Science Play

Science Play

Author: Jill Frankel Hauser

Publisher: WorthyKids

Published: 2000-01-30

Total Pages: 0

ISBN-13: 9780824967994

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Contains sixty-five activities that introduce readers to scientific exploration, including such subjects as weather, soil science, plants, color, and light.


The Science of Play

The Science of Play

Author: Susan G. Solomon

Publisher: University Press of New England

Published: 2014-11-04

Total Pages: 231

ISBN-13: 1611686113

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Poor design and wasted funding characterize today's American playgrounds. A range of factors--including a litigious culture, overzealous safety guidelines, and an ethos of risk aversion--have created uniform and unimaginative playgrounds. These spaces fail to nurture the development of children or promote playgrounds as an active component in enlivening community space. Solomon's book demonstrates how to alter the status quo by allying data with design. Recent information from the behavioral sciences indicates that kids need to take risks; experience failure but also have a chance to succeed and master difficult tasks; learn to plan and solve problems; exercise self-control; and develop friendships. Solomon illustrates how architects and landscape architects (most of whom work in Europe and Japan) have already addressed these needs with strong, successful playground designs. These innovative spaces, many of which are more multifunctional and cost effective than traditional playgrounds, are both sustainable and welcoming. Having become vibrant hubs within their neighborhoods, these play sites are models for anyone designing or commissioning an urban area for children and their families. The Science of Play, a clarion call to use playground design to deepen the American commitment to public space, will interest architects, landscape architects, urban policy makers, city managers, local politicians, and parents.


Play On

Play On

Author: Jeff Bercovici

Publisher: HarperCollins

Published: 2018-05-01

Total Pages: 315

ISBN-13: 0544935322

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A lively, deeply reported tour of the science and strategies helping athletes like Tom Brady, Serena Williams, Carli Lloyd, and LeBron James redefine the notion of “peak age.” Season after season, today’s sports superstars seem to defy the limits of physical aging that inevitably sideline their competitors. How much of the difference is genetic destiny and how much can be attributed to better training, medicine, and technology? Is athletic longevity a skill that can be taught or a mental discipline that can be mastered? Can career-ending injuries be predicted and avoided? Journalist Jeff Bercovici spent extensive time with professional and Olympic athletes, coaches, and doctors to find the answers to these questions. His quest led him to training camps, tournaments, hospitals, antiaging clinics, and Silicon Valley startups, where he tried cutting-edge treatments and technologies firsthand and investigated the realities behind health fads like alkaline diets, high-intensity interval training, and cryotherapy. Through fascinating profiles and first-person anecdotes, Bercovici illuminates the science and strategies extending the careers of elite older athletes, uncovers the latest advances in fields from nutrition to brain science to virtual reality, and offers empowering insights about how the rest of us can find peak performance at any age.


Move, Connect, Play

Move, Connect, Play

Author: Jason Nemer

Publisher: St. Martin's Essentials

Published: 2022-04-19

Total Pages: 332

ISBN-13: 1250774187

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Move, Connect, Play is a book detailing the core principles of Acroyoga, a practice that melds the spectacle of circus arts with the healing power of massage and the breathwork of yoga. Get ready to learn how to fly. AcroYoga is a movement practice that combines the balance and connection of yoga with the fitness and intensity of acrobatics, as well as the holistic healing power of physical therapy. People come to it for all kinds of reasons—they may have chronic pain and are looking for a long-term solution to manage it, they may want to lose weight, gain muscle or increase their mobility, or maybe they just want to experience it with their friends or partners to deepen their relationships. Some even just want to have some fun together. In Move, Connect, Play, pounder of AcroYoga International Jason Nemer shares the core principles of AcroYoga for athletic performance and for life, as well as 10 key areas of training (strength, flexibility, technique, balance, breath, gravity, relationships, mental, emotional, and sustainability). He also offers specific exercises and routines for how to train safely and effectively in each area. This is a book that millions of AcroYogis around the world have long been waiting for, and one that is an essential read for high-performance athletes, weekend health warriors, and spiritual seekers alike.


Canine Play Behavior

Canine Play Behavior

Author: Mechtild Käufe

Publisher: Dogwise Publishing

Published: 2014-10-01

Total Pages: 327

ISBN-13: 1617811572

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Is it possible that what looks like play is something else entirely? German author Mechtild Käufer presents findings from scores of researchers worldwide who study why dogs play, the benefits they get from play and how to recognize the “rules” of play that dogs follow to keep their play behaviors fun and safe. There are dozens of color photographs included to help illustrate the actions of dogs at play.


I See Myself

I See Myself

Author: Vicki Cobb

Publisher: HarperCollins

Published: 2002-08-06

Total Pages: 40

ISBN-13: 9780688178376

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Look in a mirror. Who do you see? Your very own self, that's who! Now look in a shiny doorknob or in a puddle. Can you see yourself in them? How about in the pages of this book? You might not see yourself, but you will feel yourself getting smarter as you begin to understand how and why you can see yourself. Renowned science author Vicki Cobb illuminates the scientific principles of light and reflection in a way that even the youngest kids can understand. Follow this book with a young child who loves to play, and see the light in a whole new way. Discover science, and the world will never look the same. Fun hands-on activities and irresistible illustrations by Julia Gorton makethis book a perfect excuse to learn about science . . . just for the fun of it!


I Face the Wind

I Face the Wind

Author: Vicki Cobb

Publisher: Harper Collins

Published: 2003-04-15

Total Pages: 44

ISBN-13: 9780688178406

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Ever lose your hat in a strong wind? Ever feel the wind pushing you from side to side? Know why you can feel the wind, but never see it? You will! Renowned science author Vicki Cobb makes scientific principles easy for even the youngest kids to understand. Follow this book with a young child who loves to play. Bring along balloons. Find a windy place. Together you'll face the wind and see that learning is a breeze. Discover science, and the world will never look the same. Great hands-on activities and irresistible illustrations by Julia Gorton make Science Play a perfect way to learn about science . . . just for the fun of it!


I Fall Down

I Fall Down

Author: Vicki Cobb

Publisher: Harper Collins

Published: 2004-10-26

Total Pages: 42

ISBN-13: 0688178421

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What happens when you trip or when you drop a ball? When something falls, which way does it fall? Down, down, down! Do you know what makes things fall? Renowned science author Vicki Cobb explains the weighty subject of gracity with such ease that even the youngest kids will understand. Follow this book with a child who loves to play. Have lots of dropping races. Together you'll learn how much fun falling for science can be. Exciting hands on activities and irresistible illustrations by Julia Gorton make Science Play a perfect way to learn about science...just for the fun of it!


Gender Play

Gender Play

Author: Barrie Thorne

Publisher: Rutgers University Press

Published: 1993

Total Pages: 256

ISBN-13: 9780813519234

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You see it in every schoolyard: the girls play only with the girls, the boys play only with the boys. Why? And what do the kids think about this? Breaking with familiar conventions for thinking about children and gender, Gender Play develops fresh insights into the everyday social worlds of kids in elementary schools in the United States. Barrie Thorne draws on her daily observations in the classroom and on the playground to show how children construct and experience gender in school. With rich detail, she looks at the "play of gender" in the organization of groups of kids and activities - activities such as "chase-and-kiss," "cooties," "goin' with" and teasing. Thorne observes children in schools in working-class communities, emphasizing the experiences of fourth and fifth graders. Most of the children she observed were white, but a sizable minority were Latino, Chicano, or African American. Thorne argues that the organization and meaning of gender are influenced by age, ethnicity, race, sexuality, and social class, and that they shift with social context. She sees gender identity not through the lens of individual socialization or difference, but rather as a social process involving groups of children. Thorne takes us on a fascinating journey of discovery, provides new insights about children, and offers teachers practical suggestions for increasing cooperative mixed-gender interaction.


Play Between Worlds

Play Between Worlds

Author: T. L. Taylor

Publisher: MIT Press

Published: 2009-02-13

Total Pages: 206

ISBN-13: 0262250543

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.