Retro Geeks is a Short on Time Book for Teens, fast-paced and fun novels for readers on the go. It's only a month until senior prom and Molly and Ally don't have dates yet! OMG! The 80s obsessed BFFs decide to finally prove to their classmates that they're not total losers by getting super-hot dates for prom.
Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since. This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.
"Throughout this book, the author Mathieu Manent recounts the Nintendo 64-bit console's journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes"--Back cover.
The wildly popular books by K.A. Applegate are back! The Animorphs return in this update of the classic series. Rachel is still reeling from the news that the Earth is secretly under attack by parasitic aliens known as the Yeerks. And that she and her friends -- five kids who stumbled onto a downed spacecraft and were given the power to morph into any animal they touch -- are the planet's only defense. But Rachel has always been a daredevil. When it's suggested that they infiltrate the home of their assistant principal, who also happens to be a human host of the Yeerks, she volunteers. But what she finds inside may be more than even she can handle.
This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.
What do Amy Poehler, Bjork, Felicia Day, Martha Stewart, Miranda July, and Zooey Deschanel have in common? They’re just a few of the amazing women proving that “geek” is no longer a four-letter word. In recent years, male geeks have taken the world by storm. But what about their female counterparts? After all, fangirls are just like fanboys—they put on their Imperial Stormtrooper Lycra pants one leg at a time. Geek Girls Unite is a call to arms for every girl who has ever obsessed over music, comics, film, comedy, books, crafts, fashion, or anything else under the Death Star. Music geek girl Leslie Simon offers an overview of the geek elite by covering groundbreaking women, hall-of-famers, ultimate love matches, and potential frenemies, along with her top picks for playlists, books, movies, and websites. This smart and hilarious tour through girl geekdom is a must-have for any woman who has ever wondered where her sassy rebel sisters have been hiding.
A loving look at “disposable” horror culture from the 1960s and 1970s. Over two glorious decades the horror film waged war on good taste, exploiting every taboo and bursting every envelope along the way. TRASHFIEND is the definitive guide to the chaotic, creative and endlessly entertaining golden age of horror cinema. Scott Stine (author of The Gorehound’s Guide to Splatter Films series) shines a fond but satiric light on everything from low budget horror films to grisly comic art, lurid movie magazines to late-night creature features, campy monster toys to exploitive poster art. Packed with reviews, trivia, interviews, anecdotes and rare illustrations, and written with witty and insightful flair, TRASHFIEND will fascinate aficianados, nostalgists and cinema lovers of every stripe for a fun, energetic and critical look at this beloved genre.
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.