ESM 98

ESM 98

Author: Society for Computer Simulation

Publisher:

Published: 1998

Total Pages: 894

ISBN-13: 9781565551480

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Covers Simulation Tools & Methodology, Simulation, Real-Time & Distributed Simulation, HLA, Military Simulation, Ecology, Medicine & Healthcare, Al & Robotics, Education & the McLeod Centers, Multibody Systems including Space Systems, Operations Research & Analytical & Numerical Modeling Techniques.


Simulation for Industry 4.0

Simulation for Industry 4.0

Author: Murat M. Gunal

Publisher: Springer

Published: 2019-05-25

Total Pages: 288

ISBN-13: 3030041379

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The book shows how simulation’s long history and close ties to industry since the third industrial revolution have led to its growing importance in Industry 4.0. The book emphasises the role of simulation in the new industrial revolution, and its application as a key aspect of making Industry 4.0 a reality – and thus achieving the complete digitisation of manufacturing and business. It presents various perspectives on simulation and demonstrates its applications, from augmented or virtual reality to process engineering, and from quantum computing to intelligent management. Simulation for Industry 4.0 is a guide and milestone for the simulation community, as well as those readers working to achieve the goals of Industry 4.0. The connections between simulation and Industry 4.0 drawn here will be of interest not only to beginners, but also to practitioners and researchers as a point of departure in the subject, and as a guide for new lines of study.


Space Plasma Simulation

Space Plasma Simulation

Author: Jörg Büchner

Publisher: Springer Science & Business Media

Published: 2003-04-09

Total Pages: 363

ISBN-13: 3540006982

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The aim of this book is twofold: to provide an introduction for newcomers to state of the art computer simulation techniques in space plasma physics and an overview of current developments. Computer simulation has reached a stage where it can be a highly useful tool for guiding theory and for making predictions of space plasma phenomena, ranging from microscopic to global scales. The various articles are arranged, as much as possible, according to the - derlying simulation technique, starting with the technique that makes the least number of assumptions: a fully kinetic approach which solves the coupled set of Maxwell’s equations for the electromagnetic ?eld and the equations of motion for a very large number of charged particles (electrons and ions) in this ?eld. Clearly, this is also the computationally most demanding model. Therefore, even with present day high performance computers, it is the most restrictive in terms of the space and time domain and the range of particle parameters that can be covered by the simulation experiments. It still makes sense, therefore, to also use models, which due to their simp- fying assumptions, seem less realistic, although the e?ect of these assumptions on the outcome of the simulation experiments needs to be carefully assessed.


The Simulated Multiverse

The Simulated Multiverse

Author: Rizwan Virk

Publisher: Bayview Books, LLC

Published: 2021-10-15

Total Pages: 484

ISBN-13: 1954872011

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Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory. If we are living in a digital universe, then many of the complexities and baffling characteristics of our reality start to make more sense. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space? Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible realities!


The Simulation Hypothesis

The Simulation Hypothesis

Author: Rizwan Virk

Publisher: Bayview Books, LLC

Published: 2019-03-31

Total Pages: 324

ISBN-13:

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The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!


Smoothing, Filtering and Prediction

Smoothing, Filtering and Prediction

Author: Garry Einicke

Publisher: BoD – Books on Demand

Published: 2012-02-24

Total Pages: 290

ISBN-13: 9533077522

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This book describes the classical smoothing, filtering and prediction techniques together with some more recently developed embellishments for improving performance within applications. It aims to present the subject in an accessible way, so that it can serve as a practical guide for undergraduates and newcomers to the field. The material is organised as a ten-lecture course. The foundations are laid in Chapters 1 and 2, which explain minimum-mean-square-error solution construction and asymptotic behaviour. Chapters 3 and 4 introduce continuous-time and discrete-time minimum-variance filtering. Generalisations for missing data, deterministic inputs, correlated noises, direct feedthrough terms, output estimation and equalisation are described. Chapter 5 simplifies the minimum-variance filtering results for steady-state problems. Observability, Riccati equation solution convergence, asymptotic stability and Wiener filter equivalence are discussed. Chapters 6 and 7 cover the subject of continuous-time and discrete-time smoothing. The main fixed-lag, fixed-point and fixed-interval smoother results are derived. It is shown that the minimum-variance fixed-interval smoother attains the best performance. Chapter 8 attends to parameter estimation. As the above-mentioned approaches all rely on knowledge of the underlying model parameters, maximum-likelihood techniques within expectation-maximisation algorithms for joint state and parameter estimation are described. Chapter 9 is concerned with robust techniques that accommodate uncertainties within problem specifications. An extra term within Riccati equations enables designers to trade-off average error and peak error performance. Chapter 10 rounds off the course by applying the afore-mentioned linear techniques to nonlinear estimation problems. It is demonstrated that step-wise linearisations can be used within predictors, filters and smoothers, albeit by forsaking optimal performance guarantees.


General Circulation Model Development

General Circulation Model Development

Author: David A. Randall

Publisher: Elsevier

Published: 2000-07-19

Total Pages: 849

ISBN-13: 0080507239

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General Circulation Models (GCMs) are rapidly assuming widespread use as powerful tools for predicting global events on time scales of months to decades, such as the onset of EL Nino, monsoons, soil moisture saturation indices, global warming estimates, and even snowfall predictions. While GCMs have been praised for helping to foretell the current El Nino and its impact on droughts in Indonesia, its full power is only now being recognized by international scientists and governments who seek to link GCMs to help them estimate fish harvests, risk of floods, landslides, and even forest fires. Scientists in oceanography, hydrology, meteorology, and climatology and civil, ocean, and geological engineers perceive a need for a reference on GCM design. In this compilation of information by an internationally recognized group of experts, Professor Randall brings together the knowledge base of the forerunners in theoretical and applied frontiers of GCM development. General Circulation Model Development focuses on the past, present, and future design of numerical methods for general circulation modeling, as well as the physical parameterizations required for their proper implementation. Additional chapters on climate simulation and other applications provide illustrative examples of state-of-the-art GCM design. Key Features * Foreword by Norman Phillips * Authoritative overviews of current issues and ideas on global circulation modeling by leading experts * Retrospective and forward-looking chapters by Akio Arakawa of UCLA * Historical perspectives on the early years of general circulation modeling * Indispensable reference for researchers and graduate students