Dr. Wertham was senior psychiatrist for the Department of Hospitals in New York City. This book, thoroughly documented by facts and cases, gives the substance of Dr. Wertham's expert opinion on the effects that comic books have on the minds and behavior of children who come in contact with them. Reprint of the 1954 edition with a new comprehensive Introduction by James E. Reibman, Ph.D.
Seduction of The Innocent Continues: Lilith triumphant! Having crushed her daughter’s will, Lilith of Drakulon kidnaps Vampirella’s therapist and recruits Vampi’s now-ex girlfriend as she escalates her win to the next level. Vampirella tells Chary of Lilith’s origin, a story of the corruption of one of Drakulon’s greatest heroines.
In his first week on the job, FBI Agent Thomas Jennings has seen enough horror to threaten his faith, and perhaps his sanity. Now he stands alone – the last line of defense against a madman intent on the murder of two innocent children, and on the destruction of a city. It’s crime storytelling in the tradition of the comics that made Dr. Fredric Wertham froth at the mouth. From the acclaimed team that brought you The Lone Ranger, a final issue that delivers a punch in the gut that won't soon be forgotten.
Which sort of seducer could you be? Siren? Rake? Cold Coquette? Star? Comedian? Charismatic? Or Saint? This book will show you which. Charm, persuasion, the ability to create illusions: these are some of the many dazzling gifts of the Seducer, the compelling figure who is able to manipulate, mislead and give pleasure all at once. When raised to the level of art, seduction, an indirect and subtle form of power, has toppled empires, won elections and enslaved great minds. In this beautiful, sensually designed book, Greene unearths the two sides of seduction: the characters and the process. Discover who you, or your pursuer, most resembles. Learn, too, the pitfalls of the anti-Seducer. Immerse yourself in the twenty-four manoeuvres and strategies of the seductive process, the ritual by which a seducer gains mastery over their target. Understand how to 'Choose the Right Victim', 'Appear to Be an Object of Desire' and 'Confuse Desire and Reality'. In addition, Greene provides instruction on how to identify victims by type. Each fascinating character and each cunning tactic demonstrates a fundamental truth about who we are, and the targets we've become - or hope to win over. The Art of Seduction is an indispensable primer on the essence of one of history's greatest weapons and the ultimate power trip. From the internationally bestselling author of The 48 Laws of Power, Mastery, and The 33 Strategies Of War.
Graphic novels (kurimchaek) are a major art form in North Korea, produced by agents of the regime to set out its vision in a range of important areas. This book provides an analysis of North Korean graphic novels, discussing the ideals they promote and the tensions within those ideals, and examining the reception of graphic novels in North Korea and by North Korean refugees in South Korea. Particular themes considered include the ideal family and how the regime promotes this; patriotism, and its conflict with class identities; and the portrayal of the Korean War – "The Fatherland Liberation War", as it is known in North Korea – and the subsequent, continuing stand-off. Overall, the book demonstrates the importance of graphic novels in North Korea as a tool for bringing up children and for promoting North Korean ideals. In addition, however, the book also shows that although the regime sees the imaginative power of graphic novels as a necessity for effective communication, graphic novels are also viewed with caution in that they exist in everyday social life in ways that the regime may be aware of, and seeks to control, but cannot dominate completely.
Seduction of The Innocent Continues: Following her mother, Lilith’s advice, Vampirella chooses to end her loneliness by engaging in community, connecting with friends, building a new career, and creating roots within her adopted world-- which invites inevitable consequences as her enemies continue to gather for a mysterious purpose, and her mother receives a visit from a man from Vampirella’s past.
The Art of Vampirella is back in a NEW printing! For over 40 years, Vampirella has been the muse for many artists in the comic industry and even beyond. Dynamite Entertainment brings forth a veritable museum of fine art masterpieces collected in a 216 page hardcover volume! This tome contains a retrospective of artists who have contributed the most memorable imagery of Vampirella with such names as Jose Gonzalez, Adam Hughes, Dave Stevens, Jim Silke, Jae Lee, Joe Jusko, Amanda Conner, Mark Texeira, Mike Mignola, Mike Mayhew, Joe Quesada, Bruce Timm, Arthur Suydam, Dan Brereton, Michael Golden, J. Scott Campbell and many more. Featuring a spectacular cover by the Dave Stevens!
Just how far will she go to keep her secret crush? I’m Kayla. I’m twenty-one. And I’m all alone in the world—except for my late brother’s best friend. But Oliver intends to move back to London. I’m in love with him. I have to persuade him not to leave…somehow. If I confess I’m a virgin and show him how far I’ll go to keep him, will he stay? Maybe, but I also never suspected he’s keeping a shocking secret of his own…