Godly Conversation

Godly Conversation

Author: Joanne J. Jung

Publisher: Reformation Heritage Books

Published: 2019-11-23

Total Pages: 234

ISBN-13: 1601783930

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Table of Contents: Foreword, by J. I. Packer 1. In Search of Piety’s Forgotten Discipline 2. A Royal Conflict over Prophesyings and the Origins of Puritan Conference 3. Scripture for Puritan Eyes: The Word Read 4. Scripture for Puritan Ears: The Word Heard 5. Holy Conference: “A Kind of Paradise” 6. Holy Conference: Categorized and Exercised 7. Puritan Conference for the Contemporary Church


The Lost Discipline of Conversation

The Lost Discipline of Conversation

Author: Joanne J. Jung

Publisher: Zondervan

Published: 2018-06-12

Total Pages: 223

ISBN-13: 0310538971

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Recovering Spiritual Practices of the Past titles reach beyond commonly known spiritual formation practices in order to mine the wisdom of the past, bringing to light ways of thinking, living, and growing in Christ that the church today has largely overlooked. In The Lost Discipline of Conversation, spiritual formation professor and author Joanne Jung walks readers through the Puritan practice of "conference," or focused, spiritual conversations intended to promote ongoing transformation. An antidote to privatized faith, conference calls believers to biblical literacy and soul care in a context of transparency and accountability. Useful for believers in any sphere or ministry or stage in life, conference is ultimately a tool for nurturing mutual, godly authenticity within community.


Knowing Grace

Knowing Grace

Author: Joanne J. Jung

Publisher: InterVarsity Press

Published: 2012-01-05

Total Pages: 209

ISBN-13: 0830859128

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Knowing Grace complements the spiritual discipline writings out there by looking at the disciplines through a grace filter—the key dimension to discipline empowerment.


Gaming the Stage

Gaming the Stage

Author: Gina Bloom

Publisher: University of Michigan Press

Published: 2018-07-10

Total Pages: 305

ISBN-13: 0472123912

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Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.