Same Players, Different Game

Same Players, Different Game

Author: John C. Barnes

Publisher: University of New Mexico Press

Published: 2020-03-01

Total Pages: 251

ISBN-13: 0826361307

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In this thought-provoking new book, John C. Barnes examines the contemporary state of commercial college athletics as a guide for current and potential administrators, coaches, regents, and others involved in collegiate athletic operations and decision-making. Each chapter provides an overview of an industry shaped by such current realities as Title IX requirements, commercial investments, student testing, and television contracts. Barnes provides an accessible outline of the historical background and potential future of the commercial college athletics industry from a nonjudgmental perspective. Same Players, Different Game not only serves as a text and guide for governance and leadership but also as a primer for the economic and political realities of modern college athletics that students and sports fans will find fascinating.


Same Game, Different Players

Same Game, Different Players

Author: Keenan Black

Publisher: Createspace Independent Publishing Platform

Published: 2015-11-26

Total Pages: 106

ISBN-13: 9781522746867

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Getting caught up with partying, fast money, drugs and violence; Take a journey through the eyes of a young black man as he maneuvers his way through the violent streets of Detroit's drug world.


Against Politics

Against Politics

Author: Anthony De Jasay

Publisher: Routledge

Published: 2014-05-08

Total Pages: 254

ISBN-13: 1134697651

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Is the state a necessity, a convenience, or neither? It enforces collective choices in which some override the preferences and dispose of the resources of others. Moreover, collective choice serves as its own source of authority and preempts the space it wishes to occupy. The morality and efficacy of the result are perennial questions central to political philosophy. In Against Politics Jasay takes a closely reasoned stand, based on modern rational choice arguments, for rejecting much of mainstream thought about these matters. In the first part of the book, Excuses, he assesses the standard justification of government based consent, the power of constitutions to achieve limited government, and ideas for reforming politics. In the second part, Emergent Solutions , he explores the force of first principles to secure liberties and rights and some of the potential of spontaneous conventions for generating ordered anarchy. Written with clarity and simplicity, this powerful volume represents the central part of Jasay's recent work. Fully accessible to the general reader, it should stimulate the specialist reader to fresh thought.


Mobile Multimedia Communications

Mobile Multimedia Communications

Author: Jinbo Xiong

Publisher: Springer Nature

Published: 2021-11-02

Total Pages: 899

ISBN-13: 3030898148

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This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Mobile Multimedia Communications, Mobimedia 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually. The 66 revised full papers presented were carefully selected from 166 submissions. The papers are organized in topical sections as follows: Internet of Things and Wireless Communications Communication; Strategy Optimization and Task Scheduling Oral Presentations; Privacy Computing Technology; Cyberspace Security and Access control; Neural Networks and Feature Learning Task Classification and Prediction; Object Recognition and Detection.


Handbook of Game Theory and Industrial Organization, Volume I

Handbook of Game Theory and Industrial Organization, Volume I

Author: Luis C. Corchón

Publisher: Edward Elgar Publishing

Published: 2018-02-23

Total Pages: 567

ISBN-13: 178536328X

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The first volume of this wide-ranging Handbook contains original contributions by world-class specialists. It provides up-to-date surveys of the main game-theoretic tools commonly used to model industrial organization topics. The Handbook covers numerous subjects in detail including, among others, the tools of lattice programming, supermodular and aggregative games, monopolistic competition, horizontal and vertically differentiated good models, dynamic and Stackelberg games, entry games, evolutionary games with adaptive players, asymmetric information, moral hazard, learning and information sharing models.


Norms and the Law

Norms and the Law

Author: John N. Drobak

Publisher: Cambridge University Press

Published: 2006-07-24

Total Pages: 257

ISBN-13: 0521862256

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Interdisciplinary Design of Game-based Learning Platforms

Interdisciplinary Design of Game-based Learning Platforms

Author: Fengfeng Ke

Publisher: Springer

Published: 2018-12-07

Total Pages: 161

ISBN-13: 3030043398

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This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.


Human-Computer Interaction. Design and User Experience

Human-Computer Interaction. Design and User Experience

Author: Masaaki Kurosu

Publisher: Springer Nature

Published: 2020-07-10

Total Pages: 736

ISBN-13: 3030490599

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The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.