Sort It by Texture

Sort It by Texture

Author: Nicholas O'Hara

Publisher: Gareth Stevens Publishing LLLP

Published: 2015-07-15

Total Pages: 26

ISBN-13: 1482425815

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Eww, that feels gross! Young learners love learning about texture up close. This accessible book enables readers to imagine how objects would feel that might not be available in the classroom, such as an alligator! Smooth, bumpy, dry, sticky, hard, and soft are just some of the adjectives introduced in this valuable volume. The text and photographs demonstrate objects that illustrate each adjective as well as how to sort objects of a certain texture from a mixed group.


Sort it Out!

Sort it Out!

Author: Barbara Mariconda

Publisher: Arbordale Publishing

Published: 2008-01-01

Total Pages: 18

ISBN-13: 1934359114

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In rhyming text, Pack the Packrat sorts his collection of trinkets in a variety of ways.


Spiky, Slimy, Smooth

Spiky, Slimy, Smooth

Author: Jane Brocket

Publisher: Millbrook Press

Published: 2011-01-01

Total Pages: 36

ISBN-13: 0761374582

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Soft, gooey, fluffy, prickly—textures are all around us. What clever words will you use to describe the textures pictured in this book? Jane Brocket's appealing photography and simple, whimsical text give a fresh approach to a topic all young children learn about.


Textures

Textures

Author:

Publisher: Discovery Concepts

Published: 2018-10-02

Total Pages: 0

ISBN-13: 9781486714599

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Series statement from publisher's description.


Sorting Things Out

Sorting Things Out

Author: Geoffrey C. Bowker

Publisher: MIT Press

Published: 2000-08-25

Total Pages: 390

ISBN-13: 0262522950

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A revealing and surprising look at how classification systems can shape both worldviews and social interactions. What do a seventeenth-century mortality table (whose causes of death include "fainted in a bath," "frighted," and "itch"); the identification of South Africans during apartheid as European, Asian, colored, or black; and the separation of machine- from hand-washables have in common? All are examples of classification—the scaffolding of information infrastructures. In Sorting Things Out, Geoffrey C. Bowker and Susan Leigh Star explore the role of categories and standards in shaping the modern world. In a clear and lively style, they investigate a variety of classification systems, including the International Classification of Diseases, the Nursing Interventions Classification, race classification under apartheid in South Africa, and the classification of viruses and of tuberculosis. The authors emphasize the role of invisibility in the process by which classification orders human interaction. They examine how categories are made and kept invisible, and how people can change this invisibility when necessary. They also explore systems of classification as part of the built information environment. Much as an urban historian would review highway permits and zoning decisions to tell a city's story, the authors review archives of classification design to understand how decisions have been made. Sorting Things Out has a moral agenda, for each standard and category valorizes some point of view and silences another. Standards and classifications produce advantage or suffering. Jobs are made and lost; some regions benefit at the expense of others. How these choices are made and how we think about that process are at the moral and political core of this work. The book is an important empirical source for understanding the building of information infrastructures.


Sorting

Sorting

Author: Lynn Peppas

Publisher: Crabtree Publishing Company

Published: 2009-08

Total Pages: 28

ISBN-13: 9780778743491

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In this book, young readers will grasp how to count, sort, classify, and organize various sets of items through engaging, everyday activities that kids can relate to. Through simple text and colorful photographs children are introduced to systems for sorting sets of shapes, colors, sizes.


Biblical Text and Texture

Biblical Text and Texture

Author: Michael A. Fishbane

Publisher: ONEWorld Publications

Published: 1998-02

Total Pages: 176

ISBN-13:

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A literary exploration of the Hebrew Bible focussing on three distinct literary elements: narrative text, direct speech, and themes and motifs.


Fisher-Price: Touch & Feel Adventure

Fisher-Price: Touch & Feel Adventure

Author: Alexis Barad-Cutler

Publisher: HarperFestival

Published: 2008-08-05

Total Pages: 0

ISBN-13: 9780061449826

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Baby will love discovering the rainforest by touching realistic textures. You can point out colors too, as you introduce Baby to different furry, bumpy, and fuzzy animal friends!


Sorting Matter

Sorting Matter

Author: Joy Brewster

Publisher: Benchmark Education Company

Published: 2012

Total Pages: 20

ISBN-13: 1450957137

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Big or small or round or square--you can use these words to tell about matter. Read about the many ways you can sort matter.-- Publisher's note.


XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming

Author: Tom Miller

Publisher: Pearson Education

Published: 2010-12-12

Total Pages: 691

ISBN-13: 0132620138

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Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.