Future Imperfect. When SG-1 encounter the Pack - a nomadic space-faring people who have fled Goa'uld domination for generations - it seems as though a trade of technologies will benefit both sides.
When ex-army officer Adam Scott's father passes away he leaves Adam a puzzling letter that leads him to a Swiss bank and a priceless 14th century icon.
Presents the current understanding of the nature of time and space, and an approachable explanation of Einstein's theory of special relativity; then goes on to connect these to possible time travel along with the accompanying paradoxes involved.
When a Crystal Skull is discovered beneath the pyramid of the Sun in Mexico, it ignites a cataclysmic chain of events that maroons SG-1 on a dying world. Xalđtcan is a brutal society, steeped in death and sacrifice, where the bloody gods of the Aztecs demand tribute from a fearful and superstitious population. But that's the least of Colonel Jack O'Neill's problems.
'Bite-sized, cutting edge science delivered with enormous enthusiasm - all you need to travel the cosmos' CHRIS LINTOTT 'A lot of astrophysics is packed into this neat little book . . . I guarantee you will come away knowing your dark matter from your supermassive black holes' JIM AL-KHALILI This book is for anyone who wants to easily understand the mind-blowing fundamentals of our extraordinary, expanding universe. Written by Oxford astrophysicist Dr Becky Smethurst and composed of ten captivating, simple essays, it guides you swiftly through the galaxies, explaining the mysteries of black holes, dark matter and what existed before the Big Bang, presenting the evidence as to whether we really are alone, illuminating what we still don't know, and much more besides. If you have big questions about Space, this book will provide you with the answers in an engaging and succinct way.
An introduction to the engineering principles of embedded systems, with a focus on modeling, design, and analysis of cyber-physical systems. The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city. These less visible computers are called embedded systems, and the software they run is called embedded software. The principal challenges in designing and analyzing embedded systems stem from their interaction with physical processes. This book takes a cyber-physical approach to embedded systems, introducing the engineering concepts underlying embedded systems as a technology and as a subject of study. The focus is on modeling, design, and analysis of cyber-physical systems, which integrate computation, networking, and physical processes. The second edition offers two new chapters, several new exercises, and other improvements. The book can be used as a textbook at the advanced undergraduate or introductory graduate level and as a professional reference for practicing engineers and computer scientists. Readers should have some familiarity with machine structures, computer programming, basic discrete mathematics and algorithms, and signals and systems.
A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.
The Stargate SG-1 team find themselves transported to a world where they must solve a series of riddles and avoid deadly traps in order to travel home. Pursued by Goa'uld and Jaffa, it is a race against death to the finish line.
A reporter wants answers to the mysteries of StarGate, and Col. Jack O'Neill is only too happy to oblige, by taking him through the gate and into the heart of danger.