Book Soundscape Semiotics - Localization and Categorization is a research publication that covers original research on developments within the Soundscape Semiotics field of study. The book is a collection of reviewed scholarly contributions written by different authors. Each scholarly contribution represents a chapter and each chapter is complete in itself but related to the major topics and objectives. The chapters included in the book are divided in two section. First section - Advanced Signal Processing Methodologies for Soundscape Analysis contains 5 chapters, and second section - Human Hearing Estimations and Cognitive Soundscape Analysis 3 chapters. The target audience comprises scholars and specialists in the field.
This book presents a comprehensive review of how acoustic waves are processed by the auditory system into structured sounds such as musical melodies, speech utterances, or environmental sounds. After an introduction, an overview is given of how the ears distribute acoustic information over a large array of frequency channels that contain the auditory information used by the central nervous system to generate a mental image of what is happening around the listener. This process, called auditory scene analysis, consists of two stages. In the first stage, auditory units are formed such as musical tones and speech syllables. Each auditory unit is perceived at a well-defined moment in time, the beat location of that auditory unit. Moreover, from this process of auditory-unit formation, the auditory attributes of these auditory units emerge, such as their timbre, their pitch, their loudness, and their perceived location. Each of these attributes is discussed in the corresponding chapter. In the second stage of auditory scene analysis, auditory-stream formation, the successive auditory units are integrated into auditory streams, i.e., temporally structured sequences of auditory units that are perceived as emanating from one and the same sound source. Examples of such auditory streams are musical melodies and the utterances of one speaker. The temporal structure of an auditory stream, its rhythm, is determined by the beat locations of its auditory units. The role played by the auditory attributes of the consecutive auditory units is discussed. The melodies of musical streams and the intonation contours of spoken utterances emerge from this process. In music, the beats of parallel streams generally fit into a metric pattern, and, depending on harmony, simultaneous tones can be perceived as consonant or dissonant. Finally, the book contains many sound examples including the MATLAB scripts with which they are generated.
Spatial audio is a dynamic and rapidly evolving field, as it is closely linked to advances in computer technology and digital signal processing. The democratization of virtual reality hardware available as consumer devices has moved the field further out of traditional laboratory research, and directly into applied research targeting a wide range of consumers. Advances in Fundamental and Applied Research on Spatial Audio presents a collection of eight peer-reviewed chapters on this exciting area of research. The contributions are organized into three sections: “Acoustic Methodology”, “Perception”, and “Applications”, and cover a range of topics, addressing both headphone- and loudspeaker-based reproductions, offering both methodological overviews and specific case studies.
This book constitutes the refereed proceedings of the 4th International Symposium on Advances in Signal Processing and Intelligent Recognition Systems, SIRS 2018, held in Bangalore, India, in September 2018. The 28 revised full papers and 11 revised short papers presented were carefully reviewed and selected from 92 submissions. The papers cover wide research fields including information retrieval, human-computer interaction (HCI), information extraction, speech recognition.
This book constitutes the refereed proceedings of the 16th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2018, held in Trujillo, Peru,in November 2018. The 41 papers presented were carefully reviewed and selected from 92 submissions. The papers are organized in the following topical sections: Knowledge Engineering, Knowledge Representation and Reasoning under Uncertainty., Multiagent Systems., Game Theory and Economic Paradigms, Game Playing and Interactive Entertainment, Ambient Intelligence, Machine Learning Methods, Cognitive Modeling,General AI, Knowledge Engineering, Computational Sustainability and AI, Heuristic Search and Optimization and much more.
This book constitutes the refereed proceedings of the 7th International Conference of the CLEF Initiative, CLEF 2016, held in Toulouse, France, in September 2016. The 10 full papers and 8 short papers presented together with 5 best of the labs papers were carefully reviewed and selected from 36 submissions. In addition to these talks, this volume contains the results of 7 benchmarking labs reporting their year long activities in overview talks and lab sessions. The papers address all aspects of information access in any modality and language and cover a broad rangeof topics in the fields of multilingual and multimodal information access evaluation.
The rapid development in various fields of Digital Audio Effects, or DAFX, has led to new algorithms and this second edition of the popular book, DAFX: Digital Audio Effects has been updated throughout to reflect progress in the field. It maintains a unique approach to DAFX with a lecture-style introduction into the basics of effect processing. Each effect description begins with the presentation of the physical and acoustical phenomena, an explanation of the signal processing techniques to achieve the effect, followed by a discussion of musical applications and the control of effect parameters. Topics covered include: filters and delays, modulators and demodulators, nonlinear processing, spatial effects, time-segment processing, time-frequency processing, source-filter processing, spectral processing, time and frequency warping musical signals. Updates to the second edition include: Three completely new chapters devoted to the major research areas of: Virtual Analog Effects, Automatic Mixing and Sound Source Separation, authored by leading researchers in the field . Improved presentation of the basic concepts and explanation of the related technology. Extended coverage of the MATLABTM scripts which demonstrate the implementation of the basic concepts into software programs. Companion website (www.dafx.de) which serves as the download source for MATLABTM scripts, will be updated to reflect the new material in the book. Discussing DAFX from both an introductory and advanced level, the book systematically introduces the reader to digital signal processing concepts, how they can be applied to sound and their use in musical effects. This makes the book suitable for a range of professionals including those working in audio engineering, as well as researchers and engineers involved in the area of digital signal processing along with students on multimedia related courses.
Never before has the everyday soundtrack of urban space been so cacophonous. Since the 1970s, sound researchers have attempted to classify noise, music, and everyday sounds using concepts such as Pierre Shafer's sound object and R. Murray Schafer's soundscape. Recently, the most significant team of soundscape researchers in the world has been concerned with the effects of sounds on listeners.