Sandwalk Adventures

Sandwalk Adventures

Author: Jay S Hosler

Publisher: Active Synapse

Published: 2003

Total Pages: 164

ISBN-13: 9780967725512

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The Sandwalk Adventures is the tale of follicle mites living in the left eyebrow of Charles Darwin himself. The mites believe Darwin is a god, one of their myths handed down from generation to generation, and he has to set them straight about that and other mite fables. A humorous series of illustrated lessons in natural selection and evolution ensues. Recommended for readers with an interest in real science and a working funny bone. 159 pages of evolution, humor, and science suitable for high schoolers and other intelligent readers


The Sandwalk Adventures

The Sandwalk Adventures

Author: Jay Hosler

Publisher:

Published: 2014-09-01

Total Pages: 162

ISBN-13: 9780990617112

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The Sandwalk Adventures is a fanciful tale of follicle mites that just happen to be living in the left eyebrow of Charles Darwin himself. To the mites, their host Darwin is a god, known as Flycatcher, and stories of his mighty ocean-spewing, world-creating powers have been handed down from generation to generation...of eyebrow mites. Upon hearing of their colorfully explained misunderstanding of who he actually is, Darwin sets the mites straight...after he convinces himself that the curious voices in his head are just ordinary voices...in his eyebrow. A humorous series of illustrated lessons in natural selection and evolution ensues and a warm-hearted story, and history lesson, about one of the greatest naturalists of all time unfolds with it. Recommended for readers with an interest in real science bounced off the funny bone. Enjoy some wholesome family entertainment that will make you think and, if you're not careful, might even teach you a thing or two. Suitable for the high school set and above or for advanced younger readers.


Last of the Sandwalkers

Last of the Sandwalkers

Author: Jay Hosler

Publisher: Macmillan

Published: 2015-04-07

Total Pages: 324

ISBN-13: 162672024X

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When field scientist Lucy defies the law of her safe but authoritarian home on an oasis by leading a team of researchers into the desert to learn about the greater world, what she finds will change everything, beginning with the knowledge that beetles are not the only living creatures.


Optical Allusions

Optical Allusions

Author: Jay S Hosler

Publisher: Active Synapse

Published: 2008

Total Pages: 132

ISBN-13: 9780967725529

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Optical Allusions is for those people seeking a painstakingly researched, scientifically accurate, eye-themed comic book adventure! Wrinkles the Wonder Brain has lost his bosses eye and now he has to search all of human imagination for it. Along the way, he confronts biology head on and accidentally learns more about eyes and the evolution of vision than he thought possible. And, as if a compelling story with disembodied talking brains, shape-changing proteins, and giant robot eyes wasn't enough, each tale is followed by a fully illustrated, in-depth exploration of the ideas introduced in the comic story. Designed to be a hybrid college text book/comic book, Optical Allusions is suitable for advanced readers with an interest in evolution and real science. 127 pages.


Graphic Novels

Graphic Novels

Author: Michael Pawuk

Publisher: Bloomsbury Publishing USA

Published: 2017-05-30

Total Pages: 758

ISBN-13: 1440851360

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Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.


Using Graphic Novels in the STEM Classroom

Using Graphic Novels in the STEM Classroom

Author: William Boerman-Cornell

Publisher: Bloomsbury Publishing

Published: 2023-11-02

Total Pages: 169

ISBN-13: 1350279218

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This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.


Darwin: A Companion - With Iconographies By John Van Wyhe

Darwin: A Companion - With Iconographies By John Van Wyhe

Author: Paul Van Helvert

Publisher: World Scientific

Published: 2021-01-12

Total Pages: 483

ISBN-13: 9811208220

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'This is a book that required a great many research hours, the kind of volume you may be glad someone took the time to compile.'The Quarterly Review of Biology This is the ultimate guide to the life and work of Charles Darwin. The result of decades of research through a vast and daunting literature which is hard for beginners and experts alike to navigate, it brings together widely scattered facts including very many unknown to even the most ardent Darwin aficionados. It includes hundreds of new discoveries and corrections to the existing literature. It provides the most complete summaries of his publications, manuscripts, lifetime itinerary, finances, personal library, friends and colleagues, opponents, visitors to his home, anniversaries, hundreds of flora, fauna, monuments and places named after him and a host of other topics. Also included are the most complete lists (iconographies) ever created of illustrations of the Beagle, over 1000 portraits of Darwin, his wife and home as well as all known Darwin photographs, stamps and caricatures. The book is richly illustrated with 350 images, most previously unknown.


Graphic Novels Beyond the Basics

Graphic Novels Beyond the Basics

Author: Martha Cornog

Publisher: Bloomsbury Publishing USA

Published: 2009-08-25

Total Pages: 312

ISBN-13: 0313391203

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This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.