and the recovery of stolen property--they shed light on a new dimension of classical study previously inaccessible. Here, for the first time, these texts have been translated into English with a substantial translator's introduction revealing the cultural, social, and historical context for the texts. This book will interest historians, classicists, scholars of religion, and those concerned with ancient magic.
When a rifle range accident leaves Dean Howell disfigured and in a vegetative state, his wife Sarah finds her dreary life in Pine Cone, Alabama made even worse. After long and tedious days on the assembly line, she returns home to care for her corpselike husband while enduring her loathsome and hateful mother-in-law, Jo. Jo blames the entire town for her son's mishap, and when she gives a strange piece of jewelry to the man she believes most responsible, a series of gruesome deaths is set in motion. Sarah believes the amulet has something to do with the rising body count, but no one will believe her. As the inexplicable murders continue, Sarah and her friend Becca Blair have no choice but to track down the amulet themselves, before it's too late . . .
The unforgettable seventh installment of Kazu Kibuishi's #1 New York Times bestselling series! Emily, Trellis, and Vigo visit Algos Island, where they can access and enter lost memories. They're hoping to uncover the events of Trellis's mysterious childhood -- knowledge they can use against the Elf King. What they discover is a dark secret that changes everything. Meanwhile, the Voice of Emily's Amulet is getting stronger, and threatens to overtake her completely.
Emily, Navin, and their crew of resistance fighters charter an airship and set off in search of the lost city of Cielis. There they hope to find help from the Guardian Council's powerful Stonekeepers. It's a mission that Alledia's survival depends on, and time is running out. Emily's got to find Cielis before the Elf King finds her.
This is a book about curses. It is not about curses as insults or offensive language but curses as petitions to the divine world to render judgment and execute harm on identified, hostile forces. In the ancient world, curses functioned in a way markedly different from our own, and it is into the world of the ancient Near East that we must go in order to appreciate the scope of their influence. For the ancient Near Easterners, curses had authentic meaning. Curses were part of their life and religion. They were not inherently magic or features of superstitions, nor were they mere curiosities or trifling antidotes. They were real and effective. They were employed proactively and reactively to manage life’s many vicissitudes and maintain social harmony. They were principally protective, but they were also the cause of misfortune, illness, depression, and anything else that undermined a comfortable, well-balanced life. Every member of society used them, from slave to king, from young to old, from men and women to the deities themselves. They crossed cultural lines and required little or no explanation, for curses were the source of great evil. In other words, curses were universal. Because curses were woven into the very fabric of every known ancient Near Eastern society, they emerge frequently and in a wide variety of venues. They appear on public and private display objects, on tomb stelae, tomb lintels, and sarcophagi, on ancient kudurrus and narûs. They are used in political, administrative, social, religious, and familial contexts. They are the subject of incantations. They are tools that exorcise demons and dispel disease; they ban, protect, and heal. This is the phenomenology of cursing in the ancient Near East, and this is what the present work explores.
In this conclusion to the Psammead Trilogy, Cyril, Anthea, Robert, and Jane are reunited with the cantankerous Sand-fairy. While the old creature can’t grant them wishes anymore, it points them towards an old Egyptian amulet that can grant their hearts’ desire—in this case the return of their parents and baby brother. While their amulet is only half of a whole, it still acts as a time portal which they use to visit locales like Ancient Egypt, Babylon, Atlantis, and even a utopian future in search of the missing other half. Perhaps one of E. Nesbit’s most personal works, The Story of the Amulet benefited from her interest in the ancient world, particularly Egypt. With the help of A. E. Wallis Budge, to whom the book is dedicated—then Head of the Assyrian Departments of the British Museum and translator of the Egyptian Book of the Dead—she conducted extensive research on the topic and is thus able to bring an exquisite attention to detail. For example, the titular amulet is shaped after the tyet, an Egyptian symbol also known as the “knot of Isis.” Likewise, the inscription at the back of the amulet is written in authentic Egyptian hieroglyphs. A staunch supporter of democratic socialism and a founding member of the Fabian Society, E. Nesbit cultivated friendships with other like-minded writers, such as George Bernard Shaw and H. G. Wells, whose influence on this book is easy to notice. She practiced what she preached, so much so that despite her literary successes, her acts of charity brought her close to bankruptcy. These political beliefs are prominently displayed in the book. The children encounter memorable characters during their adventures, chief among them the Queen of Babylon, who causes quite a stir when she later pays them a call in their contemporary London. When the visiting Queen witnesses the squalid living conditions of the London working class, she’s amazed at how poorly they’re treated compared to the slaves of her own Babylon. Likewise, the utopian future—which features a wink to her friend H. G. Wells, the “great reformer”—is a striking contrast in terms of the happiness, care, and education of the general populace. The book’s legacy can be found in the works of other writers. Most notably, C. S. Lewis incorporated several elements in his Chronicles of Narnia: the Calormene civilization of The Horse and His Boy draws heavily from The Amulet’s Babylon, and the episode in The Magician’s Nephew where Jadis, the White Witch, causes chaos during her short stay in London is also a direct homage to the aforementioned visit from the Queen. The format of these stories, where a group of people take their audience on adventures through time and space to learn about distant cultures, is an uncanny precursor to the popular British TV series Doctor Who. This book is part of the Standard Ebooks project, which produces free public domain ebooks.