Simulating Crowds in Egress Scenarios

Simulating Crowds in Egress Scenarios

Author: Vinícius J. Cassol

Publisher: Springer

Published: 2017-12-08

Total Pages: 109

ISBN-13: 3319652028

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This book describes, from a computer science viewpoint the software, methods of simulating and analysing crowds with a particular focus on the effects of panic in emergency situations. The power of modern technology impacts on modern life in multiple ways every day. A variety of scientific models and computational tools have been developed to improve human safety and comfort in built environments. In particular, understanding pedestrian behaviours during egress situations is of considerable importance in such contexts. Moreover, some places are built for large numbers of people (such as train stations and airports and high volume special activities such as sporting events). Simulating Crowds in Egress Scenarios discusses the use of computational crowd simulation to reproduce and evaluate egress performance in specific scenarios. Several case studies are included, evaluating the work and different analyses, and comparisons of simulation data versus data obtained from real-life experiments are given.


E-Learning and Games

E-Learning and Games

Author: Abdennour El Rhalibi

Publisher: Springer

Published: 2019-07-16

Total Pages: 420

ISBN-13: 3030237125

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This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.


Stepping into Virtual Reality

Stepping into Virtual Reality

Author: Mario A. Gutiérrez A.

Publisher: Springer Nature

Published: 2023-08-11

Total Pages: 279

ISBN-13: 3031364872

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Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.


Agents for Games and Simulations II

Agents for Games and Simulations II

Author: Frank Dignum

Publisher: Springer

Published: 2011-01-19

Total Pages: 216

ISBN-13: 3642181813

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While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.


Pedestrian and Evacuation Dynamics 2008

Pedestrian and Evacuation Dynamics 2008

Author: Wolfram W. F. Klingsch

Publisher: Springer Science & Business Media

Published: 2010-03-11

Total Pages: 807

ISBN-13: 3642045049

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The international conference on "Pedestrian and Evacuation Dynamics", held on February 27-29, 2008 at Wuppertal University in Germany, was the fourth in this series after successful meetings in Duisburg (2001), Greenwich (2003) and Vienna (2005). The conference was aimed at improving the scientific exchange between scientists, experts and practitioners of various fields of pedestrian and evacuation dynamics and featured: the analysis of evacuation processes and pedestrian motion, modeling of pedestrian dynamics in various situations, experiments on pedestrian dynamics, human behavior research, regulatory action. All these topics are included in this book to give a broad and state-of-the-art overview of pedestrian and evacuation dynamics.


Proceedings of the Future Technologies Conference (FTC) 2020, Volume 2

Proceedings of the Future Technologies Conference (FTC) 2020, Volume 2

Author: Kohei Arai

Publisher: Springer Nature

Published: 2020-10-31

Total Pages: 1015

ISBN-13: 3030630897

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This book provides the state-of-the-art intelligent methods and techniques for solving real-world problems along with a vision of the future research. The fifth 2020 Future Technologies Conference was organized virtually and received a total of 590 submissions from academic pioneering researchers, scientists, industrial engineers, and students from all over the world. The submitted papers covered a wide range of important topics including but not limited to computing, electronics, artificial intelligence, robotics, security and communications and their applications to the real world. After a double-blind peer review process, 210 submissions (including 6 poster papers) have been selected to be included in these proceedings. One of the meaningful and valuable dimensions of this conference is the way it brings together a large group of technology geniuses in one venue to not only present breakthrough research in future technologies, but also to promote discussions and debate of relevant issues, challenges, opportunities and research findings. The authors hope that readers find the book interesting, exciting and inspiring.


Egress Design Solutions

Egress Design Solutions

Author: Jeffrey Tubbs

Publisher: John Wiley & Sons

Published: 2007-05-01

Total Pages: 547

ISBN-13: 0471719560

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The architect's primary source for information on designing for egress, evacuation, and life safety, Egress Design Solutions, Emergency Evacuation and Crowd Management Planning, is written by proven experts on egress issues. Meacham and Tubbs are engineers with Arup, an international firm with a stellar reputation for quality design and engineering. Their book examines egress solutions in terms of both prescriptive and performance-based code issues. A portion of the book focuses on techniques for providing egress design solutions and for coordinating egress systems with other critical life safety systems. Another part reviews historic and recent tragic life-loss fire events. As such, this is easily the most comprehensive take on the subject, written especially for architects.


Simulating Heterogeneous Crowds with Interactive Behaviors

Simulating Heterogeneous Crowds with Interactive Behaviors

Author: Nuria Pelechano

Publisher: CRC Press

Published: 2016-10-26

Total Pages: 253

ISBN-13: 1315353059

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This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.