Skolnick Architecture + Design Partnership

Skolnick Architecture + Design Partnership

Author: Skolnick Architecture + Design Partnership

Publisher:

Published: 2020-06-30

Total Pages: 248

ISBN-13: 9781938461835

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- First monograph from the award-winning New York-based architectural firm- Foreword by the Pulitzer Prize-winning architectural critic Paul GoldbergerSkolnick Architecture + Design Partnership: Public/Private presents the first monograph from the award-winning New York-based architectural firm. Covering over 40 years of work, the book - presented in a unique double-sided, two-cover format - exhibits projects in both the public and private sectors. Included in the public section is a sprawling center for entrepreneurial education, a science center built in an old turbine hall, a sky-lit synagogue, two colorful and bright public libraries, and a children's museum inspired by Leonardo da Vinci. The private side features a serenely spatial six-story townhouse, a sublimely linear beach house, a residence and matching studios for two painters, and luxurious twin villas in Anguilla. With text by principal architect Lee Skolnick, and a foreword by Pulitzer Prize-winning architectural critic Paul Goldberger; each chapter provides valuable insight into the extensive planning and highly intellectual process that goes into each project. Skolnick Architecture + Design Partnership: Public/Private celebrates the accomplishments of a firm still operating at the top of their game.


What Is Exhibition Design?

What Is Exhibition Design?

Author: Jan Lorenc

Publisher: Rotovision

Published: 2010-07-01

Total Pages: 256

ISBN-13: 9782888931270

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This unrivalled handbook is a guide to the world of exhibition design, exploring what constitutes successful design and how it works. It clarifies the roles of the various design skills involved in exhibition design, as new technology and materials expand the possibilities for both form and function.


Image Building

Image Building

Author: Therese Lichtenstein

Publisher: National Geographic Books

Published: 2018-03-16

Total Pages: 0

ISBN-13: 3791357298

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This generously illustrated examination of architectural photography from the 1930s to the present shows how the medium has helped shape familiar views of iconic buildings. Photography has both manipulated and bolstered our appreciation of modern architecture. With beautiful photographs of private and public buildings by Julius Shulman, Candida Höfer, Andreas Gursky, Thomas Struth, and others, this book examines the central and active role that photography plays in defining and perpetuating the iconic nature of buildings and places. This volume shows how different photographers represent the same building, offers commentaries on the "American dream," and explores changes in commercial architectural photography. Placing decades-old images alongside modern ones, Image Building depicts the idea of the comfortable middle-class home and the construction of suburbia as an ironic ideal. It presents the ways that public spaces such as libraries, museums, theaters, and office buildings are experienced differently as photographers highlight the social, cultural, psychological, and aesthetic conditions to reveal the layered meanings of place and identity. Looking at how photography shapes and frames our understanding of architecture, this volume offers thought-provoking points of view through an exploration of social and cultural issues. Published in association with the Parrish Art Museum


Libraries - A Design Manual

Libraries - A Design Manual

Author: Nolan Lushington

Publisher: Birkhäuser

Published: 2016-04-25

Total Pages: 264

ISBN-13: 3038216305

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Der Bautyp Bibliotheken unterlag in den letzten zehn Jahren einem enormen Wandel. Meilensteine wie Rem Koolhaas‘ Stadtbibliothek in Seattle von 2004 definierten den Typus komplett neu und spiegelten die Entwicklung vom elitären Bildungstempel hin zum öffentlichen Wohnzimmer. Mischformen zwischen Bibliothek und Kaufhaus oder Theater entstanden. Zudem ist die Allgegenwart elektronischer Medien planerisch zu berücksichtigen; jede neue Bibliothek enthält heute Bereiche komplett ohne Bücher. Dieses Grundlagenwerk stellt in einem breiten systematischen Teil die entwurflichen, technischen und planerischen Voraussetzungen des Bibliotheksbaus dar. Spezialaspekte wie RFID, Zeichensysteme, Akustik oder besondere statische Anforderungen werden in eigenen Beiträgen von Experten erläutert. In vier Kategorien – Nationalbibliotheken, große öffentliche Bibliotheken, kleine öffentliche Bibliotheken, wissenschaftliche Bibliotheken – werden schließlich ca. 40 internationale wegweisende Projekte dokumentiert, darunter Jo Coenens Openbare Bibliotheek Amsterdam, Alvaro Sizas Kleinod der Stadtbibliothek für Viana do Castelo oder Mecanoos 2013 eröffnete Library of Birmingham.


The Graphic Garden

The Graphic Garden

Author: Keith Williams

Publisher:

Published: 2020-05-31

Total Pages: 216

ISBN-13: 9781938461828

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The Graphic Garden is the first monograph from Keith Williams, a partner, along with Mario Nievera, of Nievera Williams Design-one of the country's leading landscape architectural firms. Based in South Florida, Williams has been designing sumptuous outdoor spaces for over 20 years. In The Graphic Garden, Williams highlights his most impressive projects to date which includes the revitalization of several historically landmarked homes and properties. He often integrates both native and exotic plants, builds opulent swimming pools, and brings in mature trees and stone work, all of which result in stunning gardens that are brimming with lush, tropical foliage. More than just plantings, other design elements featured include whimsical pool cabanas, a vertical garden wall, a loggia inspired by the architecture of Bermuda, Moorish-tiled fountains, and stone-paved motor courts. In showing the transformations and process of these monumental design projects, the book highlights Williams penchant for sustainability, and his efforts to honor the natural, existing landscape while never compromising the design to create spectacularly distinctive gardens. As Williams recounts, "I design gardens-gardens that give back, that are forward-thinking, that can calm, that have emotion, each with its own scale and texture, and that change and provide experiences and human interaction."


The Cannibal's Cookbook

The Cannibal's Cookbook

Author: Brandon Clifford

Publisher: Oro Editions

Published: 2021-03-08

Total Pages: 192

ISBN-13: 9781951541439

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The Cannibal's Cookbook fiercely consumes the body of past cyclopean constructions. It assembles, re-packages, and offers this latent knowledge for your contemporary consumption. It is a manual for the hungry, for those who are not satiated by the careless building practices of the present. With one foot in the past and another in the present, the cookbook bridges the realities of our ancestors and ourselves. We propose a series of architectural "recipes" after dining on this body of past expertise. The recipes are deciphered from ancient cyclopean masonry systems, but with a contemporary twist. They cannibalize leftover debris--building rubble that typically stuffs our landfills--to construct new buildings


Designing Games

Designing Games

Author: Tynan Sylvester

Publisher: "O'Reilly Media, Inc."

Published: 2013-01-03

Total Pages: 416

ISBN-13: 144933802X

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design


Art's Principles

Art's Principles

Author: Arthur Gensler

Publisher:

Published: 2015-03-01

Total Pages:

ISBN-13: 9780986106996

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Art's Principles reveals the blueprint behind one of the most successful professional services firms, giving career-minded individuals the tools they need to excel in business. The book covers the essentials of leadership, talent acquisition and operations, while outlining the creative strategies that propelled a small business into one of the largest and most admired in its industry. This guidebook is full of well-tested ideas that are applicable to someone running a small, medium or large a professional firm--or running any project where people, profit and customers matter.


Jack, Larger Than Life

Jack, Larger Than Life

Author: LongHouse Reserve

Publisher:

Published: 2021-08

Total Pages:

ISBN-13: 9781938461477

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Jack, Larger Than Life is the record of a public exhibition and an homage to Jack Lenor Larsen's long and multifaceted life and innovative design, which brings his collection of textiles and collected artworks together for the first time outside the domestic spaces of LongHouse, in East Hampton, New York.


Video Game Storytelling

Video Game Storytelling

Author: Evan Skolnick

Publisher: Watson-Guptill

Published: 2014-12-02

Total Pages: 210

ISBN-13: 0385345836

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UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.