Shadowrun Data Trails [all Things Matrixy]

Shadowrun Data Trails [all Things Matrixy]

Author: Catalyst Game Labs

Publisher:

Published: 2015-07-08

Total Pages:

ISBN-13: 9781941582909

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The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it's nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos-it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep wells of pure data that can swallow you whole. Oh, and a copy of every secret ever recorded electronically. The possible rewards of exploration are great, and the dangers are greater.Data Trails is the Matrix sourcebook for Shadowrun, Fifth Edition, offering more options for decker and technomancer characters, including qualities, programs, gear and more. With detailed examinations of hacker culture, information on diving deep into immersive hosts, and briefings on the strange sites hidden in dark corners of the Matrix, Data Trails is a vital resource for any Shadowrun players involved in the omnipresent flow of information. Non-Matrix specialists have chances to get in on the adventures as well, with game details explaining how their skills and expertise translate into the wild virtual world.Data Trails is for use with Shadowrun, Fifth Edition.


Unwired

Unwired

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2008-08-27

Total Pages: 0

ISBN-13: 9781934857083

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Shadowrun Cutting Aces

Shadowrun Cutting Aces

Author: Catalyst Game Labs

Publisher:

Published: 2017-03-22

Total Pages:

ISBN-13: 9781942487630

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The Hotel Bartender Who Slips You A Guests Room Number Because He Thinks It Will Help Him Get Lucky. The Security Guard Who Lets A Team Into A Top-Secret Facility Because He Thinks Hes Pitching In On Covert-Ops Training. The Business Suit Who Drops Ten Thousand Nuyen On A Project Because He Thinks Itll Earn Him Fifty Thousand. Marks, All Of Them, And The Sixth World Is Full Of Them. Yeah, Blasting Your Way Into A Well-Guarded Facility Is Fun, But Talking Your Way In, Smooth And Subtle, Might Be More Rewarding. Almost Every Kind Of Shadowrun Involves At Least A Little Con Artistry, And Some Of Them Are Full-On Long Cons. That Means You Need To Sharpen Your Con Game. With Tips, Plot Updates, Spells, Gear, And More To Improve Characters Con Abilities, Cutting Aces Gives Players The Swagger And Skills They Need To Swindle The World. It Also Includes Information On One Of The Sixth Worlds Hottest Spots For Running A Conistanbul, City Of The Worlds Desire. Cuttings Aces Is For Use With Shadowrun, Fifth Edition, And It Also Contains Plot Information, Story Ideas, And Characters That Can Be Used With Shadowrun: Anarchy With Slight Adjustments Of Character Stats.


Shadowrun Chrome Flesh (Limited Edition)

Shadowrun Chrome Flesh (Limited Edition)

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2015-09-02

Total Pages:

ISBN-13: 9781941582954

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Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.


Shadowrun Howling Shadows

Shadowrun Howling Shadows

Author: Catalyst Game Labs

Publisher:

Published: 2016-07-20

Total Pages:

ISBN-13: 9781942487517

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Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.


Shadowrun Rigger 5.0

Shadowrun Rigger 5.0

Author: Catalyst Game Labs

Publisher:

Published: 2016-03-16

Total Pages: 190

ISBN-13: 9781941582992

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Spin Your Wheels Over Slick Sprawl Streets While Drifting Away From Hot Pursuit. Fly Through Narrow Canyons Ahead Of Missiles Twisting Their Way After You. Shrink Down The Insect Size To Get An Eye On Places Outsiders Aren'T Supposed To See. These Are Just Some Of The Ways Riggers Jack Up Their Seemingly Unending Adrenaline Rush, As They Show That The Hardest Shadowrunners To Hit Are The Ones That Stay In Motion.Rigger 5.0 Is The Ultimate Hot-Rod, Jet Plane, Speedboat, And More Companion For Shadowrun. With Dozens Of New Vehicles And Drones, More Detailed Rules For Vehicle Chase And Combat, And Customization Rules, This Is A Book That Every Rigger Needs To Get Ahead Of The Competition And Stay There. Get The Feel Of Laying Down Hot Rubber In The Cold Shadows Of The Sixth World And A Taste For Speed, Danger, And A Good, Clean Getaway.Rigger 5.0 Is For Use With Shadowrun Fifth Edition.


Magic in the Shadows

Magic in the Shadows

Author: FASA Corporation

Publisher: FASA Corporation

Published: 1998-12

Total Pages: 0

ISBN-13: 9781555603588

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Magic in the Shadows is an advanced magic book that combines all the previously published Shadowrun magic rules with all new rules and magical creatures. This new volume features rewritten, reworked, and expanded rules built on the core magic rules published in Shadowrun: Third Edition and will include a spell creation system as well as advanced rules on all aspects of playing a magical character. This product is a must for any Shadowrun player and gamemaster.


As Lie the Dead

As Lie the Dead

Author: Kelly Meding

Publisher: Dell

Published: 2010-07-27

Total Pages: 434

ISBN-13: 0553592874

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Evangeline Stone, a rogue bounty hunter, never asked for a world divided between darkness and light . . . . . . or the power to die and live again in someone else’s borrowed body. After a murder plot meant to take her out leaves an entire race of shapeshifters nearly extinct, Evy is gnawed by guilt. So when one of the few survivors of the slaughter enlists her aid, she feels duty-bound to help—even though protecting a frail, pregnant shifter is the last thing Evy needs, especially with the world going to hell around her. Amid weres, Halfies, gremlins, vamps—and increasingly outgunned humans—a war for supremacy is brewing. With shifters demanding justice, her superiors desperate to control her, and an assassin on her trail, Evy discovers a horrifying conspiracy. And she may be the only person in the world who can stop it—unless, of course, her own side gets her first.


Shadowrun Stolen Souls

Shadowrun Stolen Souls

Author: Catalyst Game Labs

Publisher:

Published: 2014-07-16

Total Pages:

ISBN-13: 9781936876549

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Legendary hacker FastJacks has left JackPoint, the victim of a condition that divided his mind against itself. Across the Sixth World, peoples minds are in schism, with new personalities emerging at unpredictable times. Chaos is growing, and corps frantically maneuver for information, stealing data and employees from each other at a rapid pace. Stolen Souls helps players and GMs understand whats happening while providing adventure hooks along with techniques an gear to help runners become aces at extraction jobs. Dig deeper into this new mystery that has torn through the Sixth Worldand discover just how deep the conspiracies and cover-ups go


Born to Run

Born to Run

Author: Christopher McDougall

Publisher: Profile Books

Published: 2010-12-09

Total Pages: 296

ISBN-13: 184765228X

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A New York Times bestseller 'A sensation ... a rollicking tale well told' - The Times At the heart of Born to Run lies a mysterious tribe of Mexican Indians, the Tarahumara, who live quietly in canyons and are reputed to be the best distance runners in the world; in 1993, one of them, aged 57, came first in a prestigious 100-mile race wearing a toga and sandals. A small group of the world's top ultra-runners (and the awe-inspiring author) make the treacherous journey into the canyons to try to learn the tribe's secrets and then take them on over a course 50 miles long. With incredible energy and smart observation, McDougall tells this story while asking what the secrets are to being an incredible runner. Travelling to labs at Harvard, Nike, and elsewhere, he comes across an incredible cast of characters, including the woman who recently broke the world record for 100 miles and for her encore ran a 2:50 marathon in a bikini, pausing to down a beer at the 20 mile mark.