Computer Vision - ECCV 2002

Computer Vision - ECCV 2002

Author: Anders Heyden

Publisher: Springer

Published: 2003-08-02

Total Pages: 922

ISBN-13: 3540479678

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Premiering in 1990 in Antibes, France, the European Conference on Computer Vision, ECCV, has been held biennially at venues all around Europe. These conferences have been very successful, making ECCV a major event to the computer vision community. ECCV 2002 was the seventh in the series. The privilege of organizing it was shared by three universities: The IT University of Copenhagen, the University of Copenhagen, and Lund University, with the conference venue in Copenhagen. These universities lie ̈ geographically close in the vivid Oresund region, which lies partly in Denmark and partly in Sweden, with the newly built bridge (opened summer 2000) crossing the sound that formerly divided the countries. We are very happy to report that this year’s conference attracted more papers than ever before, with around 600 submissions. Still, together with the conference board, we decided to keep the tradition of holding ECCV as a single track conference. Each paper was anonymously refereed by three different reviewers. For the nal selection, for the rst time for ECCV, a system with area chairs was used. These met with the program chairsinLundfortwodaysinFebruary2002toselectwhatbecame45oralpresentations and 181 posters.Also at this meeting the selection was made without knowledge of the authors’identity.


Computer Vision - ECCV'98

Computer Vision - ECCV'98

Author: Hans Burkhardt

Publisher: Springer Science & Business Media

Published: 1998-05-26

Total Pages: 902

ISBN-13: 9783540646136

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This two-volume set constitutes the refereed proceedings of the 5th European Conference on Computer Vision, ECCV'98, held in Freiburg, Germany, in June 1998. The 42 revised full papers and 70 revised posters presented were carefully selected from a total of 223 papers submitted. The papers are organized in sections on multiple-view geometry, stereo vision and calibration, geometry and invariances, structure from motion, colour and indexing, grouping and segmentation, tracking, condensation, matching and registration, image sequences and video, shape and shading, motion and flow, medical imaging, appearance and recognition, robotics and active vision, and motion segmentation.


Computer Vision – ECCV 2022

Computer Vision – ECCV 2022

Author: Shai Avidan

Publisher: Springer Nature

Published: 2022-11-01

Total Pages: 804

ISBN-13: 3031198271

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The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.


GPU Pro 360 Guide to Shadows

GPU Pro 360 Guide to Shadows

Author: Wolfgang Engel

Publisher: CRC Press

Published: 2018-11-20

Total Pages: 410

ISBN-13: 1351208330

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Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading programmers that focus on achieving good visual results in rendering shadows. GPU Pro 360 Guide to Shadows is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges


Ambient Assisted Living. ICT-based Solutions in Real Life Situations

Ambient Assisted Living. ICT-based Solutions in Real Life Situations

Author: Ian Cleland

Publisher: Springer

Published: 2015-11-20

Total Pages: 306

ISBN-13: 3319264109

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This book constitutes the refereed proceedings of the 7th International Work-Conference on Ambient Assisted Living, IWAAL 2015, held in Puerto Varas, Chile, in December 2015. The 20 full papers presented with 7 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers is on following topics: ambient assisted living for tele-care and tele-rehabilitation; ambient assisted living environments; behaviour analysis and activity recognition; sensing for health and wellbeing; human interaction and perspectives in ambient assisted living solutions.


Real-Time Shadows

Real-Time Shadows

Author: Elmar Eisemann

Publisher: CRC Press

Published: 2016-04-19

Total Pages: 399

ISBN-13: 1439867690

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Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t


Interface Support for Creativity, Productivity, and Expression in Computer Graphics

Interface Support for Creativity, Productivity, and Expression in Computer Graphics

Author: Ursyn, Anna

Publisher: IGI Global

Published: 2018-10-05

Total Pages: 373

ISBN-13: 1522573720

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Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications. Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.


Advances in Computer Graphics

Advances in Computer Graphics

Author: Tomoyuki Nishita

Publisher: Springer Science & Business Media

Published: 2006-06-22

Total Pages: 788

ISBN-13: 354035638X

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This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.