Shadowrun: Corporate Enclaves

Shadowrun: Corporate Enclaves

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2008-02

Total Pages: 0

ISBN-13: 9781934857007

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Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles and Neo-Tokyo. Controlled and exploited by the iron hand of the megacorps, these sprawls are home to corporate powerhouses, their political minions, powerful crime factions, and plenty of intrigue and opportunities for enterprising and resourceful shadowrunners. The second in an ongoing series of themed setting books for Shadowrun, Fourth Edition, Corporate Enclaves also briefly visits the unique corporate dominions of Dubai, Europort, Manhattan, Nairobi, and Tenochtitln, and provides guidelines for developing your own corp-controlled settings.


Born to Run

Born to Run

Author: Stephen Kenson

Publisher: Ace Books

Published: 2005

Total Pages: 0

ISBN-13: 9780451460585

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Earth, 2063. Long-dormant magical forces have reawakened, and the creatures of mankind's legends and nightmares have come out of hiding. Megacorporations act as the new world superpowers, and the dregs of society fight for their own power. Sliding through the cracks in between are shadowrunners-underworld professionals who will do anything for a profit, and anything it takes to get the job done. Kellan Colt has come to Seattle to make a name for herself. But her first run proves that in her line of work, there's no such thing as a sure thing, and that in her world, there is only one law-survival.


Shadowrun Rigger 5.0

Shadowrun Rigger 5.0

Author: Catalyst Game Labs

Publisher:

Published: 2016-03-16

Total Pages: 190

ISBN-13: 9781941582992

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Spin Your Wheels Over Slick Sprawl Streets While Drifting Away From Hot Pursuit. Fly Through Narrow Canyons Ahead Of Missiles Twisting Their Way After You. Shrink Down The Insect Size To Get An Eye On Places Outsiders Aren'T Supposed To See. These Are Just Some Of The Ways Riggers Jack Up Their Seemingly Unending Adrenaline Rush, As They Show That The Hardest Shadowrunners To Hit Are The Ones That Stay In Motion.Rigger 5.0 Is The Ultimate Hot-Rod, Jet Plane, Speedboat, And More Companion For Shadowrun. With Dozens Of New Vehicles And Drones, More Detailed Rules For Vehicle Chase And Combat, And Customization Rules, This Is A Book That Every Rigger Needs To Get Ahead Of The Competition And Stay There. Get The Feel Of Laying Down Hot Rubber In The Cold Shadows Of The Sixth World And A Taste For Speed, Danger, And A Good, Clean Getaway.Rigger 5.0 Is For Use With Shadowrun Fifth Edition.


Shadowrun Chrome Flesh (Limited Edition)

Shadowrun Chrome Flesh (Limited Edition)

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2015-09-02

Total Pages:

ISBN-13: 9781941582954

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Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.


Shadowrun Legends: Technobabel

Shadowrun Legends: Technobabel

Author: Stephen Kenson

Publisher: Catalyst Game Labs

Published: 2018-09-21

Total Pages: 265

ISBN-13:

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A MEGABYTE BLOW-OUT IN 21ST CENTURY BOSTON... He awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in his arm, he would've been dead for sure. But Michael Bishop—a.k.a. Babel, messiah of the Matrix—is back in the game. Renraku Computer Systems has defied the accords of the Corporate Court. Now they must decipher the secrets of the otaku—and Babel is the technoshaman reborn for the job. But netwalking in the shadows of the electron jungle means an initiation into deadly megacorporate intrigue—and discovering more about Babel's own team than he fears he should know. As allies become adversaries, Babel breaks through the dreaded black ice security to find a doorway to the future—and signs of a corp war looming on the horizon—one that could destroy the technoworld and beyond...forever.


Shadowrun: Crimson

Shadowrun: Crimson

Author: Kevin R. Czarnecki

Publisher: Catalyst Game Labs

Published: 2015-04-23

Total Pages: 260

ISBN-13:

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WHERE NO ONE KNOWS YOUR NAME... Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during his lost time—and who put him under in the first place. But as he journeys through the neon-drenched ruins of Chicago and its augmented facades, Red uncovers an even larger plot involving eldritch forces seeking to invade from beyond our reality. He teams up with the few allies he can trust—Pretty, a beautiful ghoul, and Slim, a hacker extraordinaire—as they head into the middle of multiple schemes and power plays surrounding a dangerous new conflict threatening to shatter the uneasy peace into all-consuming chaos.


Unwired

Unwired

Author: Catalyst Game Labs

Publisher: Catalyst Game Labs

Published: 2008-08-27

Total Pages: 0

ISBN-13: 9781934857083

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Shadowrun Legends: Beyond the Pale

Shadowrun Legends: Beyond the Pale

Author: Jak Koke

Publisher: Catalyst Game Labs

Published: 2018-11-17

Total Pages: 341

ISBN-13:

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ONE WRONG MOVE COULD BE HIS LAST... In the mission given him by the Dragon Dunkelzahn, Ryan Mercury promises to deliver the magical Dragon Heart safely to the metaplanes, where Thayla and her song are all that defend the earth against the onslaught of the Enemy. But when the protector of the world is swallowed by the Chasm, all hope for the future disappears with her. Now nothing stands between humanity and the greatest scourge the planet has ever known... AND IF HE FALLS, THE SIXTH WORLD FALLS WITH HIM... The Enemy bears unlimited power, all of it evil. With Thayla destroyed, and the metaplanes unprotected, the Enemy's army of flesh-shredding beasts is about to lay waste to the world. As the ultimate battle is waged between the forces of good and evil, Ryan and his dauntless shadowrunners have only two options: total victory or certain destruction...