Strategic Learning and its Limits

Strategic Learning and its Limits

Author: H. Peyton Young

Publisher: OUP Oxford

Published: 2004-11-04

Total Pages: 176

ISBN-13: 0191500739

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In this concise book based on his Arne Ryde Lectures in 2002, Young suggests a conceptual framework for studying strategic learning and highlights theoretical developments in the area. He discusses the interactive learning problem; reinforcement and regret; equilibrium; conditional no-regret learning; prediction, postdiction, and calibration; fictitious play and its variants; Bayesian learning; and hypothesis testing. Young's framework emphasizes the amount of information required to implement different types of learning rules, criteria for evaluating their performance, and alternative notions of equilibrium to which they converge. He also stresses the limits of what can be achieved: for a given type of game and a given amount of information, there may exist no learning procedure that satisfies certain reasonable criteria of performance and convergence. In short, Young has provided a valuable primer that delineates what we know, what we would like to know, and the limits of what we can know, when we try to learn about a system that is composed of other learners.


The Wisdom of Strategic Learning

The Wisdom of Strategic Learning

Author: Ian Cunningham

Publisher: Taylor & Francis

Published: 2017-07-05

Total Pages: 314

ISBN-13: 1317011651

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The Wisdom of Strategic Learning has enabled many organizations to develop a strategic approach to learning and development. Its premise that learning must be integrated with the strategic direction of the organization has been validated by numerous successful businesses which have implemented its tried and tested approaches. This second edition of Ian Cunningham's book updates and expands material on the importance of the self managed learning approach to create focused, active and committed employees. A new chapter on the role and development of staff in SML programmes has been added, along with new appendices, for example on selling the approach. With new case material including the use of online groups on the Internet, this practical, thought-provoking book shows how the ideas behind the learning organization can be applied for strategic advantage.


Distributed Strategic Learning for Wireless Engineers

Distributed Strategic Learning for Wireless Engineers

Author: Hamidou Tembine

Publisher: CRC Press

Published: 2018-10-08

Total Pages: 496

ISBN-13: 1439876444

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Although valued for its ability to allow teams to collaborate and foster coalitional behaviors among the participants, game theory’s application to networking systems is not without challenges. Distributed Strategic Learning for Wireless Engineers illuminates the promise of learning in dynamic games as a tool for analyzing network evolution and underlines the potential pitfalls and difficulties likely to be encountered. Establishing the link between several theories, this book demonstrates what is needed to learn strategic interaction in wireless networks under uncertainty, randomness, and time delays. It addresses questions such as: How much information is enough for effective distributed decision making? Is having more information always useful in terms of system performance? What are the individual learning performance bounds under outdated and imperfect measurement? What are the possible dynamics and outcomes if the players adopt different learning patterns? If convergence occurs, what is the convergence time of heterogeneous learning? What are the issues of hybrid learning? How can one develop fast and efficient learning schemes in scenarios where some players have more information than the others? What is the impact of risk-sensitivity in strategic learning systems? How can one construct learning schemes in a dynamic environment in which one of the players do not observe a numerical value of its own-payoffs but only a signal of it? How can one learn "unstable" equilibria and global optima in a fully distributed manner? The book provides an explicit description of how players attempt to learn over time about the game and about the behavior of others. It focuses on finite and infinite systems, where the interplay among the individual adjustments undertaken by the different players generates different learning dynamics, heterogeneous learning, risk-sensitive learning, and hybrid dynamics.


The International Handbook on Innovation

The International Handbook on Innovation

Author: Larisa V Shavinina

Publisher: Elsevier

Published: 2003-10-16

Total Pages: 1202

ISBN-13: 008044198X

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The breadth of this work will allow the reader to acquire a comprehensive and panoramic picture of the nature of innovation within a single handbook.


Game Theory

Game Theory

Author: Fouad Sabry

Publisher: One Billion Knowledgeable

Published: 2024-02-17

Total Pages: 307

ISBN-13:

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What is Game Theory Game theory is the study of mathematical models of strategic interactions among rational agents. It has applications in many fields of social science, used extensively in economics as well as in logic, systems science and computer science. Traditional game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 21st century, game theory applies to a wider range of behavioral relations, and it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Game theory Chapter 2: Evolutionarily stable strategy Chapter 3: Nash equilibrium Chapter 4: Chicken (game) Chapter 5: Coordination game Chapter 6: Centipede game Chapter 7: Strategy (game theory) Chapter 8: Non-cooperative game theory Chapter 9: Backward induction Chapter 10: Symmetric game Chapter 11: Folk theorem (game theory) Chapter 12: Correlated equilibrium Chapter 13: Outcome (game theory) Chapter 14: Peyton Young Chapter 15: Subgame perfect equilibrium Chapter 16: Quantal response equilibrium Chapter 17: Epsilon-equilibrium Chapter 18: Cooperative bargaining Chapter 19: Jean-Francois Mertens Chapter 20: M equilibrium Chapter 21: Berge equilibrium (II) Answering the public top questions about game theory. (III) Real world examples for the usage of game theory in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Game Theory.


Game Theory

Game Theory

Author: Steven N. Durlauf

Publisher: Springer

Published: 2016-07-14

Total Pages: 391

ISBN-13: 0230280846

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Specially selected from The New Palgrave Dictionary of Economics 2nd edition, each article within this compendium covers the fundamental themes within the discipline and is written by a leading practitioner in the field. A handy reference tool.


Knowledge Management as a strategic resource - an analysis of theoretical principles and managerial implications for creating and transferring knowledge to gain sustainable competitive advantage

Knowledge Management as a strategic resource - an analysis of theoretical principles and managerial implications for creating and transferring knowledge to gain sustainable competitive advantage

Author: Thorsten Mühl

Publisher: diplom.de

Published: 2003-01-02

Total Pages: 145

ISBN-13: 3832462562

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Inhaltsangabe:Abstract: With the beginning of the 1990s, the knowledge era arrived and virtually no organisation can afford to neglect a thorough and methodical discussion on the idea of "managing knowledge". The importance and the prominent role knowledge plays today cannot be overemphasised. As we shall see later on, knowledge and the ability to leverage it provides a comprehensive source of competitive advantage. Keeping this idea in mind the subsequent research project is structured in three main parts. The first part provides an introduction into the field of knowledge. General ideas will be explained, definitions and rationalisations shall be provided. Part two is designed to examine the two central columns of knowledge management: the creation and the transfer of knowledge. In order to analyse both subjects in an entire, comprehensive way, the subsequent dissertation outlines differences and similarities between the two most prominent methodologies: the Anglo-Saxon and the Japanese approach. Within the third part it is intended to combine theoretical findings and pragmatic insights (although the whole paper is for the most part of theoretical nature, cf. research methodology) to develop managerial implications for knowledge management. To be precise, what are the prerequisites of knowledge management? In order to further develop the methodological approach, I structured the part in four points that I consider as the unconditional, complete preconditions for effective knowledge management: culture, HR issues, strategy, and process. The four issues ought to build the foundation for every successful knowledge management initiative. To underline theoretical results the appendix provides two case studies (Siemens and IBM Global Service) as well as a practical guide for measuring knowledge (from the American Productivity and Quality Centre). Generally speaking, the subject matter knowledge management is of profound interest within the discipline of strategic management. Literature on the topic is virtually impossible to count. Nevertheless, within the research paper I intend to concentrate on the most well-known and recognised scholars who worked and still perform on knowledge management. The objective of the subsequent paper is to provide an overview of one of the most difficult and noteworthy topics in strategic management and to examine and analyse different approaches as well as to develop own ideas of so-called key-success [...]


Algorithmic Game Theory

Algorithmic Game Theory

Author: Spyros Kontogiannis

Publisher: Springer Science & Business Media

Published: 2010-10-06

Total Pages: 370

ISBN-13: 3642161693

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Thepresentvolumewasdevotedto thethirdeditionofthe InternationalSym- sium on Algorithmic Game Theory (SAGT), an interdisciplinary scienti?c event intended to provide a forum for researchers as well as practitioners to exchange innovative ideas and to be aware of each other's e?orts and results. SAGT 2010 took place in Athens, on October 18–20, 2010. The present volume contains all contributed papers presented at SAGT 2010 together with the distinguished invited lectures of Amos Fiat (Tel-Aviv University, Israel), and Paul Goldberg (University of Liverpool, UK). The two invited papers are presented at the - ginning of the proceedings, while the regular papers follow in alphabetical order (by the authors' names). In response to the call for papers, the Program Committee (PC) received 61 submissions.Amongthesubmissionswerefour paperswith atleastonecoauthor that was also a PC member of SAGT 2010. For these PC-coauthored papers, anindependent subcommittee (EliasKoutsoupias,PaulG. Spirakis,andXiaotie Deng) made the judgment, and eventually two of these papers were proposedfor inclusion in the Scienti?c Program. For the remaining 57 (non-PC-coauthored) papers, the PC of SAGT 2010 conducted a thorough evaluation (at least 3, and on average 3.9 reviews per paper) and electronic discussion, and eventually selected 26 papers for inclusion in the Scienti?c Program. An additional tutorial, “Games Played in Physics”, was also provided in SAGT 2010, courtesy of the academic research network Algogames (A??o?a????o) of the University of Patras.


Game Theory for Next Generation Wireless and Communication Networks

Game Theory for Next Generation Wireless and Communication Networks

Author: Zhu Han

Publisher: Cambridge University Press

Published: 2019-06-27

Total Pages: 509

ISBN-13: 1108278701

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Discover the very latest game-theoretic approaches for designing, modeling, and optimizing emerging wireless communication networks and systems with this unique text. Providing a unified and comprehensive treatment throughout, it explains basic concepts and theories for designing novel distributed wireless networking mechanisms, describes emerging game-theoretic tools from an engineering perspective, and provides an extensive overview of recent applications. A wealth of new tools is covered - including matching theory and games with bounded rationality - and tutorial chapters show how to use these tools to solve current and future wireless networking problems in areas such as 5G networks, network virtualization, software defined networks, cloud computing, the Internet of Things, context-aware networks, green communications, and security. This is an ideal resource for telecommunications engineers, and researchers in industry and academia who are working on the design of efficient, scalable, and robust communication protocols for future wireless networks, as well as graduate students in these fields.