Science in Action

Science in Action

Author: Bruno Latour

Publisher: Harvard University Press

Published: 1987

Total Pages: 292

ISBN-13: 9780674792913

DOWNLOAD EBOOK

From weaker to stronger rhetoric : literature - Laboratories - From weak points to strongholds : machines - Insiders out - From short to longer networks : tribunals of reason - Centres of calculation.


Advanced NXT

Advanced NXT

Author: Matthias Paul Scholz

Publisher: Apress

Published: 2008-09-08

Total Pages: 378

ISBN-13: 1430202580

DOWNLOAD EBOOK

The popularity of NXT and the success of The Da Vinci Code are combined in this fascinating book. Projects for building and programming five of Leonardo's most famous inventions are covered in detail: the tank, the helicopter, the catapult, the flying machine, and the revolving bridge. This book is written for serious NXT programmers and covers the most popular programming environments available today. The book is abundantly illustrated and includes sample code and countless best-practices strategies.


Integrating Educational Technology Into Teaching

Integrating Educational Technology Into Teaching

Author: M. D. Roblyer

Publisher: Pearson College Division

Published: 2004

Total Pages:

ISBN-13: 9780130423191

DOWNLOAD EBOOK

Integration methods should be based in both learning theory and teaching practice. Integration should match specific teaching and learning needs. Old integration strategies are not necessarily bad; new strategies are not necessarily good. Using these three premises as a foundation, this book presents effective theory- and research-based strategies for integrating technology resources and technology-based methods into everyday classroom practices. It is written from the teacher's perspective, making it ideal for both novice and experienced computer users. Unique coverage of integrating technology into specific content areas in Part IV demonstrates how to use technology to teach language arts, social studies, science, math, music, art, phys ed/health, and special education, rather than just providing generic strategies. For practicing teachers and computer users.


Crafting Wearables

Crafting Wearables

Author: Sibel Deren Guler

Publisher: Apress

Published: 2016-08-13

Total Pages: 229

ISBN-13: 1484218086

DOWNLOAD EBOOK

Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions What You'll Learn Learn the history of how technology in fashion has evolved over time Discover interesting materials and fabrics for use in wearable technology Glimpse new tools for designing wearable technology and fashion Rediscover sewing and related skills that every wearables enthusiast should learn Learn how new techniques in textile manufacturing could disrupt the fashion industry Understand and respond to the cultural and societal developments around wearables Who This Book Is For The curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research-based perspective.


Information and Communication Technologies in Action

Information and Communication Technologies in Action

Author: Larry D. Browning

Publisher: Routledge

Published: 2010-09-28

Total Pages: 303

ISBN-13: 1135889449

DOWNLOAD EBOOK

The stories in this book introduce readers to individuals talking about how they communicate today via information ad communication technologies (ICTs) in business or organizational contexts. The theories, presented in accessible language, illuminate the implicit patterns in these stories.


Digital Interfacing

Digital Interfacing

Author: Daniel Black

Publisher: Routledge

Published: 2018-10-26

Total Pages: 204

ISBN-13: 0429757204

DOWNLOAD EBOOK

This book takes the interface – or rather to interface, a process rather than a discrete object or location – as a concept emblematic of our contemporary embodied relationship with technological artefacts. The fundamental question addressed by this book is: How can we understand what it means to perceive or act upon the world as a body–artefact assemblage? Black works to clarify the role of artefacts of all kinds in human perception and action, then considers the ways in which new digital technologies can expand and transform this capacity to change our mode of engagement with our environment. Throughout, the discussion is grounded in specific technologies – some already familiar and some still in development (e.g. new virtual reality and brain–machine interface technologies, natural user interfaces, etc.). In order to develop a detailed, generalizable theory of how we interface with technology, Black assembles an analytical toolkit from a number of different disciplines, including media theory, ethology, clinical psychology, cultural theory, philosophy, science and technology studies, cultural history, aesthetics and neuroscience.


Technology and the Character of Contemporary Life

Technology and the Character of Contemporary Life

Author: Albert Borgmann

Publisher: University of Chicago Press

Published: 2009-08-14

Total Pages: 311

ISBN-13: 022616358X

DOWNLOAD EBOOK

Blending social analysis and philosophy, Albert Borgmann maintains that technology creates a controlling pattern in our lives. This pattern, discernible even in such an inconspicuous action as switching on a stereo, has global effects: it sharply divides life into labor and leisure, it sustains the industrial democracies, and it fosters the view that the earth itself is a technological device. He argues that technology has served us as well in conquering hunger and disease, but that when we turn to it for richer experiences, it leads instead to a life dominated by effortless and thoughtless consumption. Borgmann does not reject technology but calls for public conversation about the nature of the good life. He counsels us to make room in a technological age for matters of ultimate concern—things and practices that engage us in their own right.


Mastering 3D Printing

Mastering 3D Printing

Author: Joan Horvath

Publisher: Apress

Published: 2014-09-18

Total Pages: 207

ISBN-13: 148420025X

DOWNLOAD EBOOK

Mastering 3D Printing shows you how to get the most out of your printer, including how to design models, choose materials, work with different printers, and integrate 3D printing with traditional prototyping to make techniques like sand casting more efficient. You've printed key chains. You've printed simple toys. Now you're ready to innovate with your 3D printer to start a business or teach and inspire others. Joan Horvath has been an educator, engineer, author, and startup 3D printing company team member. She shows you all of the technical details you need to know to go beyond simple model printing to make your 3D printer work for you as a prototyping device, a teaching tool, or a business machine.


Social Memory Technology

Social Memory Technology

Author: Karen Worcman

Publisher: Routledge

Published: 2016-02-19

Total Pages: 248

ISBN-13: 131768530X

DOWNLOAD EBOOK

Memory is a fundamental aspect of being and becoming, intimately entwined with space, time, place, landscape, emotion, imagination and identity. Memory studies is a burgeoning field of enquiry drawing from a range of social science, arts and humanities disciplines including human geography, sociology, cultural studies, media studies, heritage and museum studies, psychology and history. This book is a critically theorised practical exposition of how media and technology are used to make memories for museums, archives, social movements and community projects, looking at specific cases in the UK and Brazil where the authors have put these theories into practice. The authors define the protocol they present as social memory technology. Critically, this book is about learning to deal with our pasts and learning new methods of connecting our pasts across cultures toward a shared understanding and application of memory technologies.


Learn Electronics with Arduino

Learn Electronics with Arduino

Author: Don Wilcher

Publisher: Apress

Published: 2012-07-12

Total Pages: 0

ISBN-13: 9781430242666

DOWNLOAD EBOOK

Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.