New York Collapse is an in-world fictionalized companion to one of the biggest video game releases of 2016: Tom Clancy's The Division from Ubisoft. Within this discarded survivalist field guide, written before the collapse, lies a mystery—a handwritten account of a woman struggling to discover why New York City fell. The keys to unlocking the survivor's full story are hidden within seven removable artifacts, ranging from a full-city map to a used transit card. Retrace her steps through a destroyed urban landscape and decipher her clues to reveal the key secrets at the heart of this highly anticipated game.
Are you tired of going out to bars to meet women and end up sitting alone the entire night? Do you see attractive women you want to talk to, but always talk yourself out of approaching them? Do you get nervous and forget what to say or say stupid things when you meet women? Imagine being the kind of guy that women are drawn to, who make them smile and laugh with ease. Imagine being able to build enough rapport with a woman to get her phone number, bounce to another bar, make out, or even take her home, all in the same night. Whether your goals include finding the right woman to create a long-lasting relationship with, or bedding a new girl every night, you can stop imagining and start realizing these possibilities! Secrets of the A Game shows you how to approach women effortlessly with confidence, style, and class. Through a blend of psychology, sales techniques, and personal research, you'll learn how to meet and attract beautiful women anywhere, anyplace, anytime. Not only will you learn, but you'll be able to put that knowledge into action and achieve a greater level of success with women than you ever thought possible!
Jane Weld was eleven years old when her father, Luce, disappeared in 1957. His skiff was found drifting near a marsh, empty except for his hunting coat and a box of shotgun shells. No one in their small New England town knew for sure what happened until, three years later, Luce’s skull rolled out of a gravel pit, a bullet hole in the temple. Rumors sprang up that he had been murdered by the jealous husband of his mistress, Ada Varick. Now, half a century later, Jane is still searching for the truth of her father’s death, a mystery made more urgent by the unexpected romance that her willful daughter, Marne, has struck up with one of Ada’s sons. As the love affair intensifies, Jane and Ada meet for their weekly Friday game of Scrabble, a pastime that soon transforms into a cat-and-mouse game of words long left unspoken, and dark secrets best left untold. A Boston Globe bestseller Look for special features inside. Join the Circle for author chats and more.
"Work hard and you'll get ahead " We've heard that all our lives, but has it worked? Has your hard work often gone unnoticed or have others who have not worked as hard as you moved on, leaving you behind? If so, this book is a must read. "Empowering Yourself...The Organizational Game Revealed" tells why your career might be slowing or has hit the "glass ceiling." For the first time, the unwritten rules that define our system have been defined and written. Whether your definition of success is increased credibility in your current assignment or moving up the organizational ladder, this book will give you the knowledge to make the proper decisions to accomplish your goals. This book will, as never before, take you into the critical area of the "unwritten rules" that are so important in a successful career or life. You will, after reading this book, truly know how "the system" works and how "the game" should be played. If gaining empowerment or owning/controlling your career is an objective in your life, you must learn how the system works. This will allow your choices to be meaningful and productive. Without the information contained in this course, personal decisions will be hollow and careers will be left to the dictates of the system. After reading this book, events in your organizations will make sense; the advice from your mentor will be better understood; and even the evaluation of the evening news will take on new excitement simply because you understand the game. It is impossible to win any game if you do not know the rules. Mr. Coleman, in a simple and straight forward manner, gives us the rules we need to be successful. This book can level the playing field for any individual.
The Master Game is a rollercoaster intellectual journey through the back streets and rat runs of history to uncover the traces in architecture and monuments of a secret religion that has shaped the world. Pivotal historical events and processes, not least the Renaissance, the birth of scientific rationalism, and the French and American revolutions, are radically reevaluated in the light of new investigative evidence presented in The Master Game. Even the belief that the United States has a "global mission," so obvious today, may ultimately prove to be less the result of a shortterm reaction to terrorism than the inevitable working out of a covert plan originally set in motion almost two thousand years ago. The Master Game refers to a scheme or "game" played on the world stage to bring about a world order governed by a lofty goal which, today, we term the "Masonic Ideal." The Master Game traces the origins of this game of symbols and words and talismans from ancient Egypt all the way to modern times, and places it squarely on the elitist Scottish Rite Freemasonry, headquartered in Washington, DC, and ruled by a secretive and powerful brotherhood of men who have attained the thirtythird degree. The Master Game exposes this world order's true purpose and, more importantly, shows how it has affected the United States of America and badly backfired on 9/11. The book is adapted and expanded from the authors' earlier, outofprint book Talisman.
A collection of four all-new strange stories from the sleepy town of Gravity Falls in one original graphic novel. Written by Alex Hirsch. Illustrated by Asaf Hanuka, Dana Terrace, Ian Worrel, Jacob Chabot, Jim Campbell, Joe Pitt, Kyle Smeallie, Meredith Gran, Mike Holmes, Priscilla Tang, Serina Hernandez, Stephanie Ramirez, and Valerie Halla.
From the 9/11 attacks to waterboarding to drone strikes, relations between the United States and the Middle East seem caught in a downward spiral. And all too often, the Central Intelligence Agency has made the situation worse. But this crisis was not a historical inevitability—far from it. Indeed, the earliest generation of CIA operatives was actually the region’s staunchest western ally. In America’s Great Game, celebrated intelligence historian Hugh Wilford reveals the surprising history of the CIA’s pro-Arab operations in the 1940s and 50s by tracing the work of the agency’s three most influential—and colorful—officers in the Middle East. Kermit “Kim” Roosevelt was the grandson of Theodore Roosevelt and the first head of CIA covert action in the region; his cousin, Archie Roosevelt, was a Middle East scholar and chief of the Beirut station. The two Roosevelts joined combined forces with Miles Copeland, a maverick covert operations specialist who had joined the American intelligence establishment during World War II. With their deep knowledge of Middle Eastern affairs, the three men were heirs to an American missionary tradition that engaged Arabs and Muslims with respect and empathy. Yet they were also fascinated by imperial intrigue, and were eager to play a modern rematch of the “Great Game,” the nineteenth-century struggle between Britain and Russia for control over central Asia. Despite their good intentions, these “Arabists” propped up authoritarian regimes, attempted secretly to sway public opinion in America against support for the new state of Israel, and staged coups that irrevocably destabilized the nations with which they empathized. Their efforts, and ultimate failure, would shape the course of U.S.–Middle Eastern relations for decades to come. Based on a vast array of declassified government records, private papers, and personal interviews, America’s Great Game tells the riveting story of the merry band of CIA officers whose spy games forever changed U.S. foreign policy.
Super Mario Bros. 4, featuring the biggest star of the video game world, will be packaged with every 16-bit Super Nintendo set sold. A joint promotion with GamePro TV show and GamePro magazine will guarantee Mario's ongoing popularity. Players will need this "secrets" book to get them through the game.
The Lazy DM's Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game--and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs: full-color maps and quick descriptions of locations common to most fantasy roleplaying games. When the characters take a game session in a direction you didn't expect, you can use any of these lairs with minimal prep time, running it straight out of the book. The Lazy DM's Workbook is an indispensable reference, designed to be kept at your side as tales of high adventure unfold at your gaming table.
A mysterious ancient game which requires nothing but your imagination, The Cube resurfaced in Eastern Europe in the late '80s and is believed to have ancient Sufi origins. Revealed by the authors of Secrets of The Cube as a powerful tool for self-discovery, the game -- revolving around a simple set of self-created images -- throws open the door to understanding ourselves and our relationships.To be experienced alone or in a group, Secrets of The Cube begins with an initiation that unlocks the secrets of the "game". After playing The Cube, you are left with a "soulprint", a profile of your inner life that you'll use throughout the rest of the book. The authors help you understand your "soulprint", beginning by determining which of the seven Cube types you are -- The Realist, The Visionary, The Principled, The Perfectionist, The Expatriate, The Unsung Hero, or The Receptive. You'll discover the unconscious truth about how you work best, how you view your partner, how you cope with change and stress, and more. Finally, you'll learn to use an understanding of how the seven Cube types combine to solve relationship problems and build wor