Manga adaptation of the third Sherlock BBC episode - printed in English in the US for the first time! A mystery enemy is causing utter chaos for Holmes and Watson. The villain creates a series of clues for the duo to solve - and if they don't solve them, an innocent victim will die. Can Holmes and Watson solve the mysteries - and can they avoid becoming victims themselves?
Sherlock and John head to Janus Cars to search for answers about Ian Monkford. It becomes quickly evident that the rental car owner is a liar. Sherlock sees through his deception and solves the mystery of the missing banker. However, our villain is not slowing down just yet. The Detective is being led to investigate the death of a reality TV star, where he realises that there is a clear thread connecting each crime.
After an intense struggle, the Golem escapes, sparing the lives of Sherlock and John. Back at the gallery, the bomber calls, using a child as hostage, and pressures Sherlock into proving that the suspicious painting was fake. The gallery curator admits the forgery and reveals that her accomplice is a person named Moriarty. John heads to where Andrew West’s body was discovered. Sherlock surprises him by revealing that he has been secretly investigating the case as well. Together they confront West’s finacee’s brother, and he confesses to accidentally killing him and stealing the missile plans. Sherlock retrieves the plans – however, he has no intention of returning them to Mycroft…
Holmes and Watson come face to face with a formidable foe… Several hostages are caught in a deadly game… Sherlock and John race against time to solve a series of bizarre cases, free the victims, and uncover the culprit… This manga adapts ‘The Great Game’, the third episode of the smash-hit Hartswood Films TV show starring Benedict Cumberbatch as Holmes and Martin Freeman as Watson. Collects Sherlock: The Great Game #1-6 “Accurately captures the tone of the BBC hit!” – Adventures in Poor Taste “Should you read this? Elementary!” – Comic Crusaders
Sherlock has found himself involved in a case against his will, with a mysterious person taking a hostage and forcing the detective to play a game to set her free. Sherlock and John headed to St Bart's Laboratory to examine the newly discovered trainers. The clue triggers a memory of Sherlock's, a tragic case from his childhood. Upon solving the case, the hostage is set free. Watson continues to liaise with Mycroft about missing missile plans, while Sherlock has already moved onto the second part of the game. A banker's car is found abandoned, and filled with bloodstains. Time is ticking for Sherlock and John, with six hours left until the hostage is in critical danger!
Sherlock admits defeat after failing to save the last hostage. John fears that Sherlock lacks compassion and is enjoying the deadly challenges. Shortly afterwards, the police discover a body washed ashore near Waterloo Bridge, which Sherlock immediately declares is part of the bomber’s game. He concludes that the man discovered a grave secret about a prized painting, which led to his assassination by a notorious hitman nicknamed Golem. John discovers that the victim had a passion for astronomy and, with Sherlock, they follow a trail towards a planetarium, fearing that the Golem isn’t finished.
Sherlock's opponent upped the stakes by causing an explosion and killing twelve people, but the detective quickly moved on to solving the next case. A body has turned up on the banks of the Thames, and Sherlock is convinced it has something to do with a recently-discovered Vermeer painting. Meanwhile, without the help of his friend and at Mycroft's request, John continues to investigate the mysterious death of a MI6 agent.
Sherlock doesn’t deal well with boredom, and with only a spate of completely regular crimes on the books, he’s beginning to feel an itch. With impeccable timing, Lestrade has the perfect case for him, one that will challenge him and put his unique skills to the test. But it’s beginning to seem like Sherlock’s skills aren’t as unique as he previously thought, with his suspect setting traps and always being one step ahead…
Fancy a good mystery? Dive into this Sherlock Holmes tale from the pen of the master, Sir Arthur Conan Doyle. Drawn from Doyle's last collection of Sherlock Holmes stories, "The Adventure of the Bruce-Partington Plans" centers on a set of secret blueprints for a state-of-the-art underwater vessel -- and the identity of the man who was carrying them when he fell to his death from a moving train. A must-read for fans of classic detective fiction
For the Sake of the Game is the latest volume in the award-winning series from New York Times bestselling editors Laurie R. King and Leslie S. Klinger, with stories of Sherlock Holmes, Dr. Watson, and friends in a variety of eras and forms. King and Klinger have a simple formula: ask some of the world’s greatest writers—regardless of genre—to be inspired by the stories of Arthur Conan Doyle. The results are surprising and joyous. Some tales are pastiches, featuring the recognizable figures of Holmes and Watson; others step away in time or place to describe characters and stories influenced by the Holmes world. Some of the authors spin whimsical tales of fancy; others tell hard-core thrillers or puzzling mysteries. One beloved author writes a song; two others craft a melancholy graphic tale of insectoid analysis. This is not a volume for readers who crave a steady diet of stories about Holmes and Watson on Baker Street. Rather, it is for the generations of readers who were themselves inspired by the classic tales, and who are prepared to let their imaginations roam freely.