NBA Jam

NBA Jam

Author: Reyan Ali

Publisher: Boss Fight Books

Published: 2019-10-22

Total Pages: 244

ISBN-13: 1940535204

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When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.


Psychology in Professional Sports and the Performing Arts

Psychology in Professional Sports and the Performing Arts

Author: Robert J. Schinke

Publisher: Routledge

Published: 2016-08-04

Total Pages: 317

ISBN-13: 1317612531

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Psychology in Professional Sports and the Performing Arts: Challenges and Strategies is a unique and timely collection that brings together the experiences and knowledge of a range of applied psychologists working with elite athletes.


The Minds Behind the Games

The Minds Behind the Games

Author: Patrick Hickey, Jr.

Publisher: McFarland

Published: 2018-04-23

Total Pages: 217

ISBN-13: 1476671109

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Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.


The Barstool Book of Sports

The Barstool Book of Sports

Author: Andrew Daniels

Publisher: Rowman & Littlefield

Published: 2017-09-01

Total Pages: 281

ISBN-13: 1493028480

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Sports debates are the foundation of every fan’s night out. But it’s not enough merely to have these inebriated arguments—you must win them, too. Enter The Barstool Book Of Sports: a disorderly debate bible that’s jam-packed with hilarious lists, irreverent sidebars, and edgy illustrations that will help you transform your sports knowledge and sound smarter and more confident than everyone else in drunken trivia duels—even when you can’t see straight. Forget boring “Player X vs. Player Y” fights. This book tackles the hard-hitting stuff: Who are the best fat athletes of all time? Where’s the saddest fan base in America? What are the dumbest athlete injuries ever? Which nonsensical sports conspiracy is just plausible enough to actually be true? Which NFL player should star alongside CGI animals in the football version of Space Jam? Consider it the ultimate toast to every intoxicated argument you’ve ever had.


Understanding Lifestyle Sport

Understanding Lifestyle Sport

Author: Belinda Wheaton

Publisher: Routledge

Published: 2004-08-26

Total Pages: 233

ISBN-13: 1134511884

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This collection of innovative studies represents the first serious academic investigation of 'lifestyle' or 'postmodern' sports, such as snowboarding, skateboarding and surfing.


The Video Games Guide

The Video Games Guide

Author: Matt Fox

Publisher: McFarland

Published: 2013-01-17

Total Pages: 385

ISBN-13: 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.


The Minds Behind Sports Games

The Minds Behind Sports Games

Author: Patrick Hickey, Jr.

Publisher: McFarland

Published: 2020-08-24

Total Pages: 261

ISBN-13: 1476640106

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Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.


Sports Officials and Officiating

Sports Officials and Officiating

Author: Clare MacMahon

Publisher: Routledge

Published: 2014-11-27

Total Pages: 177

ISBN-13: 113444270X

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Sports officials (umpires, referees, judges) play a vital role in every sport, and sports governing bodies, fans, and players now expect officials to maintain higher professional standards than ever before. In this ground-breaking book, a team of leading international sport scientists and top level officials have come together to examine, for the first time, the science and practice of officiating in sport, helping us to better understand the skills, techniques and physical requirements of successful refereeing. The book covers every key component of the official’s role, including: Training and career development Fitness and physical preparation Visual processing Judgement and decision-making Communication and game management Psychological demands and skills Using technology Performance evaluation Researching and studying officials in sport Top-level officials or officiating managers contribute in the ‘Official’s Call’ sections, reflecting on their experiences in real in-game situations across a wide range of international sports, and on how a better understanding of science and technique can help improve professional practice. No other book has attempted to combine leading edge contemporary sport science with the realities of match officiating in this way, and therefore this book is vital reading for any advanced student of sport science, sport coaching or sport development, or any practising official or sports administrator looking to raise their professional standards.


The Derby Daredevils: Kenzie Kickstarts a Team

The Derby Daredevils: Kenzie Kickstarts a Team

Author: Kit Rosewater

Publisher: Abrams

Published: 2020-03-24

Total Pages: 159

ISBN-13: 1683358023

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A highly illustrated middle-grade series that celebrates new friendships, first crushes, and getting out of your comfort zone—now in paperback Ever since they can remember, fifth graders Kenzie (aka Kenzilla) and Shelly (aka Bomb Shell) have dreamed of becoming roller derby superstars. When Austin’s city league introduces a brand-new junior league, the dynamic duo celebrates! But they’ll need to try out as a five-person team. Kenzie and Shelly have just one week to convince three other girls that roller derby is the coolest thing on wheels. But Kenzie starts to have second thoughts when Shelly starts acting like everyone’s best friend . . . Isn’t she supposed to be Kenzie’s best friend? And things get really awkward when Shelly recruits Kenzie’s neighbor (and secret crush!) for the team. With lots of humor and an authentic middle-grade voice, book one of this illustrated series follows Kenzie, Shelly, and the rest of the Derby Daredevils as they learn how to fall—and get back up again.