Get in the Game

Get in the Game

Author: Tony Evans

Publisher: Moody Publishers

Published: 2006-07-01

Total Pages: 152

ISBN-13: 1575674874

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A competitive athlete trains for one thing- the game. Having the skills and knowing how to play aren't enough- you need to perform when it matters. Yet so many of those same athletes live in a spiritual offseason. They have faith. They know the Word. But they sit back and watch others take the lead. Get in the Game encourages athletes to transfer their drive and determination to the spiritual realm and shows that there is far more than a game on the line.


Spiritual Game Plans for a Successful Life

Spiritual Game Plans for a Successful Life

Author: Preston Brown

Publisher: WestBow Press

Published: 2023-04-10

Total Pages: 116

ISBN-13: 1664289186

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Spiritual Game Plans For A Successful Life, was written to help people improve their faith in God which will help you get the most out of life. It will help you feel your very best by getting in touch with your spiritual side. It will help improve your love for others , which is so desperately needed today. It will also help you understand the ruling spirit in your life. This book is life changing and a must have for both young and older adults!


God in the Machine

God in the Machine

Author: Liel Leibovitz

Publisher: Templeton Foundation Press

Published: 2014-02-21

Total Pages: 157

ISBN-13: 1599474506

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What might Heidegger say about Halo, the popular video game franchise, if he were alive today? What would Augustine think about Assassin’s Creed? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is important to recognize that games like these are becoming the defining medium of our time. We spend more time and money on video games than on books, television, or film, and any serious thinker of our age should be concerned with these games, what they are saying about us, and what we are learning from them. Yet video games remain relatively unexplored by both scholars and pundits alike. Few have advanced beyond outmoded and futile attempts to tie gameplay to violent behavior. With this rumor now thoroughly and repeatedly disproven, it is time to delve deeper. Just as the Museum of Modern Art in Manhattan recently acquired fourteen games as part of its permanent collection, so too must we seek to add a serious consideration of virtual worlds to the pantheon of philosophical inquiry. In God in the Machine, author Liel Leibovitz leads a fascinating tour of the emerging virtual landscape and its many dazzling vistas from which we are offered new vantage points on age-old theological and philosophical questions. Free will vs. determinism, the importance of ritual, transcendence through mastery, notions of the self, justice and sin, life, death, and resurrection all come into play in the video games that some critics so quickly write off as mind-numbing wastes of time. When one looks closely at how these games are designed, their inherent logic, and their cognitive effects on players, it becomes clear that playing these games creates a state of awareness vastly different from when we watch television or read a book. Indeed, the gameplay is a far more dynamic process that draws on various faculties of mind and body to evoke sensations that might more commonly be associated with religious experience. Getting swept away in an engaging game can be a profoundly spiritual activity. It is not to think, but rather to be, a logic that sustained our ancestors for millennia as they looked heavenward for answers. As more and more of us look “screenward,” it is crucial to investigate these games for their vast potential as fine instruments of moral training. Anyone seeking a concise and well-reasoned introduction to the subject would do well to start with God in the Machine. By illuminating both where video game storytelling is now and where it currently butts up against certain inherent limitations, Liebovitz intriguingly implies how the field and, in turn, our experiences might continue to evolve and advance in the coming years.


A Scrum Book

A Scrum Book

Author: Jeff Sutherland

Publisher: Pragmatic Bookshelf

Published: 2019-08-16

Total Pages: 698

ISBN-13: 1680507567

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Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the parts of Scrum complement each other to solve common problems in product development. The patterns are written in the well-known Alexandrian form, whose roots in architecture and design have enjoyed broad application in the software world. The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work. The patterns flow together naturally through the context sections at their beginning and end. Learn everything you need to know to master and implement Scrum one step at a time—the agile way.


The Only Game in Town

The Only Game in Town

Author: John Bibee

Publisher: InterVarsity Press

Published: 1988-06-28

Total Pages: 218

ISBN-13: 9780830812028

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Daniel, a new boy in Centerville, struggles over whether to join the evil but tempting Cobra Club or align himself with the children who ride the Spirit Flyer bicycles.


The Master Game

The Master Game

Author: Robert S. de Ropp

Publisher:

Published: 2003-04

Total Pages: 0

ISBN-13: 9780895561503

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Explores the human psyche and the specific techniques through which one can achieve the highest possible levels of consciousness.


Understanding Spiritual Gifts

Understanding Spiritual Gifts

Author: Sam Storms

Publisher: Zondervan

Published: 2020-09-01

Total Pages: 385

ISBN-13: 031011151X

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What are spiritual gifts? Storms has spent several decades teaching on the topic of the spiritual gifts and equipping believers in the faithful practice of God's gifts. Yet there remains a great deal of confusion about the nature of the gifts and how they best function in the body of Christ. In this comprehensive guide to the spiritual gifts, Storms addresses the many bizarre and misleading interpretations while confronting the tendency to downplay the urgency of spiritual gifts for Christian living and ministry. He explains how spiritual gifts--both the more miraculous and the everyday--are given to build up the body of Christ. God has graciously provided these "manifestations of the Spirit" so that believers might encourage, edify, strengthen, instruct, and console one another, all with a view to an ever-increasing, incremental transformation into the image of Jesus Christ. Throughout this guide, Sam Storms unpacks the glorious truth that there is a supernatural and divine energy or power that fills and indwells the body and soul of every Christian believer. Understanding Spiritual Gifts is useful as a reference to address common questions about the gifts, but it also serves as a training manual for using and exercising the gifts in ministry. It is perfect for any individual or group who wants to grow in their understanding of spiritual gifts for today.


A Playful Path

A Playful Path

Author: Bernard De Koven

Publisher: Lulu.com

Published: 2013-12-18

Total Pages: 305

ISBN-13: 1304351823

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A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.


The Path of Greatness

The Path of Greatness

Author: Florence Scovel Shinn

Publisher: St. Martin's Essentials

Published: 2021-02-09

Total Pages: 256

ISBN-13: 9781250784308

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The definitive collection of Florence Scovel Shinn's New Thought classics The Path of Greatness: The Game of Life and How to Play It and Other Essential Works is an inspiring collection of Florence Scovel Shinn’s work and thought. Shinn was a key contributor to the New Thought movement in America and one the most influential spiritual teachers of her time. In the decades since her death, her works have continued to remain popular, impacting new generations of readers. The Path of Greatness is composed of unedited, original editions of Shinn’s work and includes The Game of Life and How to Play It (1925), Your Word is Your Wand (1928), The Secret Door to Success (1940), and The Power of the Spoken Word (1945). The Path of Greatness is part of The Library of Spiritual Wisdom, a beautifully designed series of curated classics written by some of the greatest spiritual teachers of all time. With books covering topics ranging from prosperity and motivation to the occult and metaphysical thought, The Library of Spiritual Wisdom is the definitive collection of texts from some of the most revolutionary thought leaders of the last three centuries and belongs on the shelves of home libraries everywhere.