"Once you have their money, never give it back." -- #1 "Anything worth doing is worth doing for money." -- #13 For centuries these and the other famous Ferengi "Rules of Acquisition' have been the guiding principles of the galaxy's most successful entrepreneurs. But the wisdom behind them was not won without a high cost in lives and latnium. Now at last these inspiring tales of avaricious Ferengi wresting monetary gain from the jaws of poverty are available to the profit-hungry across the galaxy!
A collection of the guiding principles of the galaxy's most successful entrepreneurs, using coveted Ferengi wisdom and recounting legendary tales of profit. For centuries the famous Ferengi "Rules of Acquisition" have been the guiding principles of the galaxy's most successful entrepreneurs. But the wisdom behind them was not won without a high cost in lives and latnium. Now at last these inspiring tales of avaricious Ferengi wresting monetary gain from the jaws of poverty are available to the profit-hungry across the galaxy!
The Ferengi are greedy, avaricious, ruthless, cowardly and completely unscrupulous. For centuries the famous Ferengi Rules of Acquisition have been the guiding principles of the galaxy's most successful entrepreneurs. These 285 Rules of Acquisition range from, #1 "Once you have their money, never give it back." to #21 "Never place friendship before profit." These rules and hundreds more have taken many successful Ferengi to new frontiers of profit.
Business is down at Quark’s Public House, Café, Gaming Emporium, Holosuite Arcade, and Ferengi Embassy to Bajor. Way down. Lower level of hell down. The station is bustling, but residents and visitors are spending more time (and latinum) at the new Deep Space 9's park, sports fields, theater, swimming complex, and who knows what else, than they are at Quark’s establishment. All of Quark's misfortunes just could be reversed, however, when he finds out that one of the steamiest holonovels to hit the Alpha Quadrant in years is up for grabs. And he has an inroad to acquiring it before anyone else. Or does he?
Continuing the post-television Deep Space Nine saga, this original novel shows the fall of the Cardassian empire as seen through the eyes of a young man with a foot in two worlds. Rugal is an orphaned Cardassian who has been raised by the people his race once conquered, the Bajorans. Reluctantly repatriated to Cardassia as a teenager, Rugal becomes the living witness to the downfall of the proud people to whom he was born, first by the invading Klingons, then during the Cardassians’ unholy pact with the Dominion—a partnership that culminated in a near-genocide. Through it all, Rugal’s singular perspective illuminates the choices that brought the Cardassians to their ruin...even as he learns that the Cardassian soul is not as easy to understand as he imagined.
At the climactic close of the TV series of Star Trek Deep Space Nine the forces of the Federation and their allies finally overcame the Dominion invaders and averted the threat of totalitarian rule. And yet ... the future of the Alpha Quadrant is by no means as safe as it seems. Deep within the bowels of Deep Space Nine is a secret that has been kept for seven years. When it is uncovered the very heart of the Federation will be ripped apart, succeeding where the shapeshifting Founders failed. The destruction of the Federation is at stake. Only the crew of Deep Space Nine can stop it - but will they be in time?
For once, business is going well for Quark, not that anyone on Deep Space Nine™ truly appreciates his genius for finding profit in the most unlikely of circumstances. Quark is even looking forward to making the deal of a lifetime -- when he suddenly finds himself stuck right in the middle of a major dispute between Bajor and the Ferengi Alliance. It seems that the Grand Nagus is refusing to sell one of the lost Orbs of the Prophets to the Bajoran government, which has responded by banning all Ferengi activity in Bajoran space. With diplomatic relations between the two cultures rapidly breaking down, Quark loses his bar first, then his freedom. But even penniless, he still has his cunning and his lobes, and those alone may be all he needs to come out on top -- and prevent an interstellar war!
PRIDE. GREED. ENVY. WRATH. LUST. GLUTTONY. SLOTH. The Seven Deadly Sins delineate the path to a person’s downfall, the surest way to achieve eternal damnation. But there is a way out, a way to reclaim salvation: blame it on the demons—taunting you, daring you to embrace these sins—and you shall be free. The painful truth is that these impulses live inside all ofus, inside all sentient beings. But alas, one person’s sin may be anotherbeing’s virtue. The pride of the Romulan Empire is laid bare in "The First Peer," by Dayton Ward and Kevin Dilmore. A Ferengi is measured by his acquisition of profit. "Reservoir Ferengi," by David A. McIntee, depicts the greed that drives that need. The Cardassians live in a resource-poor system, surrounded by neighbors whohave much more. The envy at the heart of Cardassian drive is "The Slow Knife,"by James Swallow. The Klingons have tried since the time of Kahless to harness their wrath withan honor code, but they haven’t done so, as evidenced in "The Unhappy Ones,"by Keith R.A. DeCandido. Humans’ darkest impulses run free in the Mirror Universe. "Freedom Angst," by Britta Burdett Dennison, illustrates the lust that drives many there. The Borg’s desire to add to their perfection is gluttonous and deadly in "Revenant," by Marc D. Giller. To be a Pakled is to live to up to the ideal of sloth in "Work Is Hard," by Greg Cox.
The Ferengi are greedy, avaricious, ruthless, cowardly and completely unscrupulous. For centuries the famous Ferengi Rules of Acquisition have been the guiding principles of the galaxy's most successful entrepreneurs. These 285 Rules of Acquisition range from, #1 "Once you have their money, never give it back." to #21 "Never place friendship before profit." These rules and hundreds more have taken many successful Ferengi to new frontiers of profit.