The Japanese Adult Video Industry

The Japanese Adult Video Industry

Author: Heung-Wah Wong

Publisher: Routledge

Published: 2017-11-22

Total Pages: 275

ISBN-13: 1134485689

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Unlike many other books on pornography which concentrate on arguments about restricting or not restricting pornography, this book focuses on the production of adult videos. It outlines and examines the industrial dynamics of the industry, its strategies, technological capabilities and organisational structure. It discusses the socialisation of those who participate in the industry, the role of censorship, the nature of markets and the wider cultural impact of the industry.


Censorship in Japan

Censorship in Japan

Author: Heung Wah Wong

Publisher: Routledge

Published: 2020-11-29

Total Pages: 212

ISBN-13: 1315409054

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This book explores censorship, particularly film and video censorship, in Japan in modern times. It shows how most censorship has been the film and video industry exercising self-censorship and how this system has been problematic in that it has allowed dominant players in the industry to impose their own standards and exclude independent filmmakers. It outlines notable obscenity cases and discusses how industry self-censorship bodies have been undermined both by industry outsiders setting up their own alternative regimes and by the industry self-censorship bodies themselves being prosecuted for obscenity. The book also examines the conflict between the obscenity law, introduced in Meiji times when Japan was importing Western models, and the freedom of speech law, which was put in place by the US occupation administration after World War II. The book concludes by assessing the current state of censorship in Japan and likely future developments.


Pornography, Ideology, and the Internet

Pornography, Ideology, and the Internet

Author: Zhang Mei

Publisher: Rowman & Littlefield

Published: 2018-10-22

Total Pages: 243

ISBN-13: 149856089X

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This book starts from the discussion of a pornography, but does not end with pornography. Rather, it suggests that a pornographic star can be treated as a cultural product which obtains rich cultural meanings. It contributes to the debate between the global homogenization paradigm and the creolization paradigm which predominates in multiple disciplines, through a thorough examination of the entire process of the cross-cultural migration of Aoi Sola, a Japanese adult video (AV) actress who has achieved amazing popularity in mainland China since 2010. Through fifteen-month participant observation inside the two Chinese agencies of Sola, this study reveals that the transformative intermediaries play a significant role in the transformation of the cultural product in the Chinese context, even though their operations are usually invisible to outsiders. The findings challenge the conventional scholarly assumption that foreign products produced by global producers are consumed “directly” by local consumers or that the significance of these intermediaries can be ignored. This study further extends the participant observation inside the realistic field to the virtual space of media in different countries, which can be called the second field. It demonstrates that multiple local groups, including intermediaries, Chinese commercial news portals, Party media, and Chinese Internet users, respond to the dominant ideologies in Chinese society by reinterpreting Sola in different, even contradictory, ways. Thus, this research refutes the presumption that a local society is a coherent monolith in the acceptance of foreign cultural products. The book also deepens the reader’s understanding of Chinese Internet usage.


Involuntary Consent

Involuntary Consent

Author: Akiko Takeyama

Publisher: Stanford University Press

Published: 2023-07-11

Total Pages: 331

ISBN-13: 1503633799

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The popularity of pornography is predicated on the idea that those participating have given their consent. That is what allows the porn industry to dominate the media economy today, generating staggering sums of money. Looking at behind-the-scenes negotiations and abuses in Japan's adult video industry, author Akiko Takeyama challenges this pervasive notion with the idea of "involuntary consent." This phenomenon, she argues, is ubiquitous, not only in the porn industry, but in our everyday lives. And yet modern society, built on beliefs of autonomy, free choice, and equality, renders it all but invisible. Japan's AV industry alone generates a conservatively estimated $5 billion a year. In recent years, it has drawn public attention, and criticism, because of a series of arrests and trials of former talent agency owners and executives. This led to a report calling for a systematic investigation of the industry over the issue of "forced performance." This report has had ripple effects beyond Japan, as the US Department of State subsequently also cited forced performance as a human rights violation. Using this moment as an entry point, Takeyama argues that contract-making writ large is based on fundamentally dualistic terms, implying consent and pleasure on the one hand, and coercion and pain on the other. Because sex workers are employed on a contract basis, they fall outside of the purview of standard labor and employment laws. As a result, they are frequently pressured to comply with what production companies (mostly run by men) expect and often demand. In this ethnography of Japan's porn industry, Akiko Takeyama investigates the paradox of involuntary consent in modern liberal democratic societies. Taking consent as her starting point, Takeyama illustrates the nuances of contract making and the legal structures, or lack thereof, that govern Japan's adult video and sex entertainment industries.


Japanese Film and the Challenge of Video

Japanese Film and the Challenge of Video

Author: Tom Mes

Publisher: Taylor & Francis

Published: 2023-05-19

Total Pages: 187

ISBN-13: 1000855287

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This book explores the phenomenon of V-Cinema, founded in Japan in 1989 as a distribution system for direct-to-video movies which film companies began making having failed to recoup their investment in big budget films. It examines how studios and directors worked quickly to capitalize on niche markets or upcoming and current trends, and how as a result this period of history in Japanese cinema was an exceptionally diverse and vibrant film scene. It highlights how, although the V-Cinema industry declined from around 1995, the explosion in quantity and variety of such movies established and cemented many specific genres of Japanese film. Importantly the book argues that film scholars who have long looked down on video as a substandard medium without scholarly interest have been wrong to do so, and that V-Cinema challenges accepted notions of cultural value, providing insight into the formation of cinematic canons and inviting us to rethink what is meant by "Japanese cinema".


History of the Japanese Video Game Industry

History of the Japanese Video Game Industry

Author: Yusuke Koyama

Publisher: Springer Nature

Published: 2023-06-02

Total Pages: 285

ISBN-13: 981991342X

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This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home consoles, arcades, cellular phones and smart phones—and it is very difficult to see the complete picture. The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present. The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978. Game markets for both PCs and home consoles followed in the early 1980s. The platform that occupies a central market position started with the arcade and shifted, in order, to the home console, handheld consoles, and smart phones. In the video game industry in the twentieth century each platform had a clear identity, and the relationships among platforms were "interactions". In the twenty-first century, with the improvement of computer performance, the platform identity has disappeared, thus the relationship among platforms is highly competitive. Since the "crash of 1983" in the United States, the Japanese game industry has one of the largest market shares in the world and has developed without being influenced by other countries. It reached its peak in the late 1990s, and then its relative position declined due to the growth of foreign markets and the failure of emerging markets such as online PC games. Even today, Japan's gaming industry holds a dominant position in the world, but it is not the superpower it once was. Since the beginning of the twenty-first century, game research has become active worldwide. Among game researchers, there is a large demand for research on games in Japan, but there is still little dissemination of research in English. The original version of this book published in Japan is highly regarded and received an award for excellence from the Society of Socio-Informatics in 2017.


Porn Work

Porn Work

Author: Heather Berg

Publisher: UNC Press Books

Published: 2021-02-22

Total Pages: 255

ISBN-13: 1469661934

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Every porn scene is a record of people at work. But on-camera labor is only the beginning of the story. Porn Work takes readers behind the scenes to explore what porn performers think of their work and how they intervene to hack it. Blending extensive fieldwork with feminist and antiwork theorizing, Porn Work details entrepreneurial labor on the boundaries between pleasure and tedium. Rejecting any notion that sex work is an aberration from straight work, it reveals porn workers' creative strategies as prophetic of a working landscape in crisis. In the end, it looks to what porn has to tell us about what's wrong with work, and what it might look like to build something better.