Sams Teach Yourself Android Application Development in 24 Hours
Author: Lauren Darcey
Publisher: Sams Publishing
Published: 2012
Total Pages: 512
ISBN-13: 0672335697
DOWNLOAD EBOOK"Full color; sample code provided on enclosed CD"--Cover.
Read and Download eBook Full
Author: Lauren Darcey
Publisher: Sams Publishing
Published: 2012
Total Pages: 512
ISBN-13: 0672335697
DOWNLOAD EBOOK"Full color; sample code provided on enclosed CD"--Cover.
Author: Carmen Delessio
Publisher: Pearson Education
Published: 2014
Total Pages: 457
ISBN-13: 0672334445
DOWNLOAD EBOOKOffers software developers step-by-step instructions on how to create and distribute their first marketable, professional Android application.
Author: Jonathan Harbour
Publisher: Sams Publishing
Published: 2012-11-15
Total Pages: 827
ISBN-13: 0133033791
DOWNLOAD EBOOKIn just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Author: Jennifer Kyrnin
Publisher: Sams Publishing
Published: 2012
Total Pages: 495
ISBN-13: 0672334402
DOWNLOAD EBOOKLearn how to turn Web pages into stunning mobile applications in just 24 hours or less! HTML5 adds a number of new features and APIs to the language that allow web designers to be more descriptive and effective in creating their Web pages. This guide descripes how to use the features of this software.
Author: Barry Burd
Publisher: John Wiley & Sons
Published: 2011-11-14
Total Pages: 674
ISBN-13: 1118235959
DOWNLOAD EBOOKA must-have pedagogical resource from an expert Java educator As a Linux-based operating system designed for mobile devices, the Android OS allows programs to run on all Android devices and appear free in the Android Market. Whether you're a beginner programmer eager to create mobile applications or you're Android-savvy and looking to submit your apps to the Android Market, this compilation of eight minibooks takes you through the ins and outs of programming for Android phones. Java expert Barry Burd walks you through Android programming basics, shares techniques for developing great Android applications, reviews Android hardware, and much more. Uses the straightforward-but-fun For Dummies style to walk you through the ins and outs of programming for Android mobile devices Features eight minibooks that take you from novice Android user to confidently developing Android applications Addresses Android programming basics, the operating system, hardware, and security Details what it takes to develop amazing Android apps Covers the Eclipse environment and SQLite Start developing applications for the Android OS today with the expert advice in Android Application Development All-in-One For Dummies.
Author: Rogers Cadenhead
Publisher: Sams Publishing
Published: 2002
Total Pages: 554
ISBN-13: 9780672324604
DOWNLOAD EBOOKCadenhead presents a step-by-step tutorial that teaches someone with no previous programming experience how to create simple Java programs and applets. It starts out at a lower level than "Sams Teach Yourself Java in 21 Days, " and takes things at a slower pace, focusing on key programming concepts and essential Java basics.
Author: John Ray
Publisher: Sams Publishing
Published: 2010-08-04
Total Pages: 949
ISBN-13: 0132316706
DOWNLOAD EBOOKThe clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad! Figures and code appear as they do in Xcode Covers iOS 3.2 and up In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iPad development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color Learn the features of the Xcode development suite Prepare your system and iPad for efficient development Get started fast with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Implement advanced application interfaces with interactive widgets and web-connected interfaces Enhance the user experience with popovers and other iPad-only UI features Build interfaces that adjust to the iPad’s orientation Read and write data, and navigate it with table views Implement media playback and recording capabilities Integrate your software with the iPad’s email, photos, iPod, and address book applications Create map and location-based services Sense motion with the iPad accelerometer input Discover the tools for building universal iPad/iPhone/iPod touch applications Distribute your applications through the App Store
Author: Jimmy Koene
Publisher: Pearson Education
Published: 2014
Total Pages: 433
ISBN-13: 0672337193
DOWNLOAD EBOOKYou'll learn all the mod development skills you need as you walk through a complete step-by-step project, complete with a mob, new tools, new armor, food, ores, and much more. Every lesson builds on what you've already learned, giving you a rock-sold foundation for building any mod and creating any world! --
Author: Aram Cookson
Publisher: Sams Publishing
Published: 2016
Total Pages: 0
ISBN-13: 9780672337628
DOWNLOAD EBOOK"In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting warfare, implementing physics--even developing for mobile devices and HUDs. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success." --
Author: Carmen Delessio
Publisher: Sams Publishing
Published: 2013-09-20
Total Pages: 457
ISBN-13: 0133411001
DOWNLOAD EBOOKIn just 24 sessions of one hour or less, learn how to build powerful apps for the world’s most popular mobile platform: Android 4.3. Using this book’s straightforward, step-by-step approach, you’ll build complete Android 4.3 apps from the ground up as you master the skills you need to design, develop, test, and publish powerful solutions. Extensively updated for Android’s newest features and tools, every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Highlights of this new Third Edition include: Extensive new coverage: fragments, action bar, SQLite, content providers, Facebook SDK, and more Practical guidance on developing for multiple Android versions How to use open source projects to simplify Android development New topic-focused structure with at least one complete project in nearly every chapter Register your book at informit.com/register to gain access to the Bonus KitKat chapter online. Learn how to... Quickly set up your development environment and create Android projects Use Android layouts and fragments to create apps that look great on phones, tablets, and even TVs Develop intuitive user interfaces using Android controls Access the cloud and retrieve data using the Flickr API Create a full-blown app that parses JSON, stores metadata, and displays Flickr images Use a SQLite database and content providers to create responsive, data-driven apps Write social apps using the Facebook Android SDK Use contact and calendar data Build location-based apps using LocationManager APIs or the new Google Play Location Services Internationalize your apps Work with media and cameras Use open-source libraries to add “finishing touches” Package and publish apps to Google Play and other app stores