Written by Steve Niles Art and cover by Scott Hampton The saga of Simon Dark reaches its dramatic conclusion in this new volume collecting issues #13-18, as Gotham City's strangest hero tours the netherworld known as the In-Between and gets a peek behind the curtain into another world. Advance-solicited; on sale December 16 o 144 pg, FC, $17.99 US
'A brilliant oral history of the golden age of British wrestling and magnificent wider social history.' Richard Osman The classic account of the men and women who used to fight each other for pride and money. Simon Garfield brings them to life in one last glorious bout of jealousy, myth, revenge, passion and deep devotion. When British wrestling was dropped from the ITV schedules in the mid-80s it left the giants of the ring - Big Daddy, Giant Haystacks, Kendo Nagasaki - bereft. This is the true story of the circuit, the big names and their rivalries, told with humour, warmth and affection. This edition features a new afterword by the author.
NPR Best Books of 2018 A teen girl and her robot embark on a cross-country mission in this illustrated science fiction story, perfect for fans of Ready Player One and Black Mirror. In late 1997, a runaway teenager and her small yellow toy robot travel west through a strange American landscape where the ruins of gigantic battle drones litter the countryside, along with the discarded trash of a high-tech consumerist society addicted to a virtual-reality system. As they approach the edge of the continent, the world outside the car window seems to unravel at an ever faster pace, as if somewhere beyond the horizon, the hollow core of civilization has finally caved in.
Acclaimed music writer Robert Hilburn’s “epic” and “definitive” (Rolling Stone) biography of music icon Paul Simon, written with Simon’s full participation—but without his editorial control—that “reminds us how titanic this musician is” (The Washington Post). For more than fifty years, Paul Simon has spoken to us in songs about alienation, doubt, resilience, and empathy in ways that have established him as one of the most beloved artists in American pop music history. Songs like “The Sound of Silence,” “Bridge Over Troubled Water,” “Still Crazy After All These Years,” and “Graceland” have moved beyond the sales charts and into our cultural consciousness. But Simon is a deeply private person who has said he will not write an autobiography or talk to biographers. Finally, however, he has opened up for Robert Hilburn—for more than one hundred hours of interviews—in this “brilliant and entertaining portrait of Simon that will likely be the definitive biography” (Publishers Weekly, starred review). Over the course of three years, Hilburn conducted in-depth interviews with scores of Paul Simon’s friends, family, colleagues, and others—including ex-wives Carrie Fisher and Peggy Harper, who spoke for the first time—and even penetrated the inner circle of Simon’s long-reclusive muse, Kathy Chitty. The result is a deeply human account of the challenges and sacrifices of a life in music at the highest level. In the process, Hilburn documents Simon’s search for artistry and his constant struggle to protect that artistry against distractions—fame, marriage, divorce, drugs, record company interference, rejection, and insecurity—that have derailed so many great pop figures. “As engaging as a lively American tune” (People), Paul Simon is a “straight-shooting tour de force…that does thorough justice to this American prophet and pop star” (USA TODAY, four out of four stars). “Read it if you like Simon; read it if you want to discover how talent unfolds itself” (Stephen King).
A delightful, funny story of friendship, ghost chores, a spooky house and a professional haunter. Meet Sir Simon, Super Scarer. He's a professional ghost who has been transferred to his first house. And just in time! He was getting tired of haunting bus stops and forests and potatoes. And to top it off, this house is occupied by an old lady -- they're the easiest to haunt! But things don't go as planned when it turns out a KID comes with this old lady. Chester spots Simon immediately and peppers him with questions. Simon is exasperated. . . until he realizes he can trick Chester into doing his ghost chores. Spooky sounds, footsteps in the attic, creaks on the stairs -- these things don't happen on their own, you know! After a long night of haunting, it seems that maybe Chester isn't cut out to be a ghost, so Simon decides to help with Chester's human chores. Turns out Simon isn't cut out for human chores either. But maybe they're both cut out to be friends . . .
A family saga--told in a captivating narrative that leaps forwards and backwards in time--of one family's struggle to survive in the rural United States over 100 years. Carol was thirteen when her daddy lost her in a game of cards. One year later--pregnant and with nowhere to go--she is taken in by Bessie and Martha, who run a secret refuge for "lost women." Fifty years on in the same small Kentucky town, Carol's thirteen-year-old grandson rides his BMX and watches wrestling, mesmerized by 1980s excess, while his community fights to stay employed in factories and on farms. Simon Van Booy has woven the many struggles and small triumphs of three generations of a single Kentucky family into an intimate portrayal of American life that includes the Depression, war, faith, the hardship of women, racial prejudice, and rural disenfranchisement. Van Booy captures the distinctive voices of each generation, time and again revealing the sacred bonds of family and friendship in times of crisis. With stark, poetic clarity, Night Came with Many Stars is a captivating journey through one century that reveals an America rarely seen.
"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.
Simon Gray is the ideal teenager — smart, reliable, hardworking, trustworthy. Or is he? After Simon crashes his car into The Liberty Tree, another portrait starts to emerge. Soon an investigation has begun into computer hacking at Simon’s high school, for it seems tests are being printed out before they are given. Could Simon be involved? Simon, meanwhile, is in a coma — but is this another appearance that may be deceiving? For inside his own head, Simon can walk around and talk to some people. He even seems to be having a curious conversation with a man who was hung for murder 200 years ago, in the branches of the same tree Simon crashed into. What can a 200-year-old murder have to do with Simon’s accident? And how do we know who is really innocent and who is really guilty?