Based on such major games as Dungeons & Dragons, Top Secret, and Traveler, this book offers tips, tactics, and strategies for improving participation in any role-playing game and advice on getting started, reading rules, and character creation
Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.
From the bestselling author of The 48 Laws of Power and The Laws of Human Nature, a vital work revealing that the secret to mastery is already within you. Each one of us has within us the potential to be a Master. Learn the secrets of the field you have chosen, submit to a rigorous apprenticeship, absorb the hidden knowledge possessed by those with years of experience, surge past competitors to surpass them in brilliance, and explode established patterns from within. Study the behaviors of Albert Einstein, Charles Darwin, Leonardo da Vinci and the nine contemporary Masters interviewed for this book. The bestseller author of The 48 Laws of Power, The Art of Seduction, and The 33 Strategies of War, Robert Greene has spent a lifetime studying the laws of power. Now, he shares the secret path to greatness. With this seminal text as a guide, readers will learn how to unlock the passion within and become masters.
Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. When it comes to designing characters, no system gives you more control over your character design than Rolemaster. Say goodbye to arbitrary limits and "you can't do that!", because with Rolemaster you can!
As a Master Tier player on both EUW and EUNE servers that cares deeply about the state of League of Legends, I had enough of the lack of high quality educational material about the game. So about a year ago, I used my experience as a real life teacher and high elo player and wrote what turned out to be the best selling ebook about improving at League of Legends on Amazon for Season 6 - 30 Days to Diamond. By the way - an improved, enriched and even more detailed version for Season 7 is out and it's called 21 Days to Diamond and Beyond. Ever since the book delivered on the results it promised, I've received dozens of requests from players asking me to write separate, very detailed books about the roles of ADC, Mid lane, Top lane and Jungle that would be adapted for Season 7. Due to the support I got from my dear readers, I felt motivated to roll up my sleeves and produce the best of my work as a results-oriented League of Legends coach. After countless hours of hard work, I am proud to announce that each of the books people wanted me to write is now available to anyone that is open to learning and is willing to get to that next level as a player in their favorite role. So why is League of Legends Mid Lane Mastery worth your time? If you are still paying attention, I am assuming you are an ambitious, competitive person with a winner's mindset that is interested in acquiring all the necessary game knowledge that will help you improve massively as a Mid lane main. Here is a list of the contributions that this book will make towards your current level of game knowledge: - You will learn what the Mid laner's role and responsibilities are, and there are a lot of specific instructions on what you can do to develop each quality, especially towards the end of the chapter. This includes map awareness, leadership, shot calling and more. - You will learn how to model your champion pool for Mid lane (yes, there is a best way to do it) and how to overcome the disadvantages of facing lane counters. - You will learn the optimal Runes and Masteries setup for each popular Mid laner. - You will learn the intricacies of what you can do to acquire outstanding farming skills. - You will learn the wave management techniques for Mid lane which will help you build a massive advantage over your opponent. - You will learn all you need to know about vision control, which includes the best warding spots for Mid lane on both sides. - You will learn the various ways in which you can influence your Jungler to gank for you more often and give you the Blue Buff every time. - You will learn all you need to know about dominating your trades and how to trade against short-ranged, medium-ranged and long-ranged opponents. - You will learn multiple other principles to dominating the Mid lane (refer to the table of contents). - You will learn the various approaches you should use to extend your advantage and carry your games to victory. - You will also learn all the details you need on how to play when you are behind in lane. - Lastly, you will learn the practical steps that you can take to cultivate an unstoppable winner's attitude that will also help you have more fun with the game. - There also are a lot of general game knowledge golden nuggets thrown all throughout the book to help you in your journey further. I know this is a big list of things and to some of you it might seem intimidating, but I promise you that once you learn and apply the information in this book in your own gameplay, you will transform completely as a player. Are you excited? Best of luck on the Summoner's Rift!
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
As a Master Tier player on both EUW and EUNE servers that cares deeply about the state of League of Legends, I had enough of the lack of high quality educational material about the game. So about a year ago, I used my experience as a real life teacher and high elo player and wrote what turned out to be the best selling ebook about improving at League of Legends on Amazon for Season 6 - 30 Days to Diamond. By the way - an improved, enriched and even more detailed version for Season 7 is out and it's called 21 Days to Diamond and Beyond. Ever since the book delivered on the results it promised, I've received dozens of requests from players asking me to write separate, very detailed books about the roles of ADC, Mid lane, Top lane and Jungle that would be adapted for Season 7. Due to the support I got from my dear readers, I felt motivated to roll up my sleeves and produce the best of my work as a results-oriented League of Legends coach. After countless hours of hard work, I am proud to announce that each of the books people wanted me to write is now available to anyone that is open to learning and is willing to get to that next level as a player in their favorite role. So why is League of Legends Jungle Mastery worth your time? If you are still paying attention, I am assuming you are an ambitious, competitive person with a winner's mindset that is interested in acquiring all the necessary game knowledge that will help you improve massively as a Jungle main. Here is a list of the contributions that this book will make towards your current level of game knowledge: - You will learn the differences between the bad, average and exceptionally good Junglers. In other words, all the areas which you need to target to improve massively. - You will learn the thought process of the high elo Jungler - the main component to being effective in this role. - You will learn the optimal Jungler Runes, Masteries and Summoner Spells setup for Season 7. - You will learn who the top Junglers for Season 7 are and why. - You will learn all you need to know about the Season 7 Jungle objectives. - You will know the most optimal Jungle clear paths that provide you with the most advantages, and when to opt for each one. - You will learn how to counterjungle in Season 7 and completely stomp the enemy Jungler. - You will learn how to itemize optimally as a Jungler in Season 7. This includes instructions on what to buy as starting items, on your first back (depending on how much gold you have), and as the game progresses. - You will learn how to develop amazing map awareness. - You will learn how to make the right decisions as to which lanes you should gank and which ones you should ignore. - You will learn how to properly execute ganks and what to do after that. - You will also learn how to snowball a lane. - There also are a ton of general game knowledge golden nuggets thrown all throughout the book to help you in your journey further. I know this is a big list of things and to some of you it might seem intimidating, but I promise you that once you learn and apply the information in this book in your own gameplay, you will transform completely as a player. Are you excited? Best of luck on the Summoner's Rift!
High Leverage Practices for Intensive Interventions provides special education teachers with descriptions and practical instructions on how to use High Leverage Practices (HLPs) to improve student outcomes. Since many students with disabilities spend their school day in inclusive general education classrooms, these intensive interventions are often delivered in separate or tier 3 settings to meet the students’ individualized needs. Each chapter focuses on a specific High Leverage Practice with explanations of its purpose and essential components, accompanied by examples for use with small groups of students or the individual student. This accessible and comprehensive guide is key for pre-service teachers in special education programs or those who provide intensive interventions with students.
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.