Rethink! Prototyping

Rethink! Prototyping

Author: Christoph Gengnagel

Publisher: Springer

Published: 2015-11-18

Total Pages: 245

ISBN-13: 3319244396

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In this book, the authors describe the findings derived from interaction and cooperation between scientific actors employing diverse practices. They reflect on distinct prototyping concepts and examine the transformation of development culture in their fusion to hybrid approaches and solutions. The products of tomorrow are going to be multifunctional, interactive systems – and already are to some degree today. Collaboration across multiple disciplines is the only way to grasp their complexity in design concepts. This underscores the importance of reconsidering the prototyping process for the development of these systems, particularly in transdisciplinary research teams. “Rethinking Prototyping – new hybrid concepts for prototyping” was a transdisciplinary project that took up this challenge. The aim of this programmatic rethinking was to come up with a general concept of prototyping by combining innovative prototyping concepts, which had been researched and developed in three sub-projects: “Hybrid Prototyping” developed new prototyping approaches to validate and evaluate holistically developed systems with their services, infrastructure and business models. “Blended Prototyping” addressed a new technique whereby prototypes for user interfaces of software applications can be generated from hand drawings and immediately be tested. “Beyond Prototyping” examined the issue of the prototype in connection with algorithmically generated design for producing tailor-made products.


Fabricate 2024

Fabricate 2024

Author: Bob Sheil

Publisher: UCL Press

Published: 2024-04-04

Total Pages: 163

ISBN-13: 1800086342

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Fabricate 2024: Creating Resourceful Futures is the fifth volume in the series of Fabricate publications. The first conference – ‘Making Digital Architecture’ – explored the ways in which technology, design and industry are shaping the world around us. Since then, we have become finely attuned to the negative impacts of this shaping. The 2024 conference, hosted in Copenhagen, sets focus on the pressing need to develop new models for architectural production that rethink how resource is deployed, its intensity, its socio-ecological origins and sensitivity to environment. This book features the work of designers, engineers and makers operating within the built environment. It documents disruptive approaches that reconsider how fabrication can be leveraged to address our collective and entangled challenges of resource scarcity, climate emergency and burgeoning demand. Exploring case studies of completed buildings and works-in-progress, together with interviews with leading thinkers, this edition of Fabricate offers a plurality of tangible models for design and production that set a creative and responsible course towards resourceful futures.


Material Synthesis

Material Synthesis

Author: Achim Menges

Publisher: John Wiley & Sons

Published: 2015-09-24

Total Pages: 141

ISBN-13: 1118878868

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Material Synthesis: Fusing the Physical and the Computational Guest-edited by Achim Menges A new understanding of the material in architecture is fast emerging. Designers are no longer conceiving of the digital realm as separate from the physical world. Instead computation is being regarded as the key interface for material exploration and vice versa. This represents a significant perceptual shift in which the materiality of architecture is no longer seen to be a fixed property and passive receptor of form, but is transformed into an active generator of design and an adaptive agent of architectural performance. In stark contrast to previous linear and mechanistic modes of fabrication and construction, materialisation is now beginning to coexist with design as explorative robotic processes. This represents a radical departure from both the trite modernist emphasis on 'truth to materials' and the dismissal of materials by the previous generation of digital architects. The issue features designers, researchers and thinkers that are at the forefront of exploring new modes of material enquiry and its deep interrelationship with technology, biology and culture. Through their work, which unfolds from multifaceted alliances between the fields of design, engineering and natural sciences, it seeks to trace the emergence of a novel material culture in architecture. Architectural and engineering contributors include: Sean Ahlquist, Martin Bechthold, Philippe Block, Karola Dierichs, Jan Knippers, Achim Menges, Neri Oxman, Steffen Reichert and Tobias Schwinn. Scientific and philosophical perspectives provided by: Mario Carpo, Manuel De Landa, Neil Gershenfeld and Thomas Speck. Features the design research of: Harvard's Material Processes and Systems Group, MIT's Mediated Matter Group and Stuttgart University's Institute for Computational Design.


Information Materials

Information Materials

Author: Manuel Kretzer

Publisher: Springer

Published: 2016-11-03

Total Pages: 198

ISBN-13: 3319351508

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This book considers the potential of new, smart materials and their use in architecture. It begins with an overview of current global tendencies (technological, demographic, and socio-anthropological) and their relevance for architectural design. Expanding upon approaches for flexible design solutions to address change and uncertainty, Dr. Kretzer begins by exploring adaptive architecture and proceeds to introduce the topic of “information materials,” which encompasses smart and functional materials, their current usage, and their potential for the creation of future spaces. The second chapter provides a comprehensive overview of architectural materials, past and present, split into the topics: natural, industrial, synthetic, digital, and information materials. Chapter three introduces an educational approach for the mediation of information material usage in design courses and student workshops. The final section provides detailed information on a range of emerging material phenomena, including aerogels, bioluminescence, bio plastics, dye-sensitized solar cells, electroluminescent displays, electroactive polymers, soft robotics, and thermochromics. Each section explains its respective history, working principles, fabrication and (potential) usage in architecture and design, and provides hands-on tutorials on how to self-produce these materials, and displays class-tested experimental installations. The book concludes with an outlook into the domain of synthetic biology and the prospects of a “living” architecture. It is ideal for students of structural materials engineering, architecture, and urban planning; professionals working these in areas, as well as materials science/engineering and architecture educators.


Active Materials

Active Materials

Author: Peter Fratzl

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2021-12-20

Total Pages: 521

ISBN-13: 3110562200

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What are active materials? This book aims to introduce and redefine conceptions of matter by considering materials as entities that ‘sense’ and respond to their environment. By examining the modeling of, the experiments on, and the construction of these materials, and by developing a theory of their structure, their collective activity, and their functionality, this volume identifies and develops a novel scientific approach to active materials. Moreover, essays on the history and philosophy of metallurgy, chemistry, biology, and materials science provide these various approaches to active materials with a historical and cultural context. The interviews with experts from the natural sciences included in this volume develop new understandings of ‘active matter’ and active materials in relation to a range of research objects and from the perspective of different scientific disciplines, including biology, physics, chemistry, and materials science. These insights are complemented by contributions on the activity of matter and materials from the humanities and the design field. Discusses the mechanisms of active materials and their various conceptualizations in materials science. Redefines conceptions of active materials through interviews with experts from the natural sciences. Contextualizes, historizes, and reflects on different notions of matter/materials and activity through contributions from the humanities. A highly interdisciplinary approach to a cutting-edge research topic, with contributions from both the sciences and the humanities.


Rethinking Smart Objects

Rethinking Smart Objects

Author: Daniel W. Rasmus

Publisher: CUP Archive

Published: 1999

Total Pages: 260

ISBN-13: 9780521645492

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This is the first book to explain the integration of object technology and knowledge software development. Daniel Rasmus has surveyed his own body of work and gathered and reworked the most important and relevant material from his contributions to Object Magazine, in order to explain how to create intelligent software to control and automate the functional units of information created through object technology.


Handbook of Research on Visual Computing and Emerging Geometrical Design Tools

Handbook of Research on Visual Computing and Emerging Geometrical Design Tools

Author: Amoruso, Giuseppe

Publisher: IGI Global

Published: 2016-04-11

Total Pages: 1035

ISBN-13: 1522500308

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Visual computing and descriptive geometry are multidisciplinary fields addressing the handling of images, 3D models, and other computer graphics. These ideas are experiencing a revival due to emergent technologies and applications available to developers. Based in traditional forms of design and architecture, these fields are currently experiencing a bounty of new research based on old principles. The Handbook of Research on Visual Computing and Emerging Geometrical Design Tools seeks to add to this knowledge base by considering these technologies from a designer’s perspective rather than reiterating the principles of computer science. It combines aspects of geometry and representation with emerging tools for CAD, generation, and visualization while addressing the digital heritage of such fields. This book is an invaluable resource for developers, students of both graphic and computer-generated design, researchers, and designers.


Humanizing Digital Reality

Humanizing Digital Reality

Author: Klaas De Rycke

Publisher: Springer

Published: 2017-09-15

Total Pages: 685

ISBN-13: 9811066116

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This book aims at finding some answers to the questions: What is the influence of humans in controlling CAD and how much is human in control of its surroundings? How far does our reach as humans really go? Do the complex algorithms that we use for city planning nowadays live up to their expectations and do they offer enough quality? How much data do we have and can we control? Are today’s inventions reversing the humanly controlled algorithms into a space where humans are controlled by the algorithms? Are processing power, robots for the digital environment and construction in particular not only there to rediscover what we already knew and know or do they really bring us further into the fields of constructing and architecture? The chapter authors were invited speakers at the 6th Symposium "Design Modelling Symposium: Humanizing Digital Reality", which took place in Ensa-Versailles, France from 16 - 20 September 2017.


Design, User Experience, and Usability: Users and Interactions

Design, User Experience, and Usability: Users and Interactions

Author: Aaron Marcus

Publisher: Springer

Published: 2015-07-20

Total Pages: 728

ISBN-13: 3319208985

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The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.


Proceedings of the 2019 DigitalFUTURES

Proceedings of the 2019 DigitalFUTURES

Author: Philip F. Yuan

Publisher: Springer

Published: 2019-07-04

Total Pages: 382

ISBN-13: 9811381534

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The “2019 DigitalFUTURES — The 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019)” provides an international platform for advanced scientific research papers on the digital technology of architectural design and construction. The themes of the papers include, but are not limited to, architectural theories, tools, methods and procedures in material intelligence, data intelligence; computational intelligence, and robotic intelligence.