Strategy in 3D

Strategy in 3D

Author: Greg Fisher

Publisher: Oxford University Press

Published: 2020-06-10

Total Pages: 256

ISBN-13: 0190081503

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Strategy decision making and action used to be off limits to all but the select few at the very top of an organization. It was a largely cerebral activity focused on grand long-terms plans made at annual off-site retreats away from the daily challenges of the business. That is no longer the case. The current business environment does not wait for companies to slowly adjust in an annual meeting. The relentless pace of change renders today's long-term future tomorrow's history. Rapid innovations and ever-increasing complexities limit executives' ability to make decisions with perfect information. Does this mean strategy is no longer useful, or even feasible? No. Good strategists are needed now more than ever. But today's high-performing organizations think of strategy differently than in the past. These companies make strategy part of every manager's role; they strategize continuously and tackle strategic problems through individuals from all parts of the organization. Strategy in this new, fast-paced world is about diagnosing the diverse array of complex challenges confronting organizations, deciding on novel solutions to address those challenges, and delivering by taking action on those solutions. Including a novel organizational framework and never-before-published application examples, Strategy in 3D helps build these foundational skills and prepares the reader for success as a strategist in the 21st century.


Strategy In 3D

Strategy In 3D

Author: Greg Fisher

Publisher: Oxford University Press, USA

Published: 2020-07-22

Total Pages: 241

ISBN-13: 0190081473

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"This book provides a tools-based approach to strategic management. The central framework rests on three pillars that constitute the essence of strategy, namely: to diagnose, to decide, and to deliver. Within this framework a suite of strategic management tools is offered, which include both the classics and the more nascent frameworks used to strategize. The first part of the book offers a brief introduction to the essentials of strategic management, and unpacks the "3D" framework of strategy. The second part of the book revolves around explaining the purpose, underlying theory, core idea, depiction, process, value created, risks and limitations of each tool. Concrete hands-on advice is emphasized. The book also offers case illustrations here that offer concrete examples of how the tools can be applied. The concluding chapter summarizes the key insights on a high level and offers concluding thoughts on how the tools can be combined"--


Strategic Thinking in 3D

Strategic Thinking in 3D

Author: Ross Harrison

Publisher: Potomac Books, Inc.

Published: 2013-05-31

Total Pages: 240

ISBN-13: 1597978078

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Effective strategic thinking requires a clear understanding of one's external environment. Each organization has a unique environment, but as Ross Harrison explains in Strategic Thinking in 3D, any environment-whether in the fields of national security, foreign policy, or business-has three dimensions: systems, opponents, and groups.


Good Strategy Bad Strategy

Good Strategy Bad Strategy

Author: Richard Rumelt

Publisher: Currency

Published: 2011-07-19

Total Pages: 338

ISBN-13: 0307886239

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Good Strategy/Bad Strategy clarifies the muddled thinking underlying too many strategies and provides a clear way to create and implement a powerful action-oriented strategy for the real world. Developing and implementing a strategy is the central task of a leader. A good strategy is a specific and coherent response to—and approach for—overcoming the obstacles to progress. A good strategy works by harnessing and applying power where it will have the greatest effect. Yet, Rumelt shows that there has been a growing and unfortunate tendency to equate Mom-and-apple-pie values, fluffy packages of buzzwords, motivational slogans, and financial goals with “strategy.” In Good Strategy/Bad Strategy, he debunks these elements of “bad strategy” and awakens an understanding of the power of a “good strategy.” He introduces nine sources of power—ranging from using leverage to effectively focusing on growth—that are eye-opening yet pragmatic tools that can easily be put to work on Monday morning, and uses fascinating examples from business, nonprofit, and military affairs to bring its original and pragmatic ideas to life. The detailed examples range from Apple to General Motors, from the two Iraq wars to Afghanistan, from a small local market to Wal-Mart, from Nvidia to Silicon Graphics, from the Getty Trust to the Los Angeles Unified School District, from Cisco Systems to Paccar, and from Global Crossing to the 2007–08 financial crisis. Reflecting an astonishing grasp and integration of economics, finance, technology, history, and the brilliance and foibles of the human character, Good Strategy/Bad Strategy stems from Rumelt’s decades of digging beyond the superficial to address hard questions with honesty and integrity.


Designing Immersive 3D Experiences

Designing Immersive 3D Experiences

Author: Renee Stevens

Publisher: New Riders Publishing

Published: 2021-06-30

Total Pages: 400

ISBN-13: 9780137282838

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Designing Immersive 3D Experiences can help any visual designer move into the fast-growing fields of 3D and extended reality (XR) design. Leading designer Ren e Stevens ( Powered by Design) introduces a proven approach and an effective design thinking process you can use to create outstanding, immersive user experiences. Stevens guides you through creating your first XR project - and improving every project after that. Drawing on her experience building a major university's first course in Augmented Reality, she prepares visual designers to succeed with 3D and XR design in environments from mobile and web to wearables. Stevens begins by exploring what XR and 3D immersive design are, how they're evolving, and how you may already be using them. Next, she explores core concepts and technologies, from computer-human interaction to projection mapping and head-mounted displays. Then, you'll walk through projects from start to finish, learning how to: Perform upfront ideation for new XR/3D projects: set "why" goals, balance innovation with practicality, and keep it all human Build seamless and approachable user experiences and interfaces Prototype XR experiences Account for perception and other human factors Augment typography, color, audio, and voice Take your next steps with XR design, and more


Alien Abduction 3D Tic Tac Toe

Alien Abduction 3D Tic Tac Toe

Author: Wolf Mountain Press

Publisher:

Published: 2019-11-14

Total Pages: 122

ISBN-13: 9781708276768

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Alien Abduction 3D Tic Tac Toe Game Book with softcover, includes instructions. Click the "See Inside" Button to view a sample of the content pages.Size: XL - 8.5 x 11 inches120 pagesInside: Owner Page, Instruction Page, How To Play Page, Game Pages.Cover: soft, matte finishPerfect book for family fun, a travel activity, camping, road trips, rainy day play, or as a gift for a co-worker, friend or relative for birthdays, anniversaries, or simply to give as a gift any time of the year for a special person.


Donkey Kong Country Returns 3D

Donkey Kong Country Returns 3D

Author: Prima Games

Publisher: Prima Games

Published: 2013-05-24

Total Pages: 0

ISBN-13: 9780804161497

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Donkey Kong Country Returns 3D Prima Official Game Guide includes: · Labeled maps for all levels · Locations revealed for each hidden item · Tips on how to defeat each enemy in the game · Details on how to unlock all the secrets


Tracking Strategies

Tracking Strategies

Author: Henry Mintzberg

Publisher: Oxford University Press

Published: 2007

Total Pages: 422

ISBN-13: 0199228507

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There is a great deal of practice, discussion, and publication about strategy, but surprisingly little investigation of the processes by which strategies actually form in organizations. Henry Mintzberg, one of the world's leading thinkers and writers on management, has over several decades examined the processes by which strategies have formed in a variety of contexts, and this book collects together his findings. Defining realized strategy - the strategy an organization has actually pursued - as a pattern in a stream of actions, this investigation tracked strategies in organizations over long periods of time, usually three or four decades, and in one case, a century and a half. This revealed the patterns by which strategies form and change in organizations, the interplay of 'deliberate' with 'emergent' strategies, and the relationships between leadership, organization, and environment in the strategy formation process. An introductory chapter considers the term strategy, and the various ways it has been and can be used, and then introduces the studies. These are reported in the next ten chapters, with descriptions and conclusions about the strategies were formed over time, and how they combined to establish periods in the history of the organization. These studies range across business (six studies), government (two studies), an architectural firm, and a university, as well as one professor in that university. They include U.S. strategy in Vietnam (1950-1973), Volkswagenwrk (1937-1972), and the National Film Board of Canada (1939-1975). The final chapter, entitled 'Toward a General Theory of Strategy Formation', weaves these findings together in two themes. First is strategy formation in different forms of organization: Strategic Planning in the Machine Organization, Strategic Visioning in the Entrepreneurial Organization, Strategic Learning in the Adhocracy Organization, and Strategic Venturing in the Professional Organization. The second theme considers stages in the formation of strategies, from Initiation through Development to Renewal.


ICICA 2022

ICICA 2022

Author: Johan Debayle

Publisher: European Alliance for Innovation

Published: 2023-03-27

Total Pages: 1295

ISBN-13: 1631903888

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The 2022 2nd International Conference on Information, Control and Automation (ICICA 2022) was held on December 2nd-4th, 2022 in Chongqing, China (virtual event). Invited and contributed papers present the state-of-the-art research in information, control and automation. This workshop always welcomes a fruitful mix of experienced researchers and students, to allow a better understanding of related fields. The 2022 session of the information, control and automation was doubtlessly a great success. The program covered a wide variety of topics, namely Numerical Analysis, Information Theory, Genetic Algorithm, Distributed Control System, Industrial Control, Motors and Appliances, etc. The conference agenda was divided into two parts, including Keynote Speeches and Oral Presentations. ICICA 2022 is to bring together innovative academics and industrial experts in the field of Information, Control and Automation to a common forum. The primary goal of the conference is to promote research and developmental activities in Information, Control and Automation and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in Information, Control and Automation and related areas. Everyone interested in these fields were welcomed to join the online conference and to give comments and raise questions to the speeches and presentations.


40+ ‘Drama’ Strategies to Deepen Whole Class Learning

40+ ‘Drama’ Strategies to Deepen Whole Class Learning

Author: Patrice Baldwin

Publisher: Taylor & Francis

Published: 2024-04-09

Total Pages: 122

ISBN-13: 1040011136

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‘Drama’ strategies are great teaching tools that can easily become part of every teacher’s toolbox. 40+ ‘Drama’ Strategies to Deepen Whole Class Learning is a practical handbook for teachers of any subject. It can help teachers to confidently incorporate ‘drama’ strategies within their lessons. This book provides step-by-step instructions on setting up and effectively using strategies to make lessons more interactive, inclusive, engaging, enjoyable, and memorable, whilst acknowledging the benefits of each and demonstrating how they may be applied within different subjects. Divided into two distinct parts, this essential guide unpacks topics including the following. An introduction to using ‘drama’ strategies to support teaching and learning. Using the strategies within the classroom as ‘thought and talk’ frames. Supporting and improving writing through application of the strategies. Creating, exploring, and embodying images through the strategies. A guide to each of the 40+ strategies. Applicable to both primary and secondary teaching, across all subjects in the curriculum, this book is an essential resource for any teacher looking to engage their pupils through incorporating ‘drama’ teaching and learning strategies within their lessons.