Whether you want to explore Boston Common, follow the Freedom Trail, or grab a cannoli in the North End, the local Fodor's travel experts in Boston are here to help! Fodor's Boston guidebook is packed with maps, carefully curated recommendations, and everything else you need to simplify your trip-planning process and make the most of your time. This new edition has been fully-redesigned with an easy-to-read layout, fresh information, and beautiful color photos. Fodor's Boston travel guide includes: AN ILLUSTRATED ULTIMATE EXPERIENCES GUIDE to the top things to see and do MULTIPLE ITINERARIES to effectively organize your days and maximize your time MORE THAN 25 DETAILED MAPS and a FREE PULL-OUT MAP to help you navigate confidently COLOR PHOTOS throughout to spark your wanderlust! HONEST RECOMMENDATIONS FROM LOCALS on the best sights, restaurants, hotels, nightlife, shopping, performing arts, activities, side trips, and more PHOTO-FILLED "BEST OF" FEATURES on "What to Eat and Drink in Boston" "Boston's Historical Sights," "The Best Museums in Boston," and more TRIP-PLANNING TOOLS AND PRACTICAL TIPS including when to go, getting around, beating the crowds, and saving time and money HISTORICAL AND CULTURAL INSIGHTS providing rich context on the local people, politics, art, architecture, cuisine, music, geography, and more SPECIAL FEATURES on "Follow the Redbrick Road: Boston's Freedom Trail" LOCAL WRITERS to help you find the under-the-radar gems UP-TO-DATE COVERAGE ON: Beacon Hill, Boston Common, the North End, the Old West End, Charlestown, Back Bay, the South End, the Fenway, Kenmore Square, Downtown Boston, the Waterfront, Seaport, Fenway Park, Faneuil Hall, Boston Public Garden, the Frog Pond, Isabella Stewart Gardner Museum, Newbury Street, the Freedom Trail, Museum of Fine Arts, and much more. Planning on visiting more of New England? Check out Fodor's Maine Coast and Fodor's New England. *Important note for digital editions: The digital edition of this guide does not contain all the images or text included in the physical edition. ABOUT FODOR'S AUTHORS: Each Fodor's Travel Guide is researched and written by local experts. Fodor's has been offering expert advice for all tastes and budgets for over 80 years. For more travel inspiration, you can sign up for our travel newsletter at fodors.com/newsletter/signup, or follow us @FodorsTravel on Facebook, Instagram, and Twitter. We invite you to join our friendly community of travel experts at fodors.com/community to ask any other questions and share your experience with us!
This account of the first president’s trip to unite a young America “follows Washington’s travels day-by-day with detailed information about each stop” (Daily Herald). Newly elected president George Washington set out to visit the new nation aware that he was the singular unifying figure in America. The journey’s finale was the Southern Tour, begun in March 1791. The long and arduous trek from the capital, Philadelphia, passed through seven states and the future Washington, DC. But the focus was on Virginia, the Carolinas, and Georgia. The president kept a rigorous schedule, enduring rugged roads and hazardous water crossings. His highly anticipated arrival in each destination was a community celebration with countless teas, parades, dinners, and dances. Author Warren Bingham reveals the history and lore of the most beloved American president and his survey of the newly formed southern United States. Includes photos
Provides practical advice on planning a trip to Egypt; describes points of interest in each section of the country; and includes information on restaurants, nightspots, shops, and lodging.
Workplace technology is evolving at an accelerated pace, driving innovation, productivity, and efficiency to exceedingly high levels. Businesses both small and large must keep up with these changes in order to compete effectively with fellow enterprises. The Handbook of Research on Enterprise 2.0: Technological, Social, and Organizational Dimensions collects the most recent developments in evaluating the technological, organizational, and social dimensions of modern business practices in order to better foster advances in information exchange and collaboration among networks of partners and customers. This crucial reference supports managers and business professionals, as well as members of academia, IT specialists, and network developers in enhancing business practices and obtaining competitive advantage.
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.