Jeff Winston, forty-three, didn't know he was a replayer until he died and woke up twenty-five years younger in his college dorm room; he lived another life. And died again. And lived again and died again -- in a continuous twenty-five-year cycle -- each time starting from scratch at the age of eighteen to reclaim lost loves, remedy past mistakes, or make a fortune in the stock market. A novel of gripping adventure, romance, and fascinating speculation on the nature of time, Replay asks the question: "What if you could live your life over again?"
Newbery Medal winner Sharon Creech's inspired novel tells the story of a boy who fantasizes about who he is in order to discover who he will become. Now with fresh and gorgeous new cover art, this touching tale has received many starred reviews, and was called a "warm, funny, philosophical novel" by Kirkus. With the backdrop of a large family and a theater as its frame, this is a story about twelve-year-old Leo, who has a talent for transforming the ordinary into the extraordinary. That's why he's called "fog boy." He's always dreaming, always replaying things in his brain. As an actor in the school play, he is poised and ready for the curtain to open. But in the play that is his life, he is eager to discover what part will be his. With the universal theme of finding one's true identity, and set amid a loud, noisy, memorable family, Leo's story is one that all kids will relate to. And there's a full play at the end of the book that kids and teachers can perform!
In 1967, when Jerry Kramer was a thirty-one-year-old Green Bay Packers offensive lineman, in his tenth year with the team, he decided to keep a diary of the season. “Perhaps, by setting down my daily thoughts and observations,” he wrote, “I’ll be able to understand precisely what it is that draws me back to professional football.” Working with the renowned journalist Dick Schaap, Kramer recorded his day-to-day experiences as a player with perception, honesty, humor, and startling sensitivity. Little did Kramer know that the 1967 season would be one of the most remarkable in the history of pro football, culminating with the legendary championship game against Dallas now known as the “Ice Bowl,” in which Kramer would play a central role. Nor could he have anticipated that his diary would evolve into a book titled Instant Replay, first published in 1968, that would become a multimillion-copy bestseller and be celebrated by reviewers everywhere, including the Washington Post’s Jonathan Yardley, who calls it “to this day, the best inside account of pro football, indeed the best book ever written about that sport and that league.” This groundbreaking look inside the world of professional football is one of the first books ever to take readers into the locker room and reveal the inner workings of a professional sports franchise. From training camp, through the historic Ice Bowl, then into the locker room of Super Bowl II, Kramer provides a captivating player’s perspective on pro football when the game was all blood, grit, and tears. He also offers a rare and insightful view of the team’s storied leader, Coach Vince Lombardi. Bringing the book back into print for the first time in more than a decade, this new edition of Instant Replay retains the classic look of the original and includes a foreword by Jonathan Yardley and additional rarely seen photos from the celebrated “Lombardi era.” As vivid and engaging as it was when it was first published, Instant Replay is an irreplaceable reminder of the glory days of pro football.
This time round, I am a human girl and Harry is a dog. This is inconvenient, because my parents didn't really want a dog with a jutting eyebrow fringe and a shaggy, untrimmed beard. Nor did they want a dog that cost five hundred dollars. ""A pedigreed Schnauzer!"" I said in despair when I recognised him that morning at the agricultural show. ""Why did you have to be a pedigreed Schnauzer, Harry? I mean - why did you have to be a dog?"" Harry looked sheepish. His beady little eyes peered out from underneath that peculiar fringe. ""Sorry, Aelfthryth..."" A curse (or maybe a blessing?) sent Saxon girl Aelfthryth, and her boy husband, Hereweald, tumbling through time. They wake anew in each century, and live for a brief time under different identities. To occupy a tedious captivity in their current incarnation, Aelthryth tells her story to her fellow captive, the mysterious Saranna.
Replay: Classic Modern Drama Reimagined spans over a century of great theatre to explore how iconic plays have been adapted and versioned by later writers to reflect or dissect the contemporary zeitgeist. Starting with A Doll's House, Ibsen's much-reprised masterpiece of marital relations from 1879, Toby Zinman explores what made the play so controversial and shocking in its day before tracing how later reimaginings have reworked Ibsen's original. The spine of plays then includes such landmark works as Strindberg's Miss Julie, Oscar Wilde's comic The Importance of Being Earnest, Chekhov's Three Sisters and Uncle Vanya, Hansberry's A Raisin in the Sun, the Rattigan centenary revivals, Thornton Wilder's Our Town, ultimately arriving at Beckett's Waiting for Godot. Taking each modern play as the starting point, Zinman explores the diverse renderings and reworkings by subsequent playwrights and artists –including prominent directors and their controversial productions as well as acknowledging reworkings in film, opera and ballet.Through the course of this groundbreaking study we discover not only how theatrical styles have changed but how society's attitude towards politics, religion, money, gender, sexuality and race have radically altered over the course of the century. In turn Replay reveals how theatre can serve as both a reflection of our times and a provocation to them.
A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."
Yuta and Ritsu have been playing baseball together since they were children, but after being defeated in a local tournament over the summer, they must retire from the high school team to study for university entrance exams. Still, Yuta finds himself unable to give up his lingering attachment to baseball. The one person who can truly understand him is Ritsu, who has been acting worryingly distant since they quit the team. But there's something Yuta himself doesn't understand... Does he think of Ritsu as his partner in the way that a teammate would, or is the affection between them something stronger?
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Replays addresses the challenging behaviors of children with autism spectrum disorders through interactive symbolic play. It shows parents and professionals how to help children access their emotions, whether the child is verbal or not, cognitively able or impaired, even-tempered or volatile. The chapters introduce and show readers how to implement Replays, and describe ways of adapting this intervention to address specific issues in different settings and circumstances. Levine and Chedd present more than just behavioral management strategies in the context of social, emotional and communication development: they have developed a technique that helps children to re-experience, play through and master the complex emotional response states that often lead to ongoing behavioral challenges. Replays is an easy and fun tool that provides numerous step-by-step examples and illustrations. It enables parents and professionals to guide children with autism spectrum disorders towards mastering, and changing, their emotional and behavioral responses.