Sudoku For Kids 8x8 - Medium - Volume 5 - 145 Logic Puzzles

Sudoku For Kids 8x8 - Medium - Volume 5 - 145 Logic Puzzles

Author: Nick Snels

Publisher: PuzzleBooks.net

Published: 2014-12-19

Total Pages: 99

ISBN-13: 1505646960

DOWNLOAD EBOOK

When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game. Sudoku is ideal to introduce your child to inequality signs and logical thinking. Sudoku teaches your child logical thinking and deductive reasoning skills, even at a young age. Sudoku improves critical thinking and making quick decisions based upon available evidence. Sudoku is a brain game that helps to train the brain of your child. In addition, Sudoku demands attention to detail - noticing patterns, spotting opportunities, and finding the right moment to make a move. Sudoku is not only fun and interesting – it might just help prepare your kids for better success in school and in life. Only 1 large print puzzle per page, with lots of white space for scribbling. Sudoku For Kids 8x8 - Medium is a collection of 145 puzzle: 92 medium Sudoku 8x8 puzzle 32 medium Sudoku 9x9 puzzle 21 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.


Sudoku for Kids

Sudoku for Kids

Author: Woo! Jr Kids

Publisher:

Published: 2018-08

Total Pages: 98

ISBN-13: 9780997799385

DOWNLOAD EBOOK

If you're looking for a sudoku book for beginners, here's the perfect first sudoku puzzle book for you! Starting children out with super easy 4x4 puzzles, this book progressively challenges the reader with harder and harder puzzles. After conquering the 4x4 grid, readers then get to take on the popular 9x9 sudoku puzzle. With over 100 puzzles for any skill level, Sudoku for Kids is published in large print so that adults can enjoy it, too. All puzzle answers are included in the back of the book. Teachers and homeschoolers: this book comes with reproduction rights for educational use. Teach your kids to develop critical thinking and logic skills with the addicting fun of sudoku!


Sudoku For Kids 8x8 - Easy - Volume 4 - 145 Logic Puzzles

Sudoku For Kids 8x8 - Easy - Volume 4 - 145 Logic Puzzles

Author: Nick Snels

Publisher: PuzzleBooks.net

Published: 2014-12-19

Total Pages: 99

ISBN-13: 1505646731

DOWNLOAD EBOOK

When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game. Sudoku is ideal to introduce your child to inequality signs and logical thinking. Sudoku teaches your child logical thinking and deductive reasoning skills, even at a young age. Sudoku improves critical thinking and making quick decisions based upon available evidence. Sudoku is a brain game that helps to train the brain of your child. In addition, Sudoku demands attention to detail - noticing patterns, spotting opportunities, and finding the right moment to make a move. Sudoku is not only fun and interesting – it might just help prepare your kids for better success in school and in life. Only 1 large print puzzle per page, with lots of white space for scribbling. Sudoku For Kids 8x8 - Easy is a collection of 145 puzzle: 92 easy Sudoku 8x8 puzzle 32 easy Sudoku 9x9 puzzle 21 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.


The Art and Craft of Problem Solving

The Art and Craft of Problem Solving

Author: Paul Zeitz

Publisher: John Wiley & Sons

Published: 2017

Total Pages: 389

ISBN-13: 1119239907

DOWNLOAD EBOOK

This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.


HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN

Author: Jeffrey Elkner

Publisher: Samurai Media Limited

Published: 2016-10-04

Total Pages: 306

ISBN-13: 9789888406784

DOWNLOAD EBOOK

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.


Learning to Play

Learning to Play

Author: Aske Plaat

Publisher: Springer Nature

Published: 2020-12-23

Total Pages: 330

ISBN-13: 3030592383

DOWNLOAD EBOOK

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.


Seven More Languages in Seven Weeks

Seven More Languages in Seven Weeks

Author: Bruce Tate

Publisher: Pragmatic Bookshelf

Published: 2014-11-19

Total Pages: 403

ISBN-13: 1680504746

DOWNLOAD EBOOK

Great programmers aren't born--they're made. The industry is moving from object-oriented languages to functional languages, and you need to commit to radical improvement. New programming languages arm you with the tools and idioms you need to refine your craft. While other language primers take you through basic installation and "Hello, World," we aim higher. Each language in Seven More Languages in Seven Weeks will take you on a step-by-step journey through the most important paradigms of our time. You'll learn seven exciting languages: Lua, Factor, Elixir, Elm, Julia, MiniKanren, and Idris. Learn from the award-winning programming series that inspired the Elixir language. Hear how other programmers across broadly different communities solve problems important enough to compel language development. Expand your perspective, and learn to solve multicore and distribution problems. In each language, you'll solve a non-trivial problem, using the techniques that make that language special. Write a fully functional game in Elm, without a single callback, that compiles to JavaScript so you can deploy it in any browser. Write a logic program in Clojure using a programming model, MiniKanren, that is as powerful as Prolog but much better at interacting with the outside world. Build a distributed program in Elixir with Lisp-style macros, rich Ruby-like syntax, and the richness of the Erlang virtual machine. Build your own object layer in Lua, a statistical program in Julia, a proof in code with Idris, and a quiz game in Factor. When you're done, you'll have written programs in five different programming paradigms that were written on three different continents. You'll have explored four languages on the leading edge, invented in the past five years, and three more radically different languages, each with something significant to teach you.


World War II Armored Vehicles Coloring Book

World War II Armored Vehicles Coloring Book

Author: Nick Snels

Publisher: Createspace Independent Publishing Platform

Published: 2015-08-23

Total Pages: 72

ISBN-13: 9781517022198

DOWNLOAD EBOOK

This World War II Armored Vehicles coloring book is packed with 34 WW2 tanks. It features the following tanks: Tiger I Panther G Panzer IV E Panzer IV G Panzer IV H King Tiger Jagdtiger Panzer III J Jagdpanther StuG III G Marder II Ferdinand/Elephant Bison MAUS Jagdpanzer IV/70 Hetzer Panzerjager I Panzer II D/E Panzer I Tiger I Wespe Wirbelwind SdKfz. 11 SdKfz. 231 M3 Lee Hummer Panzer 38(t) Brummbär Hanomag M4 Sherman SdKfz. 222 Sturmtiger M3 Stuart Puma Ideal book for any WW2 or tank enthousiast. So get out your colored pencils, pens, or crayons, and color from your vibrant imagination. Dream. Imagine. Create. Be a coloring artist! Each coloring picture is printed on its own 8.5x11 inch page so there is no bleed-through or smudging to worry about.


216 Blank Mega Sudoku 16x16 Grids Large Print

216 Blank Mega Sudoku 16x16 Grids Large Print

Author: Nick Snels

Publisher: PuzzleBooks.net

Published: 2015-02-21

Total Pages: 220

ISBN-13: 1508577536

DOWNLOAD EBOOK

When you buy this book you get an electronic version (PDF file) of the interior of this book. This book includes 216 large, blank Sudoku 16x16 grids for you to transfer puzzles over to or to make your own! Only one empty large 16x16 grid per page. You can use the blank Sudoku grids: to transfer Sudoku puzzles from elsewhere to use as practice for any newspaper, magazine, or other Sudoku puzzle to make your own Sudoku puzzles to start over when you made a mistake on a Sudoku puzzle