In this rip-roaring space opera, a ragtag band of explorers are out to make the biggest score in the galaxy. On this space jump, no one is who they seem . . . Captain Hammond Roystan is a simple cargo runner who has stumbled across the find of a lifetime: the Hassim, a disabled exploration ship--and its valuable record of unexplored worlds. His junior engineer, Josune Arriola, said her last assignment was in the uncharted rim. But she is decked out in high-level bioware that belies her humble backstory. A renowned body-modification artist, Nika Rik Terri has run afoul of clients who will not take no for an answer. She has to flee off-world, and she is dragging along a rookie modder, who seems all too experienced in weapons and war . . . Together this mismatched crew will end up on one ship, hurtling through the lawless reaches of deep space with Roystan at the helm. Trailed by nefarious company men, they will race to find the most famous lost world of all--and riches beyond their wildest dreams . . .
The crew of Another Road are back, closer than ever to the biggest score in the galaxy. . . if they can stay a step ahead of the Justice Department agents and Company men tracking them. An engineer with a fondness for weapons. A captain with no memory. An obsessive genemodder who loves to tinker. Meet the crew of Another Road. Josune, Roystan, and Nika have escaped the company thugs trying to kill them. They've gotten a new spaceship to replace The Road (after it was blown up underneath them). And their new ship is armed to the teeth with dangerous weapons, courtesy of Josune. All that's left to do before they head out to find the legendary lode of transurides is to restore Roystan's memory. To do that, they need to collect the genemod machine Nika has ordered. But first, they have to shake off the Justice Department agent and the Companies tracking them. It should be easy. They've done it before. What could possibly go wrong?
The official novel of Naughty Dog’s award-winning videogame franchise! In the ancient world there was a myth about a king, a treasure, and a hellish labyrinth. Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell. Welcome to The Fourth Labyrinth.
In a world of arrogant nobles and their punishing laws, Georgina will be hanged if anyone discovers she is a spy. But when the wicked prince proposes marriage, Georgina must accept. Refusing would expose the secrets she has delivered to a hidden resistance and forfeit her life. With her wedding day looming ever closer, salvation comes from an unlikely source. Pirate Captain Cinder is a terror on the open sea, striking fear into hearts wherever she sails. Now she has a new target. The vulnerable Princess Georgina should be an easy mark in Cinder’s kidnapping plot. But the legend of Captain Cinder is more intertwined with Georgina’s own history than either of them expect. Treacherous storms. A mysterious pirate king. The prince’s unrelenting pursuit. Georgina and Cinder can only escape by following the uncharted course of their hearts. But just as a future together is within their grasp, Cinder’s past threatens to drag them both to the deep.
“One of the most exciting developments from the world of ideas in decades, presented with panache by two frighteningly brilliant, endearingly unpretentious, and endlessly creative young scientists.” – Steven Pinker, author of The Better Angels of Our Nature Our society has gone from writing snippets of information by hand to generating a vast flood of 1s and 0s that record almost every aspect of our lives: who we know, what we do, where we go, what we buy, and who we love. This year, the world will generate 5 zettabytes of data. (That’s a five with twenty-one zeros after it.) Big data is revolutionizing the sciences, transforming the humanities, and renegotiating the boundary between industry and the ivory tower. What is emerging is a new way of understanding our world, our past, and possibly, our future. In Uncharted, Erez Aiden and Jean-Baptiste Michel tell the story of how they tapped into this sea of information to create a new kind of telescope: a tool that, instead of uncovering the motions of distant stars, charts trends in human history across the centuries. By teaming up with Google, they were able to analyze the text of millions of books. The result was a new field of research and a scientific tool, the Google Ngram Viewer, so groundbreaking that its public release made the front page of The New York Times, The Wall Street Journal, and The Boston Globe, and so addictive that Mother Jones called it “the greatest timewaster in the history of the internet.” Using this scope, Aiden and Michel—and millions of users worldwide—are beginning to see answers to a dizzying array of once intractable questions. How quickly does technology spread? Do we talk less about God today? When did people start “having sex” instead of “making love”? At what age do the most famous people become famous? How fast does grammar change? Which writers had their works most effectively censored by the Nazis? When did the spelling “donut” start replacing the venerable “doughnut”? Can we predict the future of human history? Who is better known—Bill Clinton or the rutabaga? All over the world, new scopes are popping up, using big data to quantify the human experience at the grandest scales possible. Yet dangers lurk in this ocean of 1s and 0s—threats to privacy and the specter of ubiquitous government surveillance. Aiden and Michel take readers on a voyage through these uncharted waters.
A gem trader and a feline mutant unite to find the truth behind a mysterious stone rumored to be the key to all the power in the universe. Apprentice gem trader Murdoc Jern lives on Angkor, a thriving hub of interstellar trade. One day, a furtive visitor brings him a ring discovered on an alien corpse. It’s made of age-pitted metal surrounding a dull and lifeless stone. Yet it exerts a powerful hold on Murdoc. And when his father is killed, Murdoc begins a quest, taking with him his only legacy, the mysterious ring, which he knows is the key to his dad’s death. Accompanied by Eet, a feline mutant with paranormal powers, Murdoc hurtles through space, where he’s pursued by a religious order called the Green Robes. His journey takes him to distant planets and once-great armies marooned on vanished worlds. In a desperate battle to learn the ultimate meaning of the Zero Stone, Murdoc must bargain for his freedom—and his life—and confront the fate that befalls seekers of knowledge.
A brief, simplified retelling of the episode in "Treasure Island" during which the ship arrives at the island and Jim Hawkins follows the pirates, but discovers Ben Gunn who has been stranded there for three years.
It is three years after the events of Uncharted 3 and Nathan Drake, the world's most famous hunter of treasure, has hung up his boots and left that work behind him. However, the sudden appearance of his brother, Samuel Drake, has made that calling for adventure come back in full force, as he needs Nathan's help to save his own life. They are on the hunt for Captain Henry Avery's long-lost treasure, bringing them to many exotic locations wrought with danger, in another exciting entry in the Uncharted franchise. The guide includes: - A complete and detailed walkthrough of the main story. - Locations for all of the game's collectibles. - Comprehensive guide to get every single trophy.
First in a brand new thought-provoking science fiction series. The lines. No ship can traverse the void without them. Only linesmen can work with them. But only Ean Lambert hears their song. And everyone thinks he’s crazy… Most slum kids never go far, certainly not becoming a level-ten linesman like Ean. Even if he’s part of a small, and unethical, cartel, and the other linesmen disdain his self-taught methods, he’s certified and working. Then a mysterious alien ship is discovered at the edges of the galaxy. Each of the major galactic powers is desperate to be the first to uncover the ship’s secrets, but all they’ve learned is that it has the familiar lines of energy—and a defense system that, once triggered, annihilates everything in a 200 kilometer radius. The vessel threatens any linesman who dares to approach it, except Ean. His unique talents may be the key to understanding this alarming new force—and reconfiguring the relationship between humans and the ships that serve them, forever.
An airship captain battles spies, disturbing visions, and more as she races to find treasure in this swashbuckling high fantasy series conclusion. When a legendary craton is discovered, newly appointed airship captain Isabelle desZephyrs and her trusted musketeer Jean-Claude travel on a perilous mission to recover its fabled treasure for l’Empire Céleste. Bust Isabelle’s leadership quickly becomes jeopardized. The dark, magical abilities she inherited give her increasingly disturbing and disruptive hallucinations. Disasters are compounded when a spy sabotages the ship, and Jean-Claude is lost to the expedition. Separated, Isabelle and Jean-Claude must each overcome a growing number of enemies—from the past, from the court, and from their own minds—and gather trustworthy friends before a rival expedition unlocks an ancient secret for their own nefarious ends. Praise for the Risen Kingdoms series “A gripping tale of a woman who refuses to be defined by her physical and magical limitations, thwarting both assassins and all who see her as a pawn. A great read!” —Brandon Sanderson, #1 New York Times–bestselling author, on An Alchemy of Masques and Mirrors “A fun, complicated tale, filled with adventure and intrigue.” —Booklist on A Labyrinth of Scions and Sorcery