Lost in the Delta Quadrant, Captain Janeway and the crew of the U.S.S. Voyager NCC-74656 have been seeking a way home for years. But their quest is interrupted by encounters with an astonishing variety of foes - and a few new friends. This collection contains four tales that exemplify all that''s best about the adventures of Voyager: "False Colors", "Avalon Rising", Elite Force", and "Planet Killer".
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Collecting DC Comics' original miniseries based on Paramount's smash hit series, this graphic novel treats readers to the early voyages with the original crew of U.S.S. Enterprise under Captain Jean-Luc Picard's command when they were still getting used to one another and functioning as a team.
Continuing the milestone 50th anniversary celebration of Star Trek—a brand-new novel of The Original Series featuring James T. Kirk, Spock, and the crew of the USS Enterprise! Investigating a series of violent raids by a mysterious predatory species, Captain James T. Kirk discovers that these events share a startling connection with the First Federation, a friendly but secretive civilization contacted early in the USS Enterprise’s five-year mission. Traveling to the First Federation in search of answers, the Enterprise suddenly comes under attack from these strange marauders. Seeking refuge, the starship finds its way to the true home of the First Federation, an astonishing collection of worlds hidden from the galaxy beyond. The inhabitants of this isolated realm are wary of outsiders, and some accuse Kirk and his crew for bringing the wrath of their ancient enemy down upon them. When an attempt to stave off disaster goes tragically wrong, Kirk is held fully accountable, and Commander Spock learns there are even deeper forces that threaten this civilization. If Kirk and Spock cannot convince the First Federation's leaders to overcome their fears, the resulting catastrophe could doom them all!
A young ensign, recently graduated from the Northern Hemisphere Space Academy, is awakened abruptly in the middle of the night by alarms, flashing lights, and dire messages to abandon ship. The petite blonde pulls on some clothes and races through the spaceship in a desperate search for an available life pod-- but it appears all have already departed. So begins the epic story of Jenetta Carver. Get a tight grip on your book and prepare for an exciting adventure like few others because Jenetta is ready to take names and kick butts from one end of the galaxy to the other. She may be small, but she has an intellect as large as Colossus of Rhodes and makes General Sun-Tzu look like an amateur military enthusiast.
A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.
In this unforgettable Star Trek adventure spanning three generations, a series of ancient weapons wreak havoc across the galaxy. When Captain Jonathan Archer of the USS Enterprise discovers ancient weapons of absolute power scattered across the Alpha Quadrant, he and the rest of Starfleet are warned to stay clear of these dangerous devices. A century later, Captain James T. Kirk and Commodore Matt Decker of the USS Constellation come across an artifact on the colony world of Alpha Proxima II—a world ravaged by a mysterious plague. Can they discover the significance of this artifact and bring order to Proxima before it’s too late? One hundred years after that, Commander Benjamin Sisko of Station Deep Space Nine enlists the aid of Captain Declan Keogh of the USS Odyssey to help construct a farming colony on Bajor’s second moon. But the colony is placed in jeopardy when the Bajoran terrorist Orta discovers a strange artifact that threatens destruction on a massive scale.
Based on the TV episode, which was co-scripted by Gene Roddenberry. Led by their captain, Jean-Luc Picard, the new crew set out on their voyage in a new starship, venturing further into the unknown than ever before