Immersive Sound Production

Immersive Sound Production

Author: Dennis Baxter

Publisher: CRC Press

Published: 2022-06-27

Total Pages: 295

ISBN-13: 1000521583

DOWNLOAD EBOOK

Immersive Sound Production is a handbook for the successful implementation of immersive sound for live sports and entertainment. This book presents thorough explanations of production practices and possibilities and takes the reader through the essentials of immersive sound capture and creation with real world examples of microphones, mixing and mastering practices. Additionally, this book examines the technology that makes immersive sound possible for the audio mixer, sound designer and content producer to craft a compelling soundscape. This book serves as a guide for all audio professionals, from aspiring audio mixers to sound designers and content producers, as well as students in the areas of sound engineering, TV and broadcast and film.


Immersive Sound

Immersive Sound

Author: Agnieszka Roginska

Publisher: Taylor & Francis

Published: 2017-10-17

Total Pages: 676

ISBN-13: 1317480104

DOWNLOAD EBOOK

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.


3D Audio

3D Audio

Author: Justin Paterson

Publisher: Routledge

Published: 2021-07-25

Total Pages: 321

ISBN-13: 0429957238

DOWNLOAD EBOOK

3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio. Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more. Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.


Pro Tools Surround Sound Mixing

Pro Tools Surround Sound Mixing

Author: Rich Tozzoli

Publisher: Music Pro Guides

Published: 2011

Total Pages: 0

ISBN-13: 9781458400390

DOWNLOAD EBOOK

Getting started - Monitoring in surround - Recording in surround sound - Preparing to mix in surround - Controlling your surround mix - Multichannel mixing concepts - Printing your final mixes - Mastering surround sound - Software plug-ins for surround sound - Current surround formats - Additional outlets for surround sound.


Instant Surround Sound

Instant Surround Sound

Author: Jeffrey P. Fisher

Publisher: CRC Press

Published: 2012-10-12

Total Pages: 198

ISBN-13: 113606334X

DOWNLOAD EBOOK

* The V.A.S.S.T. Instant Series features a visually oriented, step-by-step instructional style that effectively guides readers through complex processes. * Surround sound is rapidly displacing stereophonic sound as the accepted standard. * This low-price-point book is an easy buy to provide the reader a foundation in the technology that will serve them regardless of the software they chose. Instant Surround Sound demystifies the multichannel process for both musical and visual environments. This comprehensive resource teaches techniques for mixing and encoding for surround sound. It is packed with tips and tricks that help the reader to avoid the most common (and uncommon) pitfalls. This is the fifth title in the new V.A.S.S.T. Instant Series. Music and visual producers can enhance the listening experience and engage their audience more effectively with the improved perceptive involvement of surround sound. Record, process, and deliver effective and stunning surround sound to your listener with the aid of this guide. Packed with useful, accessible information for novice and experienced users alike, you get carefully detailed screenshots, step-by-step directions, and creative suggestions for producing better audio projects.


Spatial Audio

Spatial Audio

Author: Francis Rumsey

Publisher: Taylor & Francis

Published: 2012-09-10

Total Pages: 255

ISBN-13: 1136119892

DOWNLOAD EBOOK

Explores the principles and practical considerations of spatial sound recording and reproduction. Particular emphasis is given to the increasing importance of multichannel surround sound and 3D audio, including binaural approaches, without ignoring conventional stereo. The enhancement of spatial quality is arguably the only remaining hurdle to be overcome in pursuit of high quality sound reproduction. The rise of increasingly sophisticated spatial sound systems presents an enormous challenge to audio engineers, many of whom are confused by the possibilities and unfamiliar with standards, formats, track allocations, monitoring configurations and recording techniques. The author provides a comprehensive study of the current state of the art in spatial audio, concentrating on the most widely used approaches and configurations. Anyone wishing to expand their understanding of these cutting-edge technologies will want to own this book.


Mixing in Dolby Atmos - #1 How it Works

Mixing in Dolby Atmos - #1 How it Works

Author: Edgar Rothermich

Publisher: Independently Published

Published: 2021-09-28

Total Pages: 286

ISBN-13:

DOWNLOAD EBOOK

The book is also available as a pdf file for $14 from the author's website DingDingMusic.com "Mixing in Dolby Atmos - #1 How it Works" is the first book about Dolby Atmos. It covers the software application "Dolby Atmos Renderer" in all detail with lots of unique diagrams and graphics. In addition, it provides the context of the Dolby Atmos eco-system, from production to delivery, to the end consumer and all the related technologies. The last chapter discusses new workflows for mixing and mastering in Dolby Atmos. If you plan to produce mixes in Dolby Atmos or just want to get a better understanding of this "Next Generation Audio (NGA)" format, then this is the right book. What are Graphically Enhanced Manuals (GEM)? They are a different type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features, and workflows in a very intuitive way that is easy to understand. Testimonials: Readers love this unique way of learning applications no matter how easy or complicated the app might be. Here are some responses from satisfied customers: "I wish all the manuals on software were like yours!" - Giovanni C. "You have the gift of making difficult concepts understandable" - William B. "Your style is the most informative and clear I have ever seen" - Mark D. "Great stuff Edgar! I bought your other Logic GEM books and love em..." - freeform "Thank you so much for your fantastic guides; I've learned so much!" - Brandon B. "I love your manuals." - Eli. "Love your writing!" - Magnus N "Your book is awesome" - Geoff S. "I am really impressed by the quality and the user-friendliness of the book" - Giovanni "I cannot praise you enough, you are great at this" - Scot C. "Thanks for a fantastic series of books - just what the doctor ordered." - Peter W. "Many thanks for the effort you put into these books. A true gem". - Alan M


Immersive Audio Formats for Cinema

Immersive Audio Formats for Cinema

Author: Erin Michael Rettig

Publisher:

Published: 2016

Total Pages: 188

ISBN-13:

DOWNLOAD EBOOK

This project documents the process of performing an "object-based" sound mix in the emerging immersive theatrical sound formats. This will include generating a sound printmaster in Dolby Atmos, Auro 11.1, DTS-X ("MDA"), and the standard 7.1 sound formats. This thesis also explores the process, considerations, and challenges of doing a single mix of a film, while generating all of the required deliverable formats without having to "re-mix" the content for each one.


Immersive Sound

Immersive Sound

Author: Agnieszka Roginska

Publisher: Taylor & Francis

Published: 2017-10-17

Total Pages: 364

ISBN-13: 1317480112

DOWNLOAD EBOOK

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.