Action-packed coloring book presents muscular characters in flashy costumes defending the world from evildoers. Many pages feature multiple panels of awe-inspiring adventures, offering colorists the visual excitement of graphic novels.
This mini-journal is chock-full of suggestions for drawing and writing that will help kids express themselves creatively. Aspiring superhero creators will find it the perfect place to record ideas about their character's unique clothes, foods, talents, family, friends, and other distinctive qualities. More than 60 activities, suitable for ages 6–10.
Over 90 pages of awesome art are waiting for your creative color choices to make them your own. The delightful doodles are the original creations of "The Doodle Boy" Joe Whale, an inspirational young artist who's been painting and drawing from a very young age.
Now you can color DC Comics and all of its most popular characters your way with COLORING DC: WONDER WOMAN! DC Comics presents this iconic hero in a whole new way: in black and white, on heavy stock suitable for coloring! DC's Amazon Warrior stars in a new coloring book focusing on her greatest covers, splash pages and more by some of comics' top artists! This graphic novel features classic illustrations from some of the most well known Wonder Woman artists of all time, including George Pérez, Jim Lee, Brian Bolland, Amanda Conner, Ross Andru, H.G. Peter, Cliff Chiang, Phil Jimenez and more!
Discover some of Louis Comfort Tiffany's finest work with reproductions of the artist's stained glass windows. Color 31 renderings of gardens and forests, river valleys, Biblical scenes, memorial windows, more.
"More than a Coloring Book," is a coloring book and journal inspired by women of color around the world. This therapy tool includes coloring pages, journaling pages, inspiring quotes, and prompting questions to give users several outlets to express themselves.
This working toolbook is meant to be drawn in, colored over, and read. Included are tips and pointers on every page--written by the Marvel pros themselves--as well as a pencil and four double-nibbed color markers, stored in a bound-on zippered vinyl pouch.
In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on the big screen. Popular media no longer exists in isolation, but converges into complex multidimensional entities. As a result, traditional ideas about the relationship between varying media have come under striking revision. Although this convergence is apparent in many genres, perhaps nowhere is it more persistent, more creative, or more varied than in the superhero genre. Superhero Synergies: Comic Book Characters Go Digital explores this developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium, has been developed into so many more. Essays in this volume engage with several of the most iconic heroes—including Batman, Hulk, and Iron Man—through a variety of academic disciplines such as industry studies, gender studies, and aesthetic analysis to develop an expansive view of the genre’s potency. The contributors to this volume engage cinema, comics, video games, and even live stage shows to instill readers with new ways of looking at, thinking about, and experiencing some of contemporary media’s most popular texts. This unique approach to the examination of digital media and superhero studies provides new and valuable readings of well-known texts and practices. Intended for both academics and fans of the superhero genre, this anthology introduces the innovative and growing synergy between traditional comic books and digital media.
This geeky guide (by an avowed geek) shows you the ins-and-outs of making money involved in the worlds you love to immerse yourself in or one you want to create. Turn Your Fandom Into Cash teaches fans how to power up their own geeky businesses, harness the power of their fandom, and shield themselves against the wrath of intellectual property holders. This book will also offer real-world examples for aspiring Tony Starks and Bruce Waynes. In many cases, these passion-pursuits have led to full-time careers; in one case, it created a $100 million business. This book is filled with advice from geeky creators, all of whom have earned money following their passions. Some of these creators work independently, others take gigs when they’re not at their day jobs, and some have created businesses that have earned millions. In Turn Your Fandom Into Cash, you will learn: How many opportunities there are to find work doing something you love. What kind of education and financial outlay is required to start your particular geek business. How to acquire a license from a major media publisher. What kind of work you can legally create, even without a license. Advice on why you should—and should not—go into business for yourself. Practical tips on getting your products and services noticed by fans. Truly, there has never been a better time to have a geek business. Now grab your lightsaber or your Lucille and take a slice out of the fandom you love dearly.