Beth returns to the quaint seaside town of Grey Gallows in search of the mysterious, dark-haired youth who once rescued her from drowning there only to vanish into the mist, and finds instead a very human suitor who seems oddly familiar.
Ten folk tales from the Scottish Hebrides, each from a different island. These are stories of the sea, populated by giants, waterbulls and fairy creatures.
"Water witch Annwyn Avalon presents a comprehensive guide to Celtic water lore including spells, rituals, water spirits, and merfolk. She explores the magic of the sea, but also features lakes, rivers, canals, swamps, and other watery locations as well as the craft and magic that have been and continue to be practiced at these places. Within these pages, you will learn how to set up your own personal water altars and shrines, gather or craft the magical tools of water witchery, and access the power of rain and ice. Most crucially, you will learn how to connect and communicate with the water spirits themselves."--Back cover.
Serafina, Neela, Ling, Ava, Becca, and Astrid, six mermaids from realms scattered throughout the seas and freshwaters, were summoned by the leader of the river witches to learn an incredible truth: the mermaids are direct descendants of the Six Who Ruled—powerful mages who once governed the lost empire of Atlantis. The ancient evil that destroyed Atlantis is stirring again, and only the mermaids can defeat it. To do so, they need to find magical talismans that belonged to the Six. Serafina believes her talisman was buried with an old shipwreck. While researching its location, she is almost discovered by a death rider patrol led by someone familiar. . . . The pain of seeing him turned traitor is devastating. Neela travels to Matali to warn her parents of the grave threat facing their world. But they find her story outlandish; a sign that she needs to be confined to her chamber for rest and recovery. She escapes and travels to Kandina, where her talisman is in the possession of fearsome razormouth dragons. As they hunt for their talismans, both Serafina and Neela find reserves of courage and cunning they didn't know they possessed. They face down danger and death, only to endure a game-changing betrayal, as shocking as a rogue wave.
Piers Anthony’s bestselling Xanth series is one of the cornerstones of fantasy, a lively and whimsical interpretation of a genre often criticized for taking itself too seriously. Anthony’s first Xanth novel, A Spell for Chameleon, was initially edited to target a more traditional audience. Now, in an eBook exclusive, A Spell for Chameleon has been reworked line by line—its language matching the simpler, playful way with words that made Piers Anthony an enduring fan favorite. Xanth is an enchanted land where magic rules, a land of centaurs and dragons and basilisks where every citizen has a unique spell to call their own. For Bink of North Village, however, Xanth is no fairy tale. He alone has no magic. And unless he gets some—and fast!—he will be exiled. Forever. But the Good Magician Humfrey is convinced that Bink does indeed have magic. In fact, both Beauregard the genie and the magic wall chart insist that Bink has magic as powerful as any possessed by the King, the Good Magician Humfrey, or even the Evil Magician Trent. Be that as it may, no one can fathom the nature of Bink’s very special magic. This is even worse than having no magic at all . . . and he still faces exile!
"Pip, a young boy who can speak to fish, and his sister Kinchen set off on a great adventure, joined by twins with magical powers, refugees fleeing post-war Vietnam, and some helpful sea monsters"--
Uncovering an ancient evil, Serafina, a mermaid of the Mediterranean Sea, searches for five other mermaid heroines who are scattered across the six seas, to save their hidden world.
When Sunday's parents announce a big move and the one thing that's always made her feel magical is suddenly far away, she's not feeling much like a witch. To reconnect with her power, she'll have to remember where her magic really comes from -- inside. --P. [4] of cover.
Serafina, Neela, Ling, Ava, Becca, and Astrid, six mermaids from realms scattered throughout the seas and freshwaters, were summoned by the leader of the river witches to learn an incredible truth: the mermaids are direct descendants of the Six Who R