Interactive Sketch-based Interfaces and Modelling for Design

Interactive Sketch-based Interfaces and Modelling for Design

Author: Alexandra Bonnici

Publisher: CRC Press

Published: 2023-05-31

Total Pages: 303

ISBN-13: 1000824039

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Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.


Sketch-based Interfaces and Modeling

Sketch-based Interfaces and Modeling

Author: Joaquim Jorge

Publisher: Springer Science & Business Media

Published: 2010-12-15

Total Pages: 404

ISBN-13: 1848828128

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The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.


Smart Graphics

Smart Graphics

Author: Marc Christie

Publisher: Springer

Published: 2014-08-22

Total Pages: 191

ISBN-13: 3319116509

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This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.


Simulating Heterogeneous Crowds with Interactive Behaviors

Simulating Heterogeneous Crowds with Interactive Behaviors

Author: Nuria Pelechano

Publisher: CRC Press

Published: 2016-10-26

Total Pages: 253

ISBN-13: 1315353059

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This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.


Design Computing and Cognition '06

Design Computing and Cognition '06

Author: Asko Riitahuhta

Publisher: Springer Science & Business Media

Published: 2007-05-16

Total Pages: 702

ISBN-13: 140205131X

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This is the second volume of the new conference series Design Computing and Cognition (DCC), successor to the successful series Artificial Intelligence in Design (AID). The conference theme of design computing and cognition recognizes not only the essential relationship between human cognitive processes as models of computation but also how models of computation inspire conceptual realizations of human cognition.


Frontiers in Pen and Touch

Frontiers in Pen and Touch

Author: Tracy Hammond

Publisher: Springer

Published: 2017-12-01

Total Pages: 343

ISBN-13: 3319642391

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This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.


Human Aspects in Computer Integrated Manufacturing

Human Aspects in Computer Integrated Manufacturing

Author: G.J. Olling

Publisher: Elsevier

Published: 2013-10-22

Total Pages: 938

ISBN-13: 1483293351

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The papers in this volume reflect the current research and development of advanced manufacturing software. They may be categorized as follows: New Concepts towards CIM, Product Realization through Product/Process Modelling, Intelligent Management and Control of Manufacturing Activities, and Development of CIM Systems.


Global Design to Gain a Competitive Edge

Global Design to Gain a Competitive Edge

Author: Xiu-Tian Yan

Publisher: Springer Science & Business Media

Published: 2008-07-30

Total Pages: 870

ISBN-13: 1848002394

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Recent rapid globalisation of manufacturing industries leads to a drive and thirst for rapid advancements in technological development and expertise in the fields of advanced design and manufacturing, especially at their interfaces. This development results in many economical benefits to and improvement of quality of life for many people all over the world. Technically speaking, this rapid development also create many opportunities and challenges for both industrialists and academics, as the design requirements and constraints have completely changed in this global design and manufacture environment. Consequently the way to design, manufacture and realise products have changed as well. The days of designing for a local market and using local suppliers in manufacturing have gone, if enterprises aim to maintain their competitiveness and global expansion leading to further success. In this global context and scenario, both industry and the academia have an urgent need to equip themselves with the latest knowledge, technology and methods developed for engineering design and manufacture. To address this shift in engineering design and manufacture, supported by the European Commission under the Asia Link Programme with a project title FASTAHEAD (A Framework Approach to Strengthening Asian Higher Education in Advanced Design and Manufacture), three key project partners, namely the University of Strathclyde of the United Kingdom, Northwestern Polytechncial University of China, and the Troyes University of Technology of France organised a third international conference.


Computational Science and Its Applications - ICCSA 2004

Computational Science and Its Applications - ICCSA 2004

Author: Antonio Laganà

Publisher: Springer Science & Business Media

Published: 2004-05-21

Total Pages: 1446

ISBN-13: 9783540220565

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The natural mission of Computational Science is to tackle all sorts of human problems and to work out intelligent automata aimed at alleviating the b- den of working out suitable tools for solving complex problems. For this reason ComputationalScience,thoughoriginatingfromtheneedtosolvethemostch- lenging problems in science and engineering (computational science is the key player in the ?ght to gain fundamental advances in astronomy, biology, che- stry, environmental science, physics and several other scienti?c and engineering disciplines) is increasingly turning its attention to all ?elds of human activity. In all activities, in fact, intensive computation, information handling, kn- ledge synthesis, the use of ad-hoc devices, etc. increasingly need to be exploited and coordinated regardless of the location of both the users and the (various and heterogeneous) computing platforms. As a result the key to understanding the explosive growth of this discipline lies in two adjectives that more and more appropriately refer to Computational Science and its applications: interoperable and ubiquitous. Numerous examples of ubiquitous and interoperable tools and applicationsaregiveninthepresentfourLNCSvolumescontainingthecontri- tions delivered at the 2004 International Conference on Computational Science and its Applications (ICCSA 2004) held in Assisi, Italy, May 14–17, 2004.


Parametric Modeling with SOLIDWORKS 2015

Parametric Modeling with SOLIDWORKS 2015

Author: Paul Schilling

Publisher: SDC Publications

Published: 2015-02

Total Pages: 557

ISBN-13: 1585039217

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Parametric Modeling with SOLIDWORKS 2015 contains a series of sixteen tutorial style lessons designed to introduce SOLIDWORKS 2015, solid modeling and parametric modeling techniques and concepts. This book introduces SOLIDWORKS 2015 on a step-by-step basis, starting with constructing basic shapes, all the way through to the creation of assembly drawings and motion analysis. This book takes a hands-on, exercise-intensive approach to all the important Parametric Modeling techniques and concepts. Each lesson introduces a new set of commands and concepts, building on previous lessons. The lessons guide the user from constructing basic shapes to building intelligent solid models, assemblies and creating multi-view drawings. This book also covers some of the more advanced features of SOLIDWORKS 2015 including how to use the SOLIDWORKS Design Library, basic motion analysis, collision detection and analysis with SimulationXpress. The exercises in this book cover the performance tasks that are included on the Certified SOLIDWORKS Associate (CSWA) Examination. Reference guides located at the front of the book and in each chapter show where these performance tasks are covered.