Earth is under attack by the alien Authority from the planet Haven. Cassius and his brother Jesse are the keys to defending Earth. But the enemy’s new weapon sends the resistance into turmoil. Alliances shift, traitors are revealed, and soon Earth’s last chance at salvation lies in the hands of one brother who must make the ultimate sacrifice.
Pearlbreaker Jesse Fisher is on a mission to free as many Drifters as he can—ignoring the direct orders of Captain Alkine. When Jesse is mysteriously freed from the Skyship brig, he rescues Cassius from Theo. Cassius and Jesse learn they are the children of Haven rebels, sent to Earth to continue the battle against Haven’s totalitarian regime.
A devastated Earth’s last hope is found in Pearls: orbs from space that can power entire cities. The Skyship dwellers—political dissidents who live in the Earth’s stratosphere—are battling the corrupt Surface government to control the Pearls. An unexpected encounter triggers remarkable and dangerous powers in the two enemies.
Earth’s last line of defense against the coming alien invasion is 16-year-old surfer Colt McAlister. But before he can save the world, he has to survive the day. All Colt wants to do is return to his old life . . . where aliens don’t exist . . . where mankind hasn’t been targeted for destruction . . . and where his parents are still alive. Unfortunately life doesn’t work that way. The United States government believes Colt holds the key to our survival, so they’re sending him to the CHAOS Military Academy along with his best friends Oz and Danielle. There they’ll be trained to defend Earth against a swarm of alien shape shifters known as the Thule. But someone is trying to eliminate Colt before he can lead that charge. Shocked to learn about key events in his past and unsure who he can trust, he is alienated and on the run. In a world of high-tech gear, shape-shifting aliens, simulated reality, and hover boards, Colt must step into his true destiny before our world falls into chaos. “Non-stop, action-packed thrills and excitement made it impossible to put down . . . [a] cliffhanger that left me wanting more.” —SciFiChick.com
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.